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Update coming! Brave testers needed! - Printable Version

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+--- Thread: Update coming! Brave testers needed! (/thread-23378.html)

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RE: Update almost ready! Brave testers needed! - PutraenusAlivius - 11-12-2013

I don't know if you can make requests, but can you:

- Make custom lanterns to be useable in Custom Stories
- Turn off the night vision without an FC


RE: Update almost ready! Brave testers needed! - GrAVit - 11-12-2013

Oh shit this patch came out?? Goddamn it, I've been lurking too heavily in the SOMA thread recently. Man I love this, so glad that bone pile entity crash glitch was fixed! Can't wait to try all of this stuff out!


RE: Update almost ready! Brave testers needed! - Patrik - 11-12-2013

(11-12-2013, 06:40 AM)endosine Wrote: Can you turn off night vision in a FC?

(11-12-2013, 08:25 AM)JustAnotherPlayer Wrote: - Turn off the night vision without an FC

Try the new script function:

Code:
void SetInDarknessEffectsActive(bool abX)



RE: Update almost ready! Brave testers needed! - DnALANGE - 11-12-2013

Patrik,
The MAID her animations are... SO SLOW! the one she needs to RUn and WALk don't really work..
and HOW can we make the animations to work properly?
-
AddEnemyPatrolNode("WomanRun", "PathNodeArea_6", 0, "streets_sc7_cloth.FBX");
AddEnemyPatrolNode("WomanRun", "PathNodeArea_6", 0, "streets_sc7_cloth.fbx");
AddEnemyPatrolNode("WomanRun", "PathNodeArea_6", 0, "streets_sc7_cloth.ANM");
AddEnemyPatrolNode("WomanRun", "PathNodeArea_6", 0, "streets_sc7_cloth.anm");
AddEnemyPatrolNode("WomanRun", "PathNodeArea_6", 0, "streets_sc7_cloth");
-
I'm confused... i've tried a lot.. but she doesnt seem to work properly..
Could be ME tho..
-
About the bug for the editor, when clicking empty space and a numer, i have that too.. never noticed btw. so probly you don't have too spend time fixing that one.


RE: Update almost ready! Brave testers needed! - WALP - 11-12-2013

pretty sure you can speed up animations for anything in the model editor? at least I know they did that with the running grunts and brutes in TDD, possibly to take use of more animations frames at high speed.


RE: Update almost ready! Brave testers needed! - DnALANGE - 11-12-2013

Don't really know how to fix it..
Seems to NOT really want to do the GROUND animation where she is getting pulled.
Anyone would give it a try to test please?
Thanks!
FIXED:
Here is the explanation how people have to play the animations.
SetEntityActive("WomanRun", true);
PlayPropAnimation("WomanRun", "StreetsScene7", 0.0f, false, "");
-
This is an example. Hope someone could use this


RE: Update almost ready! Brave testers needed! - DnALANGE - 11-13-2013

Still having problems with the engineer_ACTOR...
It seems he is already moving doing his ANIMATION..
so when sometimes i activate him he is on 50% of the animation in stead of hi9m starting it!!!
VERRRYYY annoying!
any ideas? me or ?


RE: Update almost ready! Brave testers needed! - Fatalist - 11-13-2013

(11-11-2013, 04:39 PM)Patrik Wrote: Unable to reproduce:
  • ExitInventory not working

Testing that thing. Only works in inventory.hps, in void function(string &in asItemA, string &in asItemB)


RE: Update almost ready! Brave testers needed! - mattyy1hp - 11-15-2013

I would like to know when can I expect a Linux version of this updated LevelEditor.


RE: Update almost ready! Brave testers needed! - Patrik - 11-15-2013

(11-15-2013, 02:05 PM)mattyy1hp Wrote: I would like to know when can I expect a Linux version of this updated LevelEditor.

It hasn't been properly released yet (this here is just a test version), but when it is, it will be for all platforms.