Update coming! Brave testers needed! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Update coming! Brave testers needed! (/thread-23378.html) |
RE: Update almost ready! Brave testers needed! - DamnNoHtml - 09-26-2013 (09-26-2013, 04:34 PM)Patrik Wrote: New version is up! Patrik, I have a full conversion that uses the testing Amnesia.exe because it has no custom story option (which I want to be the case). Is it safe to keep using the beta .exe and package that with my FC or will that cause issues later? Additionally, sounds I apply to maps seem to be 'forgotten' when I re-open them. EDIT: Actually, I can't even create ambient sounds anymore. I can play the sound object, but when trying to give it a file location for the base sound, I select it, and it just simply remains blank. Tried multiple sound effects. My backup version of LevelEditor.exe still works. RE: Update almost ready! Brave testers needed! - Patrik - 09-26-2013 (09-26-2013, 05:25 PM)Apjjm Wrote: Calling SetBodyMass while interacting with props has some weird results. Adjusting the mass while holding the prop results in the mass getting reset after letting go That's by design. When grabbing an object its mass is temporarily lowered, so it's not something that will be changed. RE: Update almost ready! Brave testers needed! - DamnNoHtml - 09-26-2013 It seems "SetupLoadScreen" is currenlty a broken function right now. Whenever it is in a .hps file, the immediately following map causes a crash. RE: Update almost ready! Brave testers needed! - Tychaos - 09-26-2013 I have managed to import some objects, most of them work fine but some of them are invisible is this a glitch or did i import them wrong? Also some of the objects are EXTREMELY large. Although looking more into categories like engine room it seems alot of the objects are invisible or oversized. Also the gameplay entities section causes me to crash in the editor when i put amfp assets into it. RE: Update almost ready! Brave testers needed! - CarnivorousJelly - 09-27-2013 You should be more specific than that if you want those problems fixed :) Try explaining which models are invisible, which ones are extremely large, how large and if you can scale them down to an appropriate size. It only takes a couple more seconds and it's a lot more helpful :p RE: Update almost ready! Brave testers needed! - Tychaos - 09-27-2013 (09-27-2013, 01:54 AM)Kia Wrote: You should be more specific than that if you want those problems fixedI just didnt want to say every last thing since there are quite a few of them mixed and matched throughout entities and static objects. And yes it does seem most of them can just be scaled down. I was just mentioning that there are still some models that can be a bit glitchy. Also I have found that the man pigs, engineer and tesla will not move and just stand there walking on spot if they try to get to you. And yes i have placed path nodes. Also as others have mentioned before the sounds will get blanked out when starting up the game or leaving the editor. Otherwise i find everything is working great and I am thankful for you putting the time into doing this! RE: Update almost ready! Brave testers needed! - Tesseract - 09-27-2013 (09-26-2013, 04:34 PM)Patrik Wrote: The latest update should stop the editor from crashing, though while the mesh seems to load fine, I wasn't able to get the model to show up textured. The editor no longer crashes! Sometimes the object will import without its textures applied with FBX files. The DAE files work perfectly, even though the scaling issues still remain with both the FBX and DAE files. Other than that the textures work and the models work. I'm about to try an object made out of different objects to see how it goes when I import it. Before the update the object would jumble up all of the other objects it was made with. Results: Spoiler below!
Spoiler below!
RE: Update almost ready! Brave testers needed! - Patrik - 09-27-2013 (09-27-2013, 02:16 AM)Tychaos Wrote: Also I have found that the man pigs, engineer and tesla will not move and just stand there walking on spot if they try to get to you. And yes i have placed path nodes. Also as others have mentioned before the sounds will get blanked out when starting up the game or leaving the editor. To you and anyone else having this issue: Are you using the AMFP .ent files or are you creating new ones for the pig models? The AMFP entity files will not work for the ManPigs, the reason being that just porting everything over line by line would have messed up the grunts. (09-27-2013, 05:31 AM)Delirium92 Wrote: The editor no longer crashes! Sometimes the object will import without its textures applied with FBX files. So you mean some FBX files work and some don't? Are you using different options when exporting them? Especially check your options for exporting tangents as that was where it crashed before. (09-26-2013, 06:12 PM)DamnNoHtml Wrote: Patrik, I have a full conversion that uses the testing Amnesia.exe because it has no custom story option (which I want to be the case). Is it safe to keep using the beta .exe and package that with my FC or will that cause issues later? I wouldn't recommend it. The version without that option has a lot of bugs as you can see in this thread, so probably better to use the proper update when it's released. RE: Update almost ready! Brave testers needed! - DamnNoHtml - 09-27-2013 (09-27-2013, 07:27 AM)Patrik Wrote: I wouldn't recommend it. The version without that option has a lot of bugs as you can see in this thread, so probably better to use the proper update when it's released. Any chance you guys can release a separate .exe for people who make full conversions? I know it would be useful for a large amount of people who don't want the Custom Stories option. If its too much work, it isn't the end of the world either RE: Update almost ready! Brave testers needed! - jamesclarke555 - 09-27-2013 (09-27-2013, 08:08 AM)DamnNoHtml Wrote: Any chance you guys can release a separate .exe for people who make full conversions? I know it would be useful for a large amount of people who don't want the Custom Stories option. If its too much work, it isn't the end of the world either I would also be interested in this. Or can we edit the exe ourselves to remove the option? |