Update coming! Brave testers needed! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Update coming! Brave testers needed! (/thread-23378.html) |
RE: Update almost ready! Brave testers needed! - Tesseract - 09-27-2013 (09-27-2013, 07:27 AM)Patrik Wrote: So you mean some FBX files work and some don't? Are you using different options when exporting them? Especially check your options for exporting tangents as that was where it crashed before. Sometimes the FBX file doesn't import the object with its textures so you have to apply them manually. I have played around with the export settings and I still get the same result. The object still works even though the textures have to be applied manually in the model editor. RE: Update almost ready! Brave testers needed! - Tychaos - 09-27-2013 (09-27-2013, 07:27 AM)Patrik Wrote:(09-27-2013, 02:16 AM)Tychaos Wrote: Also I have found that the man pigs, engineer and tesla will not move and just stand there walking on spot if they try to get to you. And yes i have placed path nodes. Also as others have mentioned before the sounds will get blanked out when starting up the game or leaving the editor. Okay i will try creating a new .ent file for the man pigs. Edit: Thanks it works now! RE: Update almost ready! Brave testers needed! - LordOfDragons - 09-27-2013 I downloaded the file and put all of the files in the redist folder to " Machine for Pigs" in my steam area. But it doesnt work. Do i put it to TDD instead? Sounds better i guess... But i would be glad if someone could help, i want to start an funny pig story as soon as possible RE: Update almost ready! Brave testers needed! - Patrik - 09-27-2013 (09-27-2013, 01:33 PM)BossPiggy Wrote: Do i put it to TDD instead? Yes, the update is for TDD not AMFP. RE: Update almost ready! Brave testers needed! - Daemian - 09-27-2013 Test results for version AmnesiaTest130926 (AmnesiaTest130926.exe AmnesiaPatchTest130926.zip) Spoiler below!
On another subject, the keys to move through the editors works fine, but not the enter key to accept a file selection or backspace to go back one directory. just curious, why can't we use the own os file explorer to browse for files? RE: Update almost ready! Brave testers needed! - Simba - 09-27-2013 Ok so i have done some testing with the .ent files from AMFP now i can load into the model editor the Maid and the Gent but when i load the scene.ent model editor crashes now i have removed the .msh files to test this theory earlier and it didnt work there is no gent.msh but the other 2 do have meshes actor and ragdoll now when removing these 2 from the entities folder in character it doesnt crash i have tried making new ent files for each one but that still crashes any ideas RE: Update almost ready! Brave testers needed! - nemesis567 - 09-27-2013 Amazing, finally I can return. (09-25-2013, 11:01 PM)Apjjm Wrote: Really happy with the scripting additions in general, especially the ability to manipulate positions and mass. I am a little disappointed that there are no trig functions or sqrt exposed [a trivial wrapper to some of the more common stuff in math.h/cmath would be a lifesaver - especially now positions are exposed!] - having to roll your own is a headache, inaccurate and pretty slowYes, I came to suggest positions in pm because it has endless possibilities. With some work and these functions you can simulate literally everything. You can built a physics engine inside the game if such was your desire. RE: Update almost ready! Brave testers needed! - Apjjm - 09-27-2013 I've gone ahead and placed the updated script functions into an updated notepad++ files support: https://dl.dropboxusercontent.com/u/64805489/amnesia%20Libs/Amnesia_UDL_V1.4.zip I have also reworked the style (Both default and monokai style is supported too) to work better with the latest versions of notepad++. I will keep this updated if more changes are made before the patch comes out. Edit: Last updated on 17/10/2013 ---- Speaking of changes, Would it be possible to change the string parsing functions a little to something as follows: Code: bool StringToInt(string& in asString, int& out alResult) RE: Update almost ready! Brave testers needed! - Patrik - 09-27-2013 New version is up! Fixes
Stuff I need more info on
If you have any info on the stuff I was unable to reproduce, please let me know. RE: Update almost ready! Brave testers needed! - DamnNoHtml - 09-27-2013 (09-27-2013, 06:32 PM)Patrik Wrote: New version is up! Looks like the Sound placement bug is fixed, as well the the skybox resetting. Only thing applicable to me now is SetupLoadScreen() still causes the following map to crash the game. Edit Actually, for some reason the update is affecting the image of the function. I removed the image and it loads fine. Going to see what I can do to make the image work now. Jpeg is still supported, right? |