Movable townsperson entity / listens to PathNodes - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Movable townsperson entity / listens to PathNodes (/thread-23434.html) Pages:
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RE: Movable townsperson entity / listens to PathNodes - kartanonperuna - 12-14-2013 Nnaaaaah... RE: Movable townsperson entity / listens to PathNodes - Damascus - 12-18-2013 I don't remember seeing the gent or maid in the game. :/ RE: Movable townsperson entity / listens to PathNodes - DnALANGE - 12-18-2013 like 80% of the game something. Where you come on the streetlevel again.. Where allt he explosions etc, are.. There you will see the woman getting grabbed by a pig AND the gent smashing a door. :O RE: Movable townsperson entity / listens to PathNodes - Darkfire - 09-22-2014 (10-14-2013, 09:03 AM)Ongka Wrote: As soon as i click on "gent", my Level Editor crashes. Does anyone else have this problem too? (10-15-2013, 06:26 PM)simba Wrote: i have been having this problem for a while Can you explain this more specifically ? I tried screwing around with these files, but that ain't working. I think that they don't fit to HPL2 (they're for HPL3, as far as I know). So, once again what exactly did you do ? RE: Movable townsperson entity / listens to PathNodes - Mudbill - 09-22-2014 HPL3 isn't out yet. This is for the patch with is for HPL2, TDD. |