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Cannot change map with level doors since update - Printable Version

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+---- Thread: Cannot change map with level doors since update (/thread-23387.html)



Cannot change map with level doors since update - DamnNoHtml - 09-26-2013

Ever since I downloaded the update, I can't actually go between maps. The map is set, so I don't get the "couldn't load .map" error. My start area is set, I've done this hundreds of times, but the game just crashes with a blackbox the second I click a working level door. I can't really make my mod anymore so this is pretty important.


HPL.log

Version 1.20
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Cycles Loading...' posSad-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 660 Ti/PCIe/SSE2
Version: 4.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Speakers (BLUE YETI PRO Audio)
2. Generic Software on VE248-1 (NVIDIA High Definition Audio)
3. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
4. Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
WARNING: Could not find language file entry 'InvertGamepadLook'
WARNING: Could not find language file entry 'InvertGamepadLookTip'
WARNING: Could not find language file entry 'GamepadLookSensitivity'
WARNING: Could not find language file entry 'GamepadLookSensitivityTip'
WARNING: Could not find language file entry 'Lean'
-------- Loading map 'menu_bg.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/main_menu/menu_bg.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/main_menu/menu_bg.map'. MeshEntity Loading: 578 ms
WARNING: Texture 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/textures/water_main/water.dds' does not have a pow2 size!
WARNING: Texture 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/textures/water_main/water_nrm.dds' does not have a pow2 size!
Primitive Loading: 57 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 32 ms
Combining: 1044 ms
Sorting: 21 ms
Meshes: 45 ms
Bodies: 978 ms
Static Objects: 1712 ms
Entities: 20 ms
Compilation: 12 ms
Total: 1783 ms
Meshes created: 256
Bodies created: 143
-------- Loading complete ---------
Setting profile: 'New Player' Path: 'C:\Users\Scott\Documents/Amnesia/Cycles/New Player/'
WARNING: Could not find language file entry 'InvertGamepadLook'
WARNING: Could not find language file entry 'InvertGamepadLookTip'
WARNING: Could not find language file entry 'GamepadLookSensitivity'
WARNING: Could not find language file entry 'GamepadLookSensitivityTip'
WARNING: Could not find language file entry 'Lean'
-------- Loading map '01_streets.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/maps/01_streets.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/maps/01_streets.map'. MeshEntity Loading: 919 ms
WARNING: Texture 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/textures/water_main/water.dds' does not have a pow2 size!
WARNING: Texture 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/textures/water_main/water_nrm.dds' does not have a pow2 size!
Primitive Loading: 138 ms
Decal Loading: 16 ms
Object Combining: 0 ms
Compilation: 58 ms
Combining: 1541 ms
Sorting: 44 ms
Meshes: 49 ms
Bodies: 1448 ms
Static Objects: 2675 ms
ERROR: Couldn't create SoundEntity '.snt'
ERROR: Cannot find sound entity ''
ERROR: Couldn't create SoundEntity '.snt'
ERROR: Cannot find sound entity ''
ERROR: Couldn't create SoundEntity '.snt'
ERROR: Cannot find sound entity ''
WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'tree_02.msh'!
WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_1_Body_1' in 'cycles_files/entities/trees/tree_02.ent'
WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'tree_02.msh'!
WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_2_Body_1' in 'cycles_files/entities/trees/tree_02.ent'
WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'tree_02.msh'!
WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_3_Body_1' in 'cycles_files/entities/trees/tree_02.ent'
WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'tree_02.msh'!
WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_4_Body_1' in 'cycles_files/entities/trees/tree_02.ent'
WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'tree_02.msh'!
WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_5_Body_1' in 'cycles_files/entities/trees/tree_02.ent'
WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'tree_03.msh'!
WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_6_Body_1' in 'cycles_files/entities/trees/tree_03.ent'
WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'tree_03.msh'!
WARNING: Could not find child with unique ID 2 to attach to entity 'vase01_7_Body_1' in 'cycles_files/entities/trees/tree_03.ent'
Entities: 802 ms
Compilation: 28 ms
Total: 3519 ms
Meshes created: 407
Bodies created: 209
-------- Loading complete ---------
WARNING: NPC 'alexander_1' does not have a follow player area!
ERROR: Couldn't create script 'cycles_files/maps/inventory.hps'
ERROR: Inventory script 'cycles_files/maps/inventory.hps' not found!
ERROR: Could not find light 'SpotLight_0'
ERROR: Could not find light 'SpotLight_0'
WARNING: Entity 'rock_large01_push_0' with type 5 and subtype -1 does not exist!
WARNING: Entity 'rock_large01_push_0' does not exist!
WARNING: Entity 'rock_large01_push_34' with type 5 and subtype -1 does not exist!
WARNING: Entity 'rock_large01_push_34' does not exist!
ERROR: Could not find light 'SpotLight_0'
ERROR: Could not find sound entity 'Sound_1'
WARNING: Entity 'ailin_door' with type 0 and subtype 6 does not exist!


RE: Cannot change map with level doors since update - Rapture - 09-26-2013

Throwing out a random suggestion, but have you tried making a blank map, with a basic ATTD level door and tried it out?

Some of the errors might be some of the new stuff, they still might not be working...

ERROR: Couldn't create SoundEntity '.snt'
ERROR: Cannot find sound entity ''
ERROR: Couldn't create SoundEntity '.snt'
ERROR: Cannot find sound entity ''
ERROR: Couldn't create SoundEntity '.snt'
ERROR: Cannot find sound entity ''

ERROR: Couldn't create script 'cycles_files/maps/inventory.hps'
ERROR: Inventory script 'cycles_files/maps/inventory.hps' not found!
ERROR: Could not find light 'SpotLight_0'
ERROR: Could not find light 'SpotLight_0'

ERROR: Could not find light 'SpotLight_0'
ERROR: Could not find sound entity 'Sound_1'

ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/maps/01_streets.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/maps/01_streets.map'. MeshEntity Loading: 919 ms

ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/main_menu/menu_bg.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/main_menu/menu_bg.map'. MeshEntity Loading: 578 ms

Edit: If the problem is that you crash when selecting a Level Door, have you made sure that the links in it's properties page weren't deleted or pointing to the wrong map?


RE: Cannot change map with level doors since update - DamnNoHtml - 09-26-2013

(09-26-2013, 06:18 PM)Rapture Wrote: Throwing out a random suggestion, but have you tried making a blank map, with a basic ATTD level door and tried it out?

Some of the errors might be some of the new stuff, they still might not be working...

ERROR: Couldn't create SoundEntity '.snt'
ERROR: Cannot find sound entity ''
ERROR: Couldn't create SoundEntity '.snt'
ERROR: Cannot find sound entity ''
ERROR: Couldn't create SoundEntity '.snt'
ERROR: Cannot find sound entity ''

ERROR: Couldn't create script 'cycles_files/maps/inventory.hps'
ERROR: Inventory script 'cycles_files/maps/inventory.hps' not found!
ERROR: Could not find light 'SpotLight_0'
ERROR: Could not find light 'SpotLight_0'

ERROR: Could not find light 'SpotLight_0'
ERROR: Could not find sound entity 'Sound_1'

ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/maps/01_streets.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/maps/01_streets.map'. MeshEntity Loading: 919 ms

ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/main_menu/menu_bg.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/SteamApps/common/Amnesia The Dark Descent/cycles_files/main_menu/menu_bg.map'. MeshEntity Loading: 578 ms

Edit: If the problem is that you crash when selecting a Level Door, have you made sure that the links in it's properties page weren't deleted or pointing to the wrong map?

Its weird, I only crash when I transition from my first map to my second map. If I start the game on my second map, I can use level doors just fine.

I've tried replacing the door, using ChangeMap, but any possible way of leaving the map causes the game to crash, so I know its not the other maps, its this first one.


INTERESTING
It seems "SetupLoadScreen" is currenly a broken function right now. That was the issue. I'll post this in the update thread.