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Phonograph reset - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Phonograph reset (/thread-23456.html) |
Phonograph reset - Cyphermur9t - 09-30-2013 In my CS I have a certain function where the Phonograph playing spawns a monster. Everything works fine there, however if the monster kills you I want the phonograph to reset back to its non-woundup state to be played again. (The monster has to spawn to break down a locked door). I thought the ResetProp("phonograph_1"); command would do the trick. The game detects no coding error yet this does not work. You cannot wind up the phonograph anymore. Is there a specific certain code for those props? Code: void Restart(string &in asParent, string &in asChild, int alState) RE: Phonograph reset - Cyphermur9t - 10-04-2013 nothing?? RE: Phonograph reset - Robby - 10-04-2013 I did script back in Amnesia before, but I no longer know the scripts all too well, but I think ResetProp might not work in your case. I'm not sure, though, I didn't script in Amnesia since 2 years, I believe. RE: Phonograph reset - Apjjm - 10-05-2013 Phonograph is a wheel type entity if i am not mistaken, so something like: Code: SetWheelAngle("phonograph_1",-180,false); RE: Phonograph reset - Cyphermur9t - 10-06-2013 Thank you. It worked out fine. ![]() |