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Movable townsperson entity / listens to PathNodes - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Movable townsperson entity / listens to PathNodes (/thread-23434.html) Pages:
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Movable townsperson entity / listens to PathNodes - DamnNoHtml - 09-29-2013 Hey guys, I modified an AMFP entity to act as sort of an "enemy" that doesn't attack and follows PathNodes like a normal Grunt. Use it to make a more lifelike area with a non-interactive walking PC. The entity has walking, running, and idle animations. Use PathNodes as if it were a normal Grunt. Drag this folder to your entities folder. http://www.mediafire.com/?js26wgcddgwaba9 RE: Movable townsperson entity / listens to PathNodes - PutraenusAlivius - 09-29-2013 Really nice. Oh, can you um change the Maid entity to behave like this too? That'll be great. But great and awesome job by the way. RE: Movable townsperson entity / listens to PathNodes - DamnNoHtml - 09-29-2013 For some reason the maid instantly crashes my model editor, so I can't at the moment. RE: Movable townsperson entity / listens to PathNodes - Ongka - 10-14-2013 As soon as i click on "gent", my Level Editor crashes. Does anyone else have this problem too? RE: Movable townsperson entity / listens to PathNodes - Simba - 10-15-2013 i have been having this problem for a while i was able to get it up once you have to delete the .msh .amn.ent files i believe but make sure you copy them first i was able to get the gent and maid in my model editor without crashing took a while RE: Movable townsperson entity / listens to PathNodes - DnALANGE - 10-16-2013 Awesome idea, and works perfect for me! I will chane the material tho. Thanks Html RE: Movable townsperson entity / listens to PathNodes - DnALANGE - 11-20-2013 The Gent walks great. but how can i make it to run? And could you make the woman to run as well? That would be super! Thank you! - Btw, you havet been online for a wehile hope you still come back anyday.. RE: Movable townsperson entity / listens to PathNodes - kartanonperuna - 12-13-2013 How bout some pics,boy? RE: Movable townsperson entity / listens to PathNodes - Xander512 - 12-13-2013 (12-13-2013, 01:26 PM)kartanonperuna Wrote: How bout some pics,boy? How bout you ask politely, boy? RE: Movable townsperson entity / listens to PathNodes - Romulator - 12-13-2013 (12-13-2013, 01:26 PM)kartanonperuna Wrote: How bout some pics,boy? The maid/townsperson doesn't exactly need pictures... As: 1. They are actual characters from the game, using AAMFP assets 2. It would be difficult to sort of find a means to display the work in an image 3. A download and extract would probably be all you need ![]() |