Cannot change map with level doors since update - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Cannot change map with level doors since update (/thread-23387.html) |
Cannot change map with level doors since update - DamnNoHtml - 09-26-2013 Ever since I downloaded the update, I can't actually go between maps. The map is set, so I don't get the "couldn't load .map" error. My start area is set, I've done this hundreds of times, but the game just crashes with a blackbox the second I click a working level door. I can't really make my mod anymore so this is pretty important. HPL.log Version 1.20 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Cycles Loading...' pos-1x-1) Setting video mode: 1920 x 1080 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 660 Ti/PCIe/SSE2 Version: 4.3.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.30 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Speakers (BLUE YETI PRO Audio) 2. Generic Software on VE248-1 (NVIDIA High Definition Audio) 3. Generic Software on Realtek Digital Output (Realtek High Definition Audio) 4. Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- WARNING: Could not find language file entry 'InvertGamepadLook' WARNING: Could not find language file entry 'InvertGamepadLookTip' WARNING: Could not find language file entry 'GamepadLookSensitivity' WARNING: Could not find language file entry 'GamepadLookSensitivityTip' WARNING: Could not find language file entry 'Lean' -------- Loading map 'menu_bg.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/main_menu/menu_bg.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/main_menu/menu_bg.map'. MeshEntity Loading: 578 ms WARNING: Texture 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/textures/water_main/water.dds' does not have a pow2 size! WARNING: Texture 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/textures/water_main/water_nrm.dds' does not have a pow2 size! Primitive Loading: 57 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 32 ms Combining: 1044 ms Sorting: 21 ms Meshes: 45 ms Bodies: 978 ms Static Objects: 1712 ms Entities: 20 ms Compilation: 12 ms Total: 1783 ms Meshes created: 256 Bodies created: 143 -------- Loading complete --------- Setting profile: 'New Player' Path: 'C:\Users\Scott\Documents/Amnesia/Cycles/New Player/' WARNING: Could not find language file entry 'InvertGamepadLook' WARNING: Could not find language file entry 'InvertGamepadLookTip' WARNING: Could not find language file entry 'GamepadLookSensitivity' WARNING: Could not find language file entry 'GamepadLookSensitivityTip' WARNING: Could not find language file entry 'Lean' -------- Loading map '01_streets.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/maps/01_streets.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/maps/01_streets.map'. MeshEntity Loading: 919 ms WARNING: Texture 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/textures/water_main/water.dds' does not have a pow2 size! WARNING: Texture 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/textures/water_main/water_nrm.dds' does not have a pow2 size! Primitive Loading: 138 ms Decal Loading: 16 ms Object Combining: 0 ms Compilation: 58 ms Combining: 1541 ms Sorting: 44 ms Meshes: 49 ms Bodies: 1448 ms Static Objects: 2675 ms ERROR: Couldn't create SoundEntity '.snt' ERROR: Cannot find sound entity '' ERROR: Couldn't create SoundEntity '.snt' ERROR: Cannot find sound entity '' ERROR: Couldn't create SoundEntity '.snt' ERROR: Cannot find sound entity '' WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'tree_02.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_1_Body_1' in 'cycles_files/entities/trees/tree_02.ent' WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'tree_02.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_2_Body_1' in 'cycles_files/entities/trees/tree_02.ent' WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'tree_02.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_3_Body_1' in 'cycles_files/entities/trees/tree_02.ent' WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'tree_02.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_4_Body_1' in 'cycles_files/entities/trees/tree_02.ent' WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'tree_02.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_5_Body_1' in 'cycles_files/entities/trees/tree_02.ent' WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'tree_03.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_6_Body_1' in 'cycles_files/entities/trees/tree_03.ent' WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'tree_03.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_7_Body_1' in 'cycles_files/entities/trees/tree_03.ent' Entities: 802 ms Compilation: 28 ms Total: 3519 ms Meshes created: 407 Bodies created: 209 -------- Loading complete --------- WARNING: NPC 'alexander_1' does not have a follow player area! ERROR: Couldn't create script 'cycles_files/maps/inventory.hps' ERROR: Inventory script 'cycles_files/maps/inventory.hps' not found! ERROR: Could not find light 'SpotLight_0' ERROR: Could not find light 'SpotLight_0' WARNING: Entity 'rock_large01_push_0' with type 5 and subtype -1 does not exist! WARNING: Entity 'rock_large01_push_0' does not exist! WARNING: Entity 'rock_large01_push_34' with type 5 and subtype -1 does not exist! WARNING: Entity 'rock_large01_push_34' does not exist! ERROR: Could not find light 'SpotLight_0' ERROR: Could not find sound entity 'Sound_1' WARNING: Entity 'ailin_door' with type 0 and subtype 6 does not exist! RE: Cannot change map with level doors since update - Rapture - 09-26-2013 Throwing out a random suggestion, but have you tried making a blank map, with a basic ATTD level door and tried it out? Some of the errors might be some of the new stuff, they still might not be working... ERROR: Couldn't create SoundEntity '.snt' ERROR: Cannot find sound entity '' ERROR: Couldn't create SoundEntity '.snt' ERROR: Cannot find sound entity '' ERROR: Couldn't create SoundEntity '.snt' ERROR: Cannot find sound entity '' ERROR: Couldn't create script 'cycles_files/maps/inventory.hps' ERROR: Inventory script 'cycles_files/maps/inventory.hps' not found! ERROR: Could not find light 'SpotLight_0' ERROR: Could not find light 'SpotLight_0' ERROR: Could not find light 'SpotLight_0' ERROR: Could not find sound entity 'Sound_1' ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/maps/01_streets.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/maps/01_streets.map'. MeshEntity Loading: 919 ms ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/main_menu/menu_bg.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/main_menu/menu_bg.map'. MeshEntity Loading: 578 ms Edit: If the problem is that you crash when selecting a Level Door, have you made sure that the links in it's properties page weren't deleted or pointing to the wrong map? RE: Cannot change map with level doors since update - DamnNoHtml - 09-26-2013 (09-26-2013, 06:18 PM)Rapture Wrote: Throwing out a random suggestion, but have you tried making a blank map, with a basic ATTD level door and tried it out? Its weird, I only crash when I transition from my first map to my second map. If I start the game on my second map, I can use level doors just fine. I've tried replacing the door, using ChangeMap, but any possible way of leaving the map causes the game to crash, so I know its not the other maps, its this first one. INTERESTING It seems "SetupLoadScreen" is currenly a broken function right now. That was the issue. I'll post this in the update thread. |