Inventory leftover in files - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Inventory leftover in files (/thread-22958.html) |
Inventory leftover in files - wretch - 09-11-2013 Found this in the base_english.lang file Code: <Entry Name="ItemName_LockPick">Lock Pick</Entry> Thought this would be interesting to share. RE: Inventory leftover in files - summit - 09-11-2013 "ItemName" and "ItemDesc" ? This is strange. RE: Inventory leftover in files - wretch - 09-11-2013 (09-11-2013, 07:49 AM)Arbies Wrote: "ItemName" and "ItemDesc" ? This is strange. In the first Amnesia these are used to define the name and description of an inventory item. RE: Inventory leftover in files - summit - 09-11-2013 I know This is why I called it "Strange". There isn't inventory in AAMFP. RE: Inventory leftover in files - Kein - 09-11-2013 Didn't this migrate from DD? There was a lockpick IIRC. RE: Inventory leftover in files - wretch - 09-11-2013 (09-11-2013, 08:38 AM)Kein Wrote: Didn't this migrate from DD? There was a lockpick IIRC. Yes, but they are not the same. in TDD it's called "Hollow Needle" and has a different description Here's a comparison: AAMFP: Code: <Entry Name="ItemName_LockPick">Lock Pick</Entry> TDD: Code: <Entry Name="ItemName_HollowNeedle">Hollow Needle</Entry> |