Black/Blue screen - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: A Machine for Pigs (https://www.frictionalgames.com/forum/forum-52.html) +--- Thread: Black/Blue screen (/thread-22871.html) |
Black/Blue screen - imkyuuu - 09-10-2013 Hello! When the cinematic ends (I didn't see it btw), i see the dot in the middle of the screen, but I don't see anything. I'm completely blind and I can hear myself walk, but there is just nothing. Help? RE: Black/Blue screen - summit - 09-10-2013 Can you attach your HPL Log (hpl.log) here? It is in "Documents/Amnesia/". RE: Black/Blue screen - imkyuuu - 09-10-2013 Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1680 x 1050 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GT 540M/PCIe/SSE2 Version: 4.2.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.20 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1790 ms Entities: 546 ms Compilation: 1 ms Total: 2442 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Game Running -------------------------------------------------------- Setting profile: 'kyu' Path: 'C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/' -------- BEGIN LOAD FROM C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/AutoSave_ChoirEast_2013_1_11_11_1_15_0.sav --------- LOADING SAVE GAME! -------- Loading map '24_torture_choir_east.map' --------- Cache Loading: 3479 ms WARNING: The object torch_static01_torch_static01_7 has an invalid position: (273452007488541950000.000000 : 13430200320.000000 : 0.000000)! WARNING: The object torch_static01_torch_static01_8 has an invalid position: (273452007488541950000.000000 : 13430200320.000000 : 0.000000)! Entities: 1900 ms Compilation: 36 ms Total: 6083 ms Meshes created: 352 Bodies created: 176 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- Saving main config. Saving user config. -------- Loading map '24_torture_choir_west.map' --------- Cache Loading: 311 ms Entities: 2198 ms Compilation: 2 ms Total: 2599 ms Meshes created: 36 Bodies created: 9 -------- Loading complete --------- -------- BEGIN SAVE TO: C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/AutoSave_ChoirWest_2013_1_19_8_45_58_0.sav --------- -------- END SAVE --------- -------- Loading map '21_torture_nave.map' --------- Cache Loading: 1908 ms ERROR: Could not find bone 'chain_elbow_right03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_right04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_right05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_right03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_right04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_right05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_left03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_left04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_left05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_left03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_left04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_left05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' Entities: 7313 ms Compilation: 32 ms Total: 9744 ms Meshes created: 395 Bodies created: 175 -------- Loading complete --------- -------- BEGIN SAVE TO: C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/AutoSave_Nave_2013_1_19_8_46_37_0.sav --------- WARNING: particle system 0 in candlestick02_1 does not exist anymore! WARNING: particle system 0 in torch_static01_2 does not exist anymore! WARNING: particle system 0 in torch_static01_5 does not exist anymore! WARNING: particle system 0 in torch_static01_7 does not exist anymore! WARNING: particle system 0 in torch_static01_9 does not exist anymore! WARNING: particle system 0 in PointLight_5 does not exist anymore! WARNING: particle system 0 in torch_static01_12 does not exist anymore! WARNING: particle system 0 in torch_static01_14 does not exist anymore! WARNING: particle system 0 in torch_static01_17 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 0 in torch_static01_18 does not exist anymore! WARNING: particle system 0 in torch_static01_20 does not exist anymore! WARNING: particle system 0 in chandelier_simple_2 does not exist anymore! WARNING: particle system 1 in chandelier_simple_2 does not exist anymore! WARNING: particle system 2 in chandelier_simple_2 does not exist anymore! WARNING: particle system 3 in chandelier_simple_2 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_chain_1 does not exist anymore! WARNING: particle system 0 in torch_static01_21 does not exist anymore! WARNING: particle system 0 in torch_static01_22 does not exist anymore! WARNING: particle system 0 in candle_floor_no_light_2 does not exist anymore! WARNING: particle system 0 in candle_floor_no_light_4 does not exist anymore! WARNING: particle system 0 in candle_floor_no_light_8 does not exist anymore! WARNING: particle system 0 in candle_floor_no_light_9 does not exist anymore! WARNING: particle system 0 in torch_static01_29 does not exist anymore! WARNING: particle system 0 in torch_static01_31 does not exist anymore! WARNING: particle system 0 in torch_static01_33 does not exist anymore! WARNING: particle system 0 in torch_static01_34 does not exist anymore! WARNING: particle system 0 in torch_static01_36 does not exist anymore! WARNING: particle system 0 in torch_static01_37 does not exist anymore! WARNING: particle system 0 in torch_static01_38 does not exist anymore! WARNING: particle system 0 in torch_static01_39 does not exist anymore! WARNING: particle system 0 in torch_static01_40 does not exist anymore! WARNING: particle system 0 in torch_static01_43 does not exist anymore! WARNING: particle system 0 in torch_static01_44 does not exist anymore! WARNING: particle system 0 in torch_static01_47 does not exist anymore! WARNING: particle system 0 in candle_floor_no_light_11 does not exist anymore! WARNING: particle system 0 in hanging_lantern_wall_2 does not exist anymore! WARNING: particle system 0 in hanging_lantern_wall_5 does not exist anymore! WARNING: particle system 0 in torch_static01_23 does not exist anymore! WARNING: particle system 0 in torch_static01_24 does not exist anymore! WARNING: particle system 0 in torch_static01_10 does not exist anymore! WARNING: particle system 0 in torch_static01_6 does not exist anymore! -------- END SAVE --------- ERROR: Light 'PointLight_40' that is connected to lamp 'candle_floor_4' does not exist! WARNING: Could not find child with unique ID 1 to attach to entity 'fresh_meat_onrope_1_Body_1' in 'fresh_meat_onrope.ent' WARNING: Could not find child with unique ID 3 to attach to entity 'fresh_meat_onrope_1_Body_1' in 'fresh_meat_onrope.ent' -------- Loading map '23_torture_transept.map' --------- Cache Loading: 2442 ms WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! Entities: 3810 ms Compilation: 24 ms Total: 6509 ms Meshes created: 173 Bodies created: 98 -------- Loading complete --------- -------- BEGIN SAVE TO: C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/AutoSave_Transept_2013_1_19_8_52_2_0.sav --------- WARNING: particle system 0 in candlestick_wall_1 does not exist anymore! WARNING: particle system 0 in candlestick_wall_6 does not exist anymore! WARNING: particle system 0 in candlestick_wall_7 does not exist anymore! WARNING: particle system 0 in candlestick_wall_8 does not exist anymore! WARNING: particle system 0 in candlestick_wall_9 does not exist anymore! WARNING: particle system 0 in candlestick_wall_10 does not exist anymore! WARNING: particle system 0 in candlestick_wall_11b does not exist anymore! WARNING: particle system 0 in candlestick_wall_12 does not exist anymore! WARNING: particle system 0 in candlestick_wall_13 does not exist anymore! WARNING: particle system 0 in candlestick_wall_14 does not exist anymore! WARNING: particle system 0 in candlestick_floor_1 does not exist anymore! WARNING: particle system 1 in candlestick_floor_1 does not exist anymore! WARNING: particle system 2 in candlestick_floor_1 does not exist anymore! WARNING: particle system 3 in candlestick_floor_1 does not exist anymore! WARNING: particle system 4 in candlestick_floor_1 does not exist anymore! WARNING: particle system 0 in candlestick_wall_11 does not exist anymore! -------- END SAVE --------- ERROR: Could not find sound entity 'saw_script_loop' ERROR: Could not find sound entity 'saw_script_event' ERROR: Couldn't create SoundEntity 'react_breathl.snt' ERROR: Couldn't create SoundEntity 'react_breathl.snt' ERROR: Couldn't create SoundEntity 'react_breathl.snt' ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt' -------- Loading map '21_torture_nave.map' --------- Cache Loading: 958 ms ERROR: Could not find bone 'chain_elbow_right03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_right04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_right05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_right03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_right04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_right05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_left03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_left04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_left05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_left03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_left04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_left05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' Entities: 2039 ms Compilation: 31 ms Total: 3217 ms Meshes created: 395 Bodies created: 175 -------- Loading complete --------- -------- BEGIN SAVE TO: C:\Users\Cyber0071\Documents/Amnesia/Main/kyu/AutoSave_Nave_2013_1_19_8_58_53_0.sav --------- WARNING: particle system 0 in candlestick02_1 does not exist anymore! WARNING: particle system 0 in torch_static01_2 does not exist anymore! WARNING: particle system 0 in torch_static01_5 does not exist anymore! WARNING: particle system 0 in torch_static01_7 does not exist anymore! WARNING: particle system 0 in torch_static01_9 does not exist anymore! WARNING: particle system 0 in PointLight_5 does not exist anymore! WARNING: particle system 0 in torch_static01_12 does not exist anymore! WARNING: particle system 0 in torch_static01_14 does not exist anymore! WARNING: particle system 0 in torch_static01_17 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 0 in torch_static01_18 does not exist anymore! WARNING: particle system 0 in torch_static01_20 does not exist anymore! WARNING: particle system 0 in chandelier_simple_2 does not exist anymore! WARNING: particle system 1 in chandelier_simple_2 does not exist anymore! WARNING: particle system 2 in chandelier_simple_2 does not exist anymore! WARNING: particle system 3 in chandelier_simple_2 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_chain_1 does not exist anymore! WARNING: particle system 0 in torch_static01_21 does not exist anymore! WARNING: particle system 0 in torch_static01_22 does not exist anymore! WARNING: particle system 0 in candle_floor_no_light_2 does not exist anymore! WARNING: particle system 0 in candle_floor_no_light_4 does not exist anymore! WARNING: particle system 0 in candle_floor_no_light_8 does not exist anymore! WARNING: particle system 0 in candle_floor_no_light_9 does not exist anymore! WARNING: particle system 0 in torch_static01_29 does not exist anymore! WARNING: particle system 0 in torch_static01_31 does not exist anymore! WARNING: particle system 0 in torch_static01_33 does not exist anymore! WARNING: particle system 0 in torch_static01_34 does not exist anymore! WARNING: particle system 0 in torch_static01_36 does not exist anymore! WARNING: particle system 0 in torch_static01_37 does not exist anymore! WARNING: particle system 0 in torch_static01_38 does not exist anymore! WARNING: particle system 0 in torch_static01_39 does not exist anymore! WARNING: particle system 0 in torch_static01_40 does not exist anymore! WARNING: particle system 0 in torch_static01_43 does not exist anymore! WARNING: particle system 0 in torch_static01_44 does not exist anymore! WARNING: particle system 0 in torch_static01_47 does not exist anymore! WARNING: particle system 0 in candle_floor_no_light_11 does not exist anymore! WARNING: particle system 0 in hanging_lantern_wall_5 does not exist anymore! WARNING: particle system 0 in torch_static01_23 does not exist anymore! WARNING: particle system 0 in torch_static01_24 does not exist anymore! WARNING: particle system 0 in torch_static01_10 does not exist anymore! WARNING: particle system 0 in torch_static01_6 does not exist anymore! -------- END SAVE --------- ERROR: Light 'PointLight_40' that is connected to lamp 'candle_floor_4' does not exist! Start Rendering Frustum: 233811172, World: '21_torture_nave.map' TargetBuffer 0 ----------------- START ------------------------- Setting projection matrix: 233811632 [0.892592 : 0.000000 : 0.000000 : 0.000000] [0.000000 : 1.428148 : 0.000000 : 0.000000] [0.000000 : 0.000000 : -1.000050 : -0.020001] [0.000000 : 0.000000 : -1.000000 : 0.000000]. ---------- -- Start Rendering GBufferSetup: ---------- Setting FrameBuffer 45348272 'Deferred_GBuffer_Main', pos: 0,0 size: 1680x1050 Clearing entire frame buffer ---------- ---------- -- Start Rendering CHC_Culling: ---------- Setting depth write active: 0 Setting blend mode: None Setting alpha mode: Solid Setting channel mode: None CHC: Near plane inside node 279450024, pushing children and rendering nodes! CHC: Near plane inside node 371427064, pushing children and rendering nodes! CHC: Near plane inside node 371427168, pushing children and rendering nodes! Setting depth write active: 1 Setting alpha limit: 0.500000 Setting texture unit: 1, 57148896/'core_dissolve.tga' Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: NULL Setting vertex buffer: 274522584 Drawing vertex buffer CHC: Near plane inside node 371427376, pushing children and rendering nodes! CHC: Near plane inside node 371427480, pushing children and rendering nodes! CHC: Near plane inside node 371427584, pushing children and rendering nodes! CHC: Near plane inside node 362977956, pushing children and rendering nodes! CHC: Near plane inside node 270445496, pushing children and rendering nodes! CHC: Near plane inside node 270450824, pushing children and rendering nodes! CHC: Near plane inside node 270446936, pushing children and rendering nodes! CHC: Near plane inside node 270445208, pushing children and rendering nodes! CHC: Near plane inside node 270447368, pushing children and rendering nodes! CHC: Near plane inside node 371427688, pushing children and rendering nodes! CHC: Near plane inside node 371427792, pushing children and rendering nodes! CHC: Near plane inside node 371429560, pushing children and rendering nodes! CHC: Near plane inside node 371428416, pushing children and rendering nodes! CHC: Near plane inside node 371428832, pushing children and rendering nodes! CHC: Near plane inside node 371429040, pushing children and rendering nodes! Setting alpha mode: Trans Setting texture unit: 0, 509369856/'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/static_objects/dungeonbase/wall/fence.dds' Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap' Setting vertex buffer: 507915352 Drawing vertex buffer Setting vertex buffer: 507912544 Drawing vertex buffer Setting alpha mode: Solid Setting texture unit: 0, 'NULL Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: 371742276 / [0.583058 : 0.000000 : 0.336630 : 0.198520] [0.000000 : 0.973255 : 0.000000 : 0.000000] [-0.336629 : 0.000000 : 0.583060 : 46.725101] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 507906512 Drawing vertex buffer CHC: Near plane inside node 371428936, pushing children and rendering nodes! Setting model matrix: NULL Setting vertex buffer: 507913896 Drawing vertex buffer Setting vertex buffer: 274531008 Drawing vertex buffer Setting vertex buffer: 507915040 Drawing vertex buffer Setting vertex buffer: 274517384 Drawing vertex buffer CHC: Near plane inside node 371429664, pushing children and rendering nodes! CHC: Near plane inside node 270445352, pushing children and rendering nodes! CHC: Near plane inside node 270445784, pushing children and rendering nodes! CHC: Near plane inside node 270447224, pushing children and rendering nodes! CHC: Near plane inside node 270447800, pushing children and rendering nodes! CHC: Near plane inside node 270450536, pushing children and rendering nodes! CHC: Near plane inside node 270445640, pushing children and rendering nodes! CHC: Near plane inside node 376203360, pushing children and rendering nodes! CHC: Near plane inside node 376203504, pushing children and rendering nodes! CHC: Near plane inside node 376204224, pushing children and rendering nodes! CHC: Near plane inside node 376205088, pushing children and rendering nodes! Setting alpha mode: Trans Setting texture unit: 0, 468160064/'E:/lux/redist/entities/furniture/chair_metal/chair_metal.dds' Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap' Setting model matrix: 371744148 / [-0.193828 : 0.000000 : 1.990586 : -3.027790] [0.000000 : 2.000000 : 0.000000 : 0.000000] [-1.990586 : 0.000000 : -0.193828 : 45.471199] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 279442432 Drawing vertex buffer Setting alpha mode: Solid Setting texture unit: 0, 'NULL Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: 274415748 / [0.000004 : 0.000000 : 1.000000 : -2.750000] [-0.000000 : 1.000000 : 0.000000 : 0.000000] [-1.000000 : -0.000000 : 0.000004 : 40.902699] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 370625088 Drawing vertex buffer Setting model matrix: 274458804 / [-0.000007 : 0.905851 : -0.423597 : -2.750016] [-0.000012 : -0.423597 : -0.905851 : 0.950822] [-1.000000 : -0.000001 : 0.000014 : 41.240204] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 369992544 Drawing vertex buffer CHC: Near plane inside node 270449960, pushing children and rendering nodes! CHC: Near plane inside node 270446072, pushing children and rendering nodes! CHC: Testing query 353384496 on node: 270565560 Setting depth write active: 0 Setting gpu program 45347304 : 'DepthOnly' Setting view matrix: [-40.559, 0.000, -31.241, 16.451] [-10.893, 28.389, 4.853, -1.714] [52.205, 5.924, -23.259, 17.974] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer CHC: Testing query 353380272 on node: 270444776 Setting view matrix: [-16.572, 0.000, -20.069, 24.130] [-4.451, 15.579, 3.118, 6.062] [21.331, 3.251, -14.942, -1.141] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer CHC: Near plane inside node 371430080, pushing children and rendering nodes! CHC: Near plane inside node 371430184, pushing children and rendering nodes! CHC: Near plane inside node 371430288, pushing children and rendering nodes! CHC: Near plane inside node 371430392, pushing children and rendering nodes! CHC: Testing query 353383656 on node: 270446504 Setting view matrix: [-20.557, 0.000, -34.524, -9.284] [-5.521, 9.813, 5.363, 6.528] [26.460, 2.048, -25.703, -23.421] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer Setting depth write active: 1 Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: 354353924 / [-1.249376 : -0.031020 : 0.024446 : -1.516487] [-0.030530 : 1.249377 : 0.025023 : 2.727824] [-0.025054 : 0.024413 : -1.249511 : 50.287807] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 480851472 Drawing vertex buffer Setting model matrix: 354352988 / [-1.249950 : -0.011203 : 0.000443 : -1.503163] [-0.011198 : 1.249899 : 0.011245 : 2.744365] [-0.000544 : 0.011241 : -1.249950 : 50.282593] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 480854696 Drawing vertex buffer Setting model matrix: 354352052 / [-1.250000 : -0.000003 : -0.000002 : -1.500000] [-0.000003 : 1.250000 : -0.000003 : 2.750000] [0.000002 : -0.000003 : -1.250000 : 50.204700] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 480854384 Drawing vertex buffer Setting alpha mode: Trans Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds' Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap' Setting model matrix: 354351116 / [-1.245227 : 0.011907 : 0.108479 : -1.489269] [0.013114 : 1.249860 : 0.013350 : 2.744789] [-0.108339 : 0.014437 : -1.245213 : 50.250862] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 480854488 Drawing vertex buffer Setting model matrix: 354350180 / [-1.249360 : -0.003860 : 0.039799 : -1.491367] [-0.006617 : 1.246968 : -0.086756 : 2.750226] [-0.039435 : -0.086923 : -1.246350 : 50.212391] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 480854176 Drawing vertex buffer Setting model matrix: 354349244 / [-1.249304 : -0.041511 : 0.004152 : -1.500001] [-0.041712 : 1.240731 : -0.146105 : 2.744089] [0.000731 : -0.146162 : -1.241425 : 50.205673] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 480851160 Drawing vertex buffer Setting model matrix: 354348308 / [-1.248765 : 0.005007 : -0.055333 : -1.482649] [0.004813 : 1.249983 : 0.004501 : 2.740465] [0.055351 : 0.004284 : -1.248766 : 50.258118] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 480851056 Drawing vertex buffer Setting model matrix: 354347372 / [-1.246178 : -0.017667 : -0.096062 : -1.492014] [-0.011161 : 1.247086 : -0.084571 : 2.756317] [0.097034 : -0.083455 : -1.243430 : 50.190308] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 480850640 Drawing vertex buffer Setting model matrix: 354346436 / [-1.249933 : -0.012926 : -0.000167 : -1.499918] [-0.012833 : 1.242684 : -0.134434 : 2.762034] [0.001556 : -0.134425 : -1.242750 : 50.204834] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 480849808 Drawing vertex buffer Setting alpha mode: Solid Setting texture unit: 0, 'NULL Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: 506218004 / [0.000004 : 0.000005 : -1.000000 : -2.490950] [0.000000 : 1.000000 : 0.000005 : 4.798230] [1.000000 : 0.000000 : 0.000004 : 49.796600] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 474438328 Drawing vertex buffer Setting model matrix: 506241404 / [-0.377840 : 0.000005 : -0.925554 : -2.489213] [0.000000 : 1.000000 : 0.000005 : 4.798230] [0.925554 : 0.000002 : -0.377840 : 49.796944] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 474438432 Drawing vertex buffer Setting model matrix: 274478460 / [0.999754 : 0.022159 : 0.000001 : -1.507481] [-0.022159 : 0.999754 : -0.000005 : 4.226902] [-0.000001 : 0.000005 : 1.000000 : 48.249996] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 369991816 Drawing vertex buffer Setting model matrix: 274479396 / [1.000000 : 0.000000 : 0.000000 : -1.502760] [0.000000 : 1.000000 : 0.000000 : 4.246970] [0.000000 : 0.000000 : 1.000000 : 48.250000] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 369991712 Drawing vertex buffer Setting model matrix: 371738532 / [0.653855 : 0.000000 : -0.756620 : -3.364990] [0.000000 : 1.000000 : 0.000000 : 4.818080] [0.756620 : 0.000000 : 0.653855 : 49.713200] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 474438328 Drawing vertex buffer Setting model matrix: 371739468 / [0.891056 : 0.000000 : -0.453232 : -3.366080] [0.000000 : 1.000000 : 0.000000 : 4.818080] [0.453232 : 0.000000 : 0.891056 : 49.714596] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 474438432 Drawing vertex buffer Setting model matrix: 371740404 / [0.377845 : 0.000005 : -0.925546 : -1.537492] [0.000000 : 1.000000 : 0.000005 : 4.282859] [0.925546 : -0.000002 : 0.377845 : 49.772003] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 474438536 Drawing vertex buffer Setting model matrix: 371741340 / [0.377845 : 0.000005 : -0.925546 : -1.537489] [0.000000 : 1.000000 : 0.000005 : 4.861423] [0.925546 : -0.000002 : 0.377845 : 49.771999] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 474438848 Drawing vertex buffer CHC: Fetching query 353384496 on node: 270565560, samples: 0 CHC: Skipping node 270565560 CHC: Testing query 353384496 on node: 270450680 Setting depth write active: 0 Setting gpu program 45347304 : 'DepthOnly' Setting view matrix: [-31.552, 0.000, -86.207, -55.143] [-8.474, 40.916, 13.392, 24.164] [40.612, 8.538, -64.180, -16.639] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer CHC: Fetching query 353380272 on node: 270444776, samples: 0 CHC: Skipping node 270444776 CHC: Testing query 353380272 on node: 371429872 Setting view matrix: [-6.994, 0.000, -7.960, -4.380] [-1.879, 12.046, 1.237, 4.994] [9.003, 2.514, -5.926, -3.903] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer Setting depth write active: 1 Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: NULL Setting vertex buffer: 507912648 Drawing vertex buffer Setting vertex buffer: 507911920 Drawing vertex buffer Setting vertex buffer: 507907760 Drawing vertex buffer Setting vertex buffer: 507900168 Drawing vertex buffer CHC: Near plane inside node 371428520, pushing children and rendering nodes! CHC: Testing query 353383608 on node: 371428624 Setting depth write active: 0 Setting gpu program 45347304 : 'DepthOnly' Setting view matrix: [-12.873, 0.000, -13.134, 11.399] [-3.458, 10.768, 2.040, 2.007] [16.570, 2.247, -9.778, -8.425] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer Setting depth write active: 1 Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: NULL Setting vertex buffer: 274521544 Drawing vertex buffer Setting vertex buffer: 274516344 Drawing vertex buffer Setting alpha mode: Trans Setting texture unit: 0, 270393944/'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/lamp/chandelier_simple/chandelier_simple_alpha.tga' Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap' Setting model matrix: 378718460 / [0.994292 : 0.000000 : 0.106693 : -15.376100] [0.000000 : 0.970000 : 0.000000 : 3.502070] [-0.106693 : 0.000000 : 0.994292 : 41.246601] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 279441496 Drawing vertex buffer Setting alpha mode: Solid Setting texture unit: 0, 'NULL Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: 371705772 / [0.994292 : 0.000000 : 0.106693 : -15.376100] [0.000000 : 0.970000 : 0.000000 : 3.502070] [-0.106693 : 0.000000 : 0.994292 : 41.246601] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 279441600 Drawing vertex buffer Setting model matrix: NULL Setting vertex buffer: 507913688 Drawing vertex buffer Setting vertex buffer: 274517800 Drawing vertex buffer Setting vertex buffer: 507904640 Drawing vertex buffer CHC: Fetching query 353383656 on node: 270446504, samples: 1345807 CHC: Rendering objects in node 270446504 CHC: Testing query 353383656 on node: 371430496 Setting depth write active: 0 Setting gpu program 45347304 : 'DepthOnly' Setting view matrix: [-7.645, 0.000, -5.415, -6.655] [-2.053, 12.559, 0.841, 4.420] [9.841, 2.621, -4.031, -3.981] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer Setting depth write active: 1 Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: NULL Setting vertex buffer: 507913376 Drawing vertex buffer Setting model matrix: 371743212 / [0.999833 : 0.000000 : -0.018291 : -1.520280] [0.000000 : 1.000000 : 0.000000 : 0.000000] [0.018291 : 0.000000 : 0.999833 : 48.549599] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356260528 Drawing vertex buffer Setting model matrix: NULL Setting vertex buffer: 507914104 Drawing vertex buffer Setting vertex buffer: 507912336 Drawing vertex buffer Setting vertex buffer: 507908800 Drawing vertex buffer Setting model matrix: 371734788 / [1.000000 : 0.000000 : 0.000000 : -3.355920] [0.000000 : 1.000000 : 0.000000 : 5.161520] [0.000000 : 0.000000 : 1.000000 : 49.784302] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356260424 Drawing vertex buffer Setting model matrix: NULL Setting vertex buffer: 507914520 Drawing vertex buffer CHC: Fetching query 353384496 on node: 270450680, samples: 546458 CHC: Rendering objects in node 270450680 CHC: Testing query 353384496 on node: 270448664 Setting depth write active: 0 Setting gpu program 45347304 : 'DepthOnly' Setting view matrix: [-31.552, 0.000, -86.207, -55.143] [-8.474, 40.916, 13.392, 24.164] [40.612, 8.538, -64.180, -16.639] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer CHC: Fetching query 353380272 on node: 371429872, samples: 1099159 CHC: Rendering objects in node 371429872 CHC: Testing query 353380272 on node: 371429768 Setting view matrix: [-14.242, 0.000, -12.541, 7.458] [-3.825, 17.131, 1.948, 4.069] [18.331, 3.575, -9.337, -12.188] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer Setting depth write active: 1 Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: NULL Setting vertex buffer: 507904224 Drawing vertex buffer Setting vertex buffer: 507904120 Drawing vertex buffer CHC: Testing query 353379648 on node: 376205232 Setting depth write active: 0 Setting gpu program 45347304 : 'DepthOnly' Setting view matrix: [-1.743, 0.000, -2.901, 1.539] [-0.468, 4.968, 0.451, 0.911] [2.244, 1.037, -2.160, -4.317] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer Setting depth write active: 1 Setting alpha mode: Trans Setting texture unit: 0, 363347808/'E:/lux/redist/entities/lamp/candle_floor/candle_floor.dds' Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap' Setting model matrix: 276313020 / [0.409370 : 0.000000 : 0.000000 : -4.792450] [0.000000 : 0.409370 : 0.000000 : 1.068350] [0.000000 : 0.000000 : 0.409370 : 43.472801] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 370627064 Drawing vertex buffer Setting model matrix: 276313956 / [-0.158385 : 0.000002 : -0.377489 : -4.495550] [0.000000 : 0.309375 : 0.000002 : 1.070360] [0.377489 : 0.000000 : -0.158385 : 43.485199] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 276314892 / [0.201955 : 0.000000 : -0.124624 : -4.210460] [0.000000 : 0.487327 : 0.000000 : 1.070360] [0.124624 : 0.000000 : 0.201955 : 43.518299] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 276315828 / [-0.046920 : -0.000003 : 0.422014 : -3.906210] [-0.000000 : 0.524624 : 0.000002 : 1.070360] [-0.422014 : 0.000000 : -0.046920 : 43.548100] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 276316764 / [0.201955 : 0.000000 : -0.124624 : -3.589820] [0.000000 : 0.337324 : 0.000000 : 1.070360] [0.124624 : 0.000000 : 0.201955 : 43.571301] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 276317700 / [-0.046920 : -0.000003 : 0.422014 : -3.669980] [-0.000000 : 0.624627 : 0.000002 : 1.086700] [-0.422014 : 0.000000 : -0.046920 : 41.175400] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 276318636 / [-0.046920 : -0.000002 : 0.422014 : -4.100510] [-0.000000 : 0.374605 : 0.000002 : 1.086700] [-0.422014 : 0.000000 : -0.046920 : 41.202301] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 276319572 / [-0.586945 : -0.000001 : 0.279277 : -4.472170] [-0.000001 : 0.525004 : -0.000001 : 1.081450] [-0.279277 : -0.000001 : -0.586945 : 41.254501] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 276320508 / [-0.346237 : -0.000001 : 0.164745 : -4.865490] [-0.000001 : 0.558446 : -0.000001 : 1.085950] [-0.164745 : -0.000001 : -0.346237 : 41.297100] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting texture unit: 0, 270393944/'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/lamp/chandelier_simple/chandelier_simple_alpha.tga' Setting model matrix: 371723556 / [0.250000 : 0.000000 : 0.000000 : -5.223580] [0.000000 : 0.350000 : 0.000000 : 2.460140] [0.000000 : 0.000000 : 0.250000 : 43.427399] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356258968 Drawing vertex buffer Setting model matrix: 371724492 / [-0.000002 : 0.000000 : 0.500000 : -3.580080] [0.000000 : 0.500000 : 0.000000 : 2.001400] [-0.500000 : 0.000000 : -0.000002 : 43.976700] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 371725428 / [-0.000001 : 0.000000 : 0.600000 : -3.585310] [0.000000 : 0.600000 : 0.000000 : 1.984660] [-0.350000 : 0.000000 : -0.000002 : 40.885201] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 274514888 Drawing vertex buffer Setting texture unit: 0, 282315056/'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.dds' Setting model matrix: 371731980 / [-0.000004 : 0.000000 : 1.050000 : -4.725670] [0.000000 : 1.050000 : 0.000000 : 0.319756] [-1.050000 : 0.000000 : -0.000004 : 42.257000] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259072 Drawing vertex buffer Setting model matrix: 371732916 / [-0.000004 : 0.000000 : 1.050000 : -4.725670] [0.000000 : 1.050000 : 0.000000 : 0.319756] [-1.050000 : 0.000000 : -0.000004 : 42.257000] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356258240 Drawing vertex buffer CHC: Fetching query 353383608 on node: 371428624, samples: 740676 CHC: Rendering objects in node 371428624 CHC: Near plane inside node 371429144, pushing children and rendering nodes! CHC: Fetching query 353383656 on node: 371430496, samples: 432441 CHC: Rendering objects in node 371430496 CHC: Testing query 353383656 on node: 371429248 Setting depth write active: 0 Setting alpha mode: Solid Setting gpu program 45347304 : 'DepthOnly' Setting texture unit: 0, 'NULL Setting view matrix: [-1.750, 0.000, -3.417, 1.829] [-0.470, 3.987, 0.531, 1.138] [2.252, 0.832, -2.544, -4.303] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer Setting depth write active: 1 Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: NULL Setting vertex buffer: 507915144 Drawing vertex buffer Setting alpha mode: Trans Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds' Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap' Setting model matrix: 371716068 / [0.073899 : 0.096702 : 0.328158 : -5.410711] [-0.130540 : 0.318295 : -0.064399 : 1.846941] [-0.316225 : -0.108797 : 0.103273 : 41.896523] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259800 Drawing vertex buffer Setting model matrix: 371717004 / [0.107920 : 0.018212 : 0.332448 : -5.459540] [-0.018466 : 0.349265 : -0.013139 : 1.712436] [-0.332434 : -0.013489 : 0.108655 : 41.925182] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259488 Drawing vertex buffer Setting model matrix: 371717940 / [0.084246 : 0.019039 : 0.339176 : -5.436187] [-0.016253 : 0.349276 : -0.015569 : 1.710635] [-0.339321 : -0.012003 : 0.084956 : 41.941692] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259176 Drawing vertex buffer Setting model matrix: 371718876 / [0.004225 : 0.203948 : 0.284407 : -5.343450] [-0.257321 : 0.194592 : -0.135720 : 2.034520] [-0.237209 : -0.207459 : 0.152292 : 41.815498] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259280 Drawing vertex buffer Setting model matrix: 371711388 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.000000 : 0.250000 : 0.000000 : 2.210150] [0.250000 : 0.000000 : -0.000001 : 42.085701] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 371729172 / [-0.000002 : 0.000000 : -0.500000 : -4.817620] [0.000000 : 0.500000 : 0.000000 : 3.279060] [0.500000 : 0.000000 : -0.000002 : 42.085701] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 371710452 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.003588 : 0.249974 : -0.000000 : 2.205762] [0.249974 : -0.003588 : -0.000001 : 42.084843] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259176 Drawing vertex buffer Setting model matrix: 371709516 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.001285 : 0.249997 : -0.000000 : 2.208350] [0.249997 : -0.001285 : -0.000001 : 42.085938] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259488 Drawing vertex buffer Setting model matrix: 371708580 / [-0.000001 : -0.000000 : -0.250000 : -5.347401] [0.001187 : 0.249997 : -0.000000 : 2.208688] [0.249997 : -0.001187 : -0.000001 : 42.085960] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259800 Drawing vertex buffer Setting model matrix: 371721684 / [-0.146936 : 0.003776 : 0.317640 : -5.188709] [0.010071 : 0.349855 : 0.000500 : 2.107047] [-0.317503 : 0.009350 : -0.146984 : 43.025578] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259176 Drawing vertex buffer Setting alpha mode: Solid Setting texture unit: 0, 'NULL Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: NULL Setting vertex buffer: 507915248 Drawing vertex buffer CHC: Fetching query 353384496 on node: 270448664, samples: 536816 CHC: Rendering objects in node 270448664 CHC: Testing query 353384496 on node: 371429456 Setting depth write active: 0 Setting gpu program 45347304 : 'DepthOnly' Setting view matrix: [-1.599, 0.000, -2.642, 0.732] [-0.429, 3.932, 0.410, 1.293] [2.058, 0.820, -1.967, -4.963] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer Setting depth write active: 1 Setting alpha mode: Trans Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds' Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap' Setting model matrix: 371720748 / [-0.166942 : 0.000669 : 0.307620 : -5.165242] [0.001880 : 0.349995 : 0.000259 : 2.116293] [-0.307615 : 0.001776 : -0.166943 : 43.018383] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259488 Drawing vertex buffer Setting texture unit: 0, 236256080/'C:/SVN/lux/redist/textures/ropes/chain_nrm.dds' Setting model matrix: NULL Setting vertex buffer: 274517072 Drawing vertex buffer Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds' Setting model matrix: 371719812 / [-0.121894 : 0.093440 : 0.314501 : -5.203086] [0.112275 : 0.327129 : -0.053677 : 2.014602] [-0.308279 : 0.082193 : -0.143903 : 43.022049] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259800 Drawing vertex buffer Setting texture unit: 0, 236256080/'C:/SVN/lux/redist/textures/ropes/chain_nrm.dds' Setting model matrix: NULL Setting vertex buffer: 507903912 Drawing vertex buffer Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds' Setting model matrix: 371727300 / [-0.000002 : -0.000000 : -0.500000 : -4.817620] [0.008815 : 0.499922 : -0.000000 : 3.269189] [0.499922 : -0.008815 : -0.000002 : 42.086067] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259488 Drawing vertex buffer Setting model matrix: 371728236 / [-0.000002 : 0.000000 : -0.500000 : -4.817620] [0.022279 : 0.499503 : -0.000000 : 3.254456] [0.499503 : -0.022279 : -0.000002 : 42.079998] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259176 Drawing vertex buffer Setting model matrix: 371726364 / [-0.000002 : 0.000000 : -0.500000 : -4.817620] [0.004293 : 0.499982 : -0.000000 : 3.274273] [0.499982 : -0.004293 : -0.000002 : 42.086632] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259800 Drawing vertex buffer Setting model matrix: 371714196 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.003588 : 0.249974 : -0.000000 : 2.205762] [0.249974 : -0.003588 : -0.000001 : 42.524540] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259176 Drawing vertex buffer Setting model matrix: 371713260 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.001285 : 0.249997 : -0.000000 : 2.208350] [0.249997 : -0.001285 : -0.000001 : 42.525635] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259488 Drawing vertex buffer Setting model matrix: 371712324 / [-0.000001 : -0.000000 : -0.250000 : -5.347401] [0.001187 : 0.249997 : -0.000000 : 2.208688] [0.249997 : -0.001187 : -0.000001 : 42.525658] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259800 Drawing vertex buffer Setting model matrix: 371722620 / [-0.002802 : 0.203948 : 0.284425 : -5.343450] [0.231684 : 0.214271 : -0.151361 : 1.945530] [-0.262325 : 0.187065 : -0.136720 : 42.948002] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259280 Drawing vertex buffer Setting alpha mode: Solid Setting texture unit: 0, 'NULL Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: NULL Setting vertex buffer: 507904328 Drawing vertex buffer Setting vertex buffer: 507909424 Drawing vertex buffer Setting vertex buffer: 507912752 Drawing vertex buffer Setting vertex buffer: 507904432 Drawing vertex buffer Setting alpha mode: Trans Setting texture unit: 0, 510550472/'E:/lux/redist/entities/equipment/chain_beam/chain_beam.dds' Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap' Setting model matrix: 371715132 / [-0.000001 : 0.000000 : -0.250000 : -5.347400] [0.000000 : 0.250000 : 0.000000 : 2.210150] [0.250000 : 0.000000 : -0.000001 : 42.525398] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 356259280 Drawing vertex buffer CHC: Fetching query 353380272 on node: 371429768, samples: 941270 CHC: Rendering objects in node 371429768 CHC: Testing query 353380272 on node: 371431120 Setting depth write active: 0 Setting alpha mode: Solid Setting gpu program 45347304 : 'DepthOnly' Setting texture unit: 0, 'NULL Setting view matrix: [-34.202, 0.000, -45.975, -51.265] [-9.186, 11.747, 7.142, 21.679] [44.023, 2.451, -34.228, -6.011] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer CHC: Near plane inside node 270445928, pushing children and rendering nodes! CHC: Testing query 353383608 on node: 270449816 Setting view matrix: [-6.131, 0.000, -8.425, 12.231] [-1.647, 7.097, 1.309, 1.327] [7.892, 1.481, -6.273, -4.945] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer CHC: Testing query 353380848 on node: 371429352 Setting view matrix: [-1.362, 0.000, -3.980, 1.881] [-0.366, 0.000, 0.618, -0.651] [1.753, 0.000, -2.963, -5.476] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer Setting depth write active: 1 Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: NULL Setting vertex buffer: 507910568 Drawing vertex buffer CHC: Fetching query 353379648 on node: 376205232, samples: 599343 CHC: Rendering objects in node 376205232 CHC: Testing query 353379648 on node: 371427272 Setting depth write active: 0 Setting gpu program 45347304 : 'DepthOnly' Setting view matrix: [-17.606, 0.000, -17.435, 27.106] [-4.729, 30.264, 2.709, -0.738] [22.661, 6.315, -12.980, -12.879] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer CHC: Testing query 353377848 on node: 371428728 Setting view matrix: [-11.048, 0.000, -10.611, 13.663] [-2.967, 11.814, 1.648, 5.186] [14.220, 2.465, -7.900, -14.035] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer Setting depth write active: 1 Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: NULL Setting vertex buffer: 274516760 Drawing vertex buffer Setting vertex buffer: 274516656 Drawing vertex buffer Setting vertex buffer: 274518632 Drawing vertex buffer Setting vertex buffer: 274518112 Drawing vertex buffer Setting vertex buffer: 274517592 Drawing vertex buffer Setting vertex buffer: 274516448 Drawing vertex buffer Setting alpha mode: Trans Setting texture unit: 0, 270393944/'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/lamp/chandelier_simple/chandelier_simple_alpha.tga' Setting gpu program 275266640 : 'soliddiffuse_Z_UseAlphaMap' Setting model matrix: 371706708 / [0.994292 : 0.000000 : 0.106693 : -20.373600] [0.000000 : 0.970000 : 0.000000 : 3.502070] [-0.106693 : 0.000000 : 0.994292 : 41.253300] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 279441496 Drawing vertex buffer Setting alpha mode: Solid Setting texture unit: 0, 'NULL Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: 371707644 / [0.994292 : 0.000000 : 0.106693 : -20.373600] [0.000000 : 0.970000 : 0.000000 : 3.502070] [-0.106693 : 0.000000 : 0.994292 : 41.253300] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 279441600 Drawing vertex buffer Setting model matrix: NULL Setting vertex buffer: 507914624 Drawing vertex buffer Setting vertex buffer: 507914832 Drawing vertex buffer Setting vertex buffer: 507912856 Drawing vertex buffer Setting vertex buffer: 274517488 Drawing vertex buffer Setting vertex buffer: 274516864 Drawing vertex buffer Setting vertex buffer: 274518840 Drawing vertex buffer Setting vertex buffer: 507915560 Drawing vertex buffer Setting vertex buffer: 507904536 Drawing vertex buffer CHC: Fetching query 353383656 on node: 371429248, samples: 668995 CHC: Rendering objects in node 371429248 CHC: Testing query 353383656 on node: 270449528 Setting depth write active: 0 Setting gpu program 45347304 : 'DepthOnly' Setting view matrix: [-8.440, 0.000, -13.603, 15.249] [-2.267, 6.894, 2.113, 3.524] [10.864, 1.439, -10.127, -14.286] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57127104 Drawing vertex buffer Setting depth write active: 1 Setting gpu program 234455160 : 'soliddiffuse_Z' Setting model matrix: 274450380 / [-0.800000 : 0.000002 : 0.000001 : -17.555201] [0.000002 : 0.800000 : 0.000002 : 1.596420] [-0.000001 : 0.000002 : -0.800000 : 44.754398] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 474437704 Drawing vertex buffer Setting model matrix: 371769420 / [-0.000004 : 0.000000 : 1.000000 : -23.749701] [0.000000 : 1.000000 : 0.000000 : 0.068051] [-1.000000 : 0.000000 : -0.000004 : 41.758400] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 370627376 Drawing vertex buffer CHC: Fetching query 353384496 on node: 371429456, samples: 425045 CHC: Rendering objects in node 371429456 CHC: Fetching query 353380272 on node: 371431120, samples: 0 CHC: Skipping node 371431120 CHC: Fetching query 353383608 on node: 270449816, samples: 0 CHC: Skipping node 270449816 CHC: Fetching query 353380848 on node: 371429352, samples: 836 CHC: Rendering objects in node 371429352 CHC: Fetching query 353379648 on node: 371427272, samples: 0 CHC: Skipping node 371427272 CHC: Fetching query 353377848 on node: 371428728, samples: 2118 CHC: Rendering objects in node 371428728 CHC: Fetching query 353383656 on node: 270449528, samples: 1635 CHC: Rendering objects in node 270449528 ---------- Creating occlusion object from source 511704640 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 511705528 Depthtest: 1 Creating occlusion object from source 511704640 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 511705528 Depthtest: 0 Creating occlusion object from source 511706960 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 511707848 Depthtest: 1 Creating occlusion object from source 511706960 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 511707848 Depthtest: 0 Creating occlusion object from source 511709280 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 511710168 Depthtest: 1 Creating occlusion object from source 511709280 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 511710168 Depthtest: 0 Creating occlusion object from source 511710440 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 511711328 Depthtest: 1 Creating occlusion object from source 511710440 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 511711328 Depthtest: 0 Creating occlusion object from source 511711600 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 511712488 Depthtest: 1 Creating occlusion object from source 511711600 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 511712488 Depthtest: 0 Creating occlusion object from source 505009104 with custom ID: 0 . VtxBuffer: 57127104 Matrix: 505009992 Depthtest: 1 Creating occlusion object from source 505009104 with custom ID: 1 . VtxBuffer: 57127104 Matrix: 505009992 Depthtest: 0 ---------- -- Start Rendering OcclusionObjects: ---------- Setting depth write active: 0 Setting texture unit: 1, 'NULL Setting gpu program NULL Setting model matrix: 505009992 / [-0.395672 : -0.000002 : -0.044012 : -21.271759] [-0.000001 : 0.600000 : -0.000001 : 2.747059] [0.058683 : -0.000002 : -0.296754 : 36.338692] [0.000000 : 0.000000 : 0.000000 : 1.000000] Setting vertex buffer: 57127104 Drawing vertex buffer Setting model matrix: 511705528 / [0.200000 : 0.000000 : 0.000000 : -4.794465] [0.000000 : 0.200000 : 0.000000 : 1.233162] [0.000000 : 0.000000 : 0.200000 : 43.484390] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 511707848 / [0.170202 : 0.000000 : -0.105029 : -4.214982] [0.000000 : 0.200000 : 0.000000 : 1.266557] [0.105029 : 0.000000 : 0.170202 : 43.523403] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 511710168 / [0.170202 : 0.000000 : -0.105029 : -3.594342] [0.000000 : 0.200000 : 0.000000 : 1.206166] [0.105029 : 0.000000 : 0.170202 : 43.576405] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 511711328 / [-0.022100 : -0.000001 : 0.198775 : -3.657804] [-0.000000 : 0.200000 : 0.000001 : 1.338174] [-0.198775 : 0.000000 : -0.022100 : 41.176147] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 511712488 / [-0.022100 : -0.000001 : 0.198775 : -4.088334] [-0.000000 : 0.200000 : 0.000001 : 1.237515] [-0.198775 : 0.000000 : -0.022100 : 41.203049] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting depth test active: 0 Setting model matrix: 505009992 / [-0.395672 : -0.000002 : -0.044012 : -21.271759] [-0.000001 : 0.600000 : -0.000001 : 2.747059] [0.058683 : -0.000002 : -0.296754 : 36.338692] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 511705528 / [0.200000 : 0.000000 : 0.000000 : -4.794465] [0.000000 : 0.200000 : 0.000000 : 1.233162] [0.000000 : 0.000000 : 0.200000 : 43.484390] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 511707848 / [0.170202 : 0.000000 : -0.105029 : -4.214982] [0.000000 : 0.200000 : 0.000000 : 1.266557] [0.105029 : 0.000000 : 0.170202 : 43.523403] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 511710168 / [0.170202 : 0.000000 : -0.105029 : -3.594342] [0.000000 : 0.200000 : 0.000000 : 1.206166] [0.105029 : 0.000000 : 0.170202 : 43.576405] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 511711328 / [-0.022100 : -0.000001 : 0.198775 : -3.657804] [-0.000000 : 0.200000 : 0.000001 : 1.338174] [-0.198775 : 0.000000 : -0.022100 : 41.176147] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting model matrix: 511712488 / [-0.022100 : -0.000001 : 0.198775 : -4.088334] [-0.000000 : 0.200000 : 0.000001 : 1.237515] [-0.198775 : 0.000000 : -0.022100 : 41.203049] [0.000000 : 0.000000 : 0.000000 : 1.000000] Drawing vertex buffer Setting channel mode: RGBA ---------- Setting depth test active: 1 Setting channel mode: None Setting gpu program 45347304 : 'DepthOnly' Setting view matrix: [-11.873, -13.303, 7.966, -0.485] [1.179, 22.711, 5.842, 3.526] [-24.630, 7.500, -3.560, 1.107] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57206576 Drawing vertex buffer Setting view matrix: [-1.356, 0.000, -1.783, 1.994] [-0.364, 2.193, 0.277, 0.627] [1.745, 0.458, -1.327, -3.832] [0.000, 0.000, 0.000, 1.000] Setting vertex buffer: 57206368 Drawing vertex buffer Setting view matrix: [-1.356, 0.000, -1.783, 0.752] [-0.364, 2.193, 0.277, 0.819] [1.745, 0.458, -1.327, -4.757] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer Setting view matrix: [-2.034, 0.000, -2.674, -4.906] [-0.546, 3.289, 0.415, 0.291] [2.618, 0.686, -1.991, -3.380] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer Setting view matrix: [2.229, -0.016, -1.695, -5.147] [-0.320, 2.746, -0.447, 5.268] [1.665, 0.549, 2.183, -5.083] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer Setting view matrix: [-2.034, 0.000, -2.674, -5.492] [-0.546, 3.289, 0.415, 1.345] [2.618, 0.686, -1.991, -5.957] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer Setting view matrix: [-1.017, 0.000, -1.337, -5.393] [-0.273, 1.645, 0.208, 3.315] [1.309, 0.343, -0.996, -5.680] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer Setting view matrix: [5.085, -0.000, 6.686, 9.828] [1.366, 8.223, -1.039, 3.354] [-6.545, 1.716, 4.978, -14.882] [0.000, 0.000, 0.000, 1.000] Drawing vertex buffer --------------------------------- ------ RENDER LIST CONTENTS ----- Trans Objects: 'candle_floor_no_light_7_ParticleSystem_1' ViewspaceZ: 12.940581 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_fire_candle.mat' RenderCount: 33480 'candle_floor_no_light_6_ParticleSystem_1' ViewspaceZ: 13.412927 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_fire_candle.mat' RenderCount: 33480 'ParticleSystem_41' ViewspaceZ: 1.855037 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480 'ParticleSystem_21' ViewspaceZ: -2.701905 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480 'ChannelingMachinePS' ViewspaceZ: -1.372195 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480 'ParticleSystem_22' ViewspaceZ: -2.054475 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480 'ParticleSystem_48' ViewspaceZ: -3.275571 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480 'ParticleSystem_50' ViewspaceZ: -3.539481 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480 'candle_floor_no_light_3_ParticleSystem_1' ViewspaceZ: -5.933738 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_fire_candle.mat' RenderCount: 33480 'candle_floor_no_light_5_ParticleSystem_1' ViewspaceZ: -5.181061 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_fire_candle.mat' RenderCount: 33480 'ParticleSystem_19' ViewspaceZ: -11.344103 LargeSurfacePlacement: 0 Mat: 'C:/SVN/lux/redist/particles/materials/ps_fly.mat' RenderCount: 33480 'candle_floor_no_light_1_Billboard_1' ViewspaceZ: -4.929729 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480 'candle_floor_no_light_3_Billboard_1' ViewspaceZ: -4.306716 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480 'candle_floor_no_light_5_Billboard_1' ViewspaceZ: -3.823205 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480 'candle_floor_no_light_6_Billboard_1' ViewspaceZ: -2.724241 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480 'candle_floor_no_light_7_Billboard_1' ViewspaceZ: -3.096019 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480 'candle_floor_no_light_1_ParticleSystem_1' ViewspaceZ: -13.078781 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_fire_candle.mat' RenderCount: 33480 'ParticleSystem_24' ViewspaceZ: -10.700484 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480 'ParticleSystem_47' ViewspaceZ: -12.658633 LargeSurfacePlacement: 0 Mat: 'ps_area_fog.mat' RenderCount: 33480 'torch_static01_25_fire' ViewspaceZ: -12.887239 LargeSurfacePlacement: 0 Mat: 'particles/materials/ps_torch_fire_smoke.mat' RenderCount: 33480 'torch_static01_25_halo' ViewspaceZ: -13.010237 LargeSurfacePlacement: 0 Mat: 'billboards/halo_torch.mat' RenderCount: 33480 Solid Objects: 'CombinedObjects183_SubMesh' Mat: 'static_objects/dungeonbase/floor/dungeonbase_floor.mat' RenderCount: 33480 'CombinedObjects214_SubMesh' Mat: 'static_objects/dungeonbase/wall/fence.mat' RenderCount: 33480 'CombinedObjects258_SubMesh' Mat: 'static_objects/dungeonbase/wall/fence.mat' RenderCount: 33480 'table_metal_small_4_polySurface155' Mat: 'entities/furniture/table_metal_small/table_metal_small.mat' RenderCount: 33480 'CombinedObjects218_SubMesh' Mat: 'static_objects/dungeonbase/ceiling/dungeonbase.mat' RenderCount: 33480 'CombinedObjects213_SubMesh' Mat: 'static_objects/dungeonbase/wall/dungeonbase.mat' RenderCount: 33480 'CombinedObjects215_SubMesh' Mat: 'static_objects/dungeonbase/wall/dungeon_wall_variant.mat' RenderCount: 33480 'CombinedObjects208_SubMesh' Mat: 'static_objects/dungeonbase/floor/dirt_mould.mat' RenderCount: 33480 'chair_metal_2_polySurface14' Mat: 'entities/furniture/chair_metal/chair_metal.mat' RenderCount: 33480 'channeling_machine_1_polySurface17' Mat: 'entities/special/channeling_machine/channeling_machine.mat' RenderCount: 33480 'channeling_machine_lever_1_polySurface18' Mat: 'entities/special/channeling_machine/channeling_machine.mat' RenderCount: 33480 'shackles_1_rshack' Mat: 'entities/prison/shackles/shackles.mat' RenderCount: 33480 'shackles_1_lshack' Mat: 'entities/prison/shackles/shackles.mat' RenderCount: 33480 'shackles_1_board' Mat: 'entities/prison/shackles/shackles.mat' RenderCount: 33480 'shackles_1_rchain3' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480 'shackles_1_rchain2' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480 'shackles_1_rchain1' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480 'shackles_1_lchain3' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480 'shackles_1_lchain2' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480 'shackles_1_lchain1' Mat: 'entities/prison/shackles/chain_beam.mat' RenderCount: 33480 'ceiling_machinery_cog_2_pole_static' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480 'ceiling_machinery_cog_2_cog' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480 'hatch_ceiling_1_door' Mat: 'entities/door/hatch_ceiling/hatch_ceiling.mat' RenderCount: 33480 'hatch_ceiling_1_frame' Mat: 'entities/door/hatch_ceiling/hatch_ceiling.mat' RenderCount: 33480 'ceiling_machinery_cog_5_pole_static' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480 'ceiling_machinery_cog_5_cog' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480 'ceiling_machinery_cog_interact_static_2_pole' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480 'ceiling_machinery_cog_interact_static_2_cog_interact' Mat: 'entities/special/ceiling_machinery/ceiling_machinery.mat' RenderCount: 33480 'CombinedObjects257_SubMesh' Mat: 'static_objects/dungeonbase/wall/dungeonbase.mat' RenderCount: 33480 'CombinedObjects260_SubMesh' Mat: 'static_objects/dungeonbase/wall/dungeon_wall_variant.mat' RenderCount: 33480 'CombinedObjects264_SubMesh' Mat: 'static_objects/dungeonbase/ceiling/dungeonbase.mat' RenderCount: 33480 'CombinedObjects266_SubMesh' Mat: 'E:/lux/redist/static_objects/cellarbase/floor/cellarbase_wood_floor.mat' RenderCount: 33480 'CombinedObjects184_SubMesh' Mat: 'E:/lux/redist/static_objects/cellarbase/floor/cellarbase_wood_floor.mat' RenderCount: 33480 'CombinedObjects202_SubMesh' Mat: 'E:/lux/redist/static_objects/cellarbase/floor/cellarbase_wood_floor.mat' RenderCount: 33480 'chain_pipe_mount_ceiling_10_chain_pipe02' Mat: 'entities/equipment/chain_pipe/chandelier_simple.mat' RenderCount: 33480 'chain_pipe_mount_ceiling_10_pCube1' Mat: 'sta RE: Black/Blue screen - jens - 09-10-2013 That is not the log from AMFP, that is a TDD log. Also possibly an illegal download version of TDD as it is the original release version which was patched 3 years ago. RE: Black/Blue screen - plutomaniac - 09-10-2013 For the love of god add a spoiler tag. It took me 1 minute to go down here. As Jens said this is Amnesia's log. Also, buy the games before you ask for help. |