[SCRIPT] Randomized Ambient Sounds for Larger Maps? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Randomized Ambient Sounds for Larger Maps? (/thread-23651.html) |
Randomized Ambient Sounds for Larger Maps? - BonesTheRabbit - 10-20-2013 So, I'm trying to add some randomized ambient sounds for a map that I'm working on. Something akin to the way the cellar (05_wine_cellar.hps) works in the original Amnesia game. The problem is, my map is very large, and it's taking a fairly significant amount of time to set up optimized sound areas. Is there a more streamlined option, where sounds can be played in approximation to the player's position rather than at a specific entity or area? I still want the positional element involved, to add to the sense of immersion, but it's getting a bit redundant to have fifty sound points solely for ambient elements. RE: Randomized Ambient Sounds for Larger Maps? - WALP - 10-20-2013 Perhaps this will work, For some reason this was not put under the sound category RE: Randomized Ambient Sounds for Larger Maps? - BonesTheRabbit - 10-20-2013 (10-20-2013, 07:47 PM)The Mug Wrote: Perhaps this will work, For some reason this was not put under the sound category That's a pretty good option. Still wondering if there's a way to create a positional element, though. Do you know if an entity or area can be created at a custom X, Y, Z position via scripts? RE: Randomized Ambient Sounds for Larger Maps? - WALP - 10-20-2013 Not with the current scripts but I believe it will be possible when the update comes out, Look here for a list of the functions the update currently in testing will bring RE: Randomized Ambient Sounds for Larger Maps? - BonesTheRabbit - 10-20-2013 Well, that's both disappointing and exciting at the same time. I suppose I'll use the aforementioned function to save time on development and keep things optimized, then. Thanks kindly, The Mug. |