AMFP Member Review Thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: AMFP Member Review Thread (/thread-22825.html) |
RE: AMFP Member Review Thread - Paddy™ - 09-20-2013 (09-20-2013, 11:32 AM)Dogfood Wrote: @Nosfer It was also because of system performance concerns. RE: AMFP Member Review Thread - Fortigurn - 09-20-2013 At least now I know why there were cages around the beds. RE: AMFP Member Review Thread - Nospheratu - 09-20-2013 (09-20-2013, 11:32 AM)Dogfood Wrote: Speaking of "immersion", having no inventory is more immersive than having one. I dont see how a person can carry 4 cogwheels, hammer, acid, huge machine batteries in his pocket. I always assumed that he had a satchel or backpack on him, where he'd put the stuff... Btw, in TDD you had to carry the cogwheels around manually as well. I don't mean to argue, just saying Anyway, to each his own i guess, i'll get over it. RE: AMFP Member Review Thread - Fortigurn - 09-20-2013 Eleven hours in. Spoiler below!
RE: AMFP Member Review Thread - Paddy™ - 09-20-2013 (09-20-2013, 02:07 PM)Fortigurn Wrote: Stupid level design which shuts a door behind me as soon as I've left an area I want to re-explore. To be fair, that happens in TDD as well. RE: AMFP Member Review Thread - Kreekakon - 09-20-2013 (09-20-2013, 02:07 PM)Fortigurn Wrote: Stupid level design which shuts a door behind me as soon as I've left an area I want to re-explore. They may also have to keep in mind that if some very adventurous players wander all over the place, and end up straying too far from the objective to know where they were originally supposed to go. RE: AMFP Member Review Thread - Cuyir - 09-20-2013 (09-20-2013, 02:11 PM)Paddy Wrote:(09-20-2013, 02:07 PM)Fortigurn Wrote: Stupid level design which shuts a door behind me as soon as I've left an area I want to re-explore. And in many many many many other linear games. It's why I always check, double check, triple check and quadruple check areas i'm in before moving on in every linear structured game. RE: AMFP Member Review Thread - Fortigurn - 09-20-2013 (09-20-2013, 02:11 PM)Paddy Wrote: To be fair, that happens in TDD as well. It does, but nowhere near as much since TDD was designed with a hub system which encouraged exploration and re-visiting areas. (09-20-2013, 02:24 PM)Nuits Grace Wrote: It's why I always check, double check, triple check and quadruple check areas i'm in before moving on in every linear structured game. I had already done a full circuit of the walls and crossed the center several times, but I did want to take another look and grab some more screenshots. All I did was walk across a threshold, not even through a door, and immediately I was shoved out and a previously concealed door slammed down out of nowhere. A bit cheap. RE: AMFP Member Review Thread - Paddy™ - 09-20-2013 Dan and Jess have recently commented on a few of the criticisms AAMFP has received, in ways that I'm finding increasingly irritating. I adore both of these people, and I love AAMFP, but I can't contain myself when I read this shit. Spoiler below!
tl;dr summary - they really need to get over themselves. RE: AMFP Member Review Thread - Nice - 09-20-2013 Amen Paddy |