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[ART] Slime textures - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] Slime textures (/thread-23516.html) Pages:
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Slime textures - The chaser - 10-06-2013 Hello there, mates! 0/ I have encountered a problem: I'm a big fan of monsters, especially of Dead Space-like monsters. I'm making one by myself, and I would like that it's organic part (there's a mechanical) was similar to dead space monsters. References: http://images2.wikia.nocookie.net/__cb20091121003135/deadspace/images/8/8d/Dead_space_chapter_6_leviathan.jpg http://leviathyn.com/wp-content/uploads/2013/01/ds32.jpg http://static.giantbomb.com/uploads/original/0/4340/436957-943338_20071203_screen016.jpg http://main.makeuseoflimited.netdna-cdn.com/wp-content/uploads/2012/09/deadspace.jpeg Especially the first and last photo are the effect I'm searching for. I have tried using the slime texture from Amnesia, but it doesn't look quite like I want. Do you guys know how to create the type of textures the monsters have, or what basis can I use to make one like it? Also, I'm curious: How were the slime textures created? RE: Slime textures - JonnyAnomaly - 10-06-2013 All the details that are not actual geometry were likely sculpted into a high polygon version of the monster, before being baked into a normal map. The shiny, slimy look to the flesh is probably achieved with a very bright specular map (to give it that "wetness") , which you can make from your diffuse texture. The best way to get those lumps and awesome gross details is to first bring your character into a sculpting program, and sculpt away until you've got a a high detail mesh ready to be baked to your low poly mesh. RE: Slime textures - DeAngelo - 10-07-2013 AMFP had a lot of goop laying around at some parts. Might be worth spelunking through their textures. RE: Slime textures - The chaser - 10-07-2013 (10-06-2013, 10:46 PM)JonnyAnomaly Wrote: All the details that are not actual geometry were likely sculpted into a high polygon version of the monster, before being baked into a normal map. The shiny, slimy look to the flesh is probably achieved with a very bright specular map (to give it that "wetness") , which you can make from your diffuse texture. I see... a program like ZBrush, I guess. Yeah, I have played a lot with the slime texture, quite useful for stuff. The specular map is very important to give the look it has ![]() I was referring more to the diffuse texture itself, not the normal and specular, but thanks anyways! ![]() (10-07-2013, 02:23 PM)DeAngelo Wrote: AMFP had a lot of goop laying around at some parts. Might be worth spelunking through their textures. err, I haven't played AAMFP yet, and I don't want to spoil myself with stuff... I might look forward to it in a future, though ![]() This is my monster: It's going to appear in one of my stories, ONLY SEE IF GOING TO HELP, OTHERWISE KEEP OUT: Spoiler below!
RE: Slime textures - DeAngelo - 10-07-2013 (10-07-2013, 09:27 PM)The chaser Wrote:(10-06-2013, 10:46 PM)JonnyAnomaly Wrote: All the details that are not actual geometry were likely sculpted into a high polygon version of the monster, before being baked into a normal map. The shiny, slimy look to the flesh is probably achieved with a very bright specular map (to give it that "wetness") , which you can make from your diffuse texture. Spoiler below!
RE: Slime textures - The chaser - 10-08-2013 (10-07-2013, 11:04 PM)DeAngelo Wrote:(10-07-2013, 09:27 PM)The chaser Wrote:(10-06-2013, 10:46 PM)JonnyAnomaly Wrote: All the details that are not actual geometry were likely sculpted into a high polygon version of the monster, before being baked into a normal map. The shiny, slimy look to the flesh is probably achieved with a very bright specular map (to give it that "wetness") , which you can make from your diffuse texture. Hey, good idea! I'll model it later, let's see how it looks ![]() As you can see, I'm a lot better in modelling than texturing, so if someone has an idea to improve my monster, please tell it! RE: Slime textures - JonnyAnomaly - 10-09-2013 Have you or are you going to animate him yourself? RE: Slime textures - The chaser - 10-09-2013 (10-09-2013, 08:48 PM)JonnyAnomaly Wrote: Have you or are you going to animate him yourself? At first I thought that I should P.M a maya pro to put him the grunt animations, but now that I know that Blender animations work with the update, I'll see how does YourComputer do it and then I'll run some tests, if it works, I'll do the animations myself ![]() RE: Slime textures - CarnivorousJelly - 10-13-2013 Curiosity killed the cat and now I have to contribute/attempt to help somehow: I *think* I might have a slight suggestion for the slime-texture that may help. It's more about the actual details of the texture used rather than how to implement it (since I don't know how myself), so if that's not what you were asking, ignore me :) Spoiler below!
RE: Slime textures - The chaser - 10-13-2013 (10-13-2013, 06:51 AM)Kia Wrote: Curiosity killed the cat and now I have to contribute/attempt to help somehow: EXACTLY what I needed, Kiandra, many thanks! ![]() EDIT: I just realized Kiandra's avatar is a slow gif... |