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Pink toolbar texture - Printable Version

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Pink toolbar texture - Linus Ågren - 10-20-2013

I encountered a problem when opening my modified key.
http://i.imgur.com/x7h7ZH5.jpg

I cannot understand why the things I made myself works perfectly, but the imported key is completely messed up. Project Size is in meters, textures 4096x4096 DDS.

Edit: Oh yeah, it looks perfectly fine in Maya.


RE: Pink toolbar texture - Linus Ågren - 10-21-2013

Thanks a ton! It solved the problem. I resized the textures to 1024x.

Edit: It looks fine in the modelview + modeleditor, but in level editor and in-game it looks weird. In the level editor the pink texture is back, but in-game the texture shifts when I move around lol.

In game:
http://www.youtube.com/watch?v=7O2yNEO0Evs&feature=youtu.be

Edit 2: Turns out you cannot have a mesh called the same as another object in Amnesia. I renamed the mesh of the key and it worked flawlessly.


RE: Pink toolbar texture - Statyk - 10-22-2013

(10-21-2013, 12:04 AM)Robosprog Wrote: Holy shit, 4096x4096? That's way too much for a simple key like that. I don't know if the editor even supports those.

I used a 8k image on a large terrain model and it loaded just fine. Have some faith in the engine people :I


RE: Pink toolbar texture - The chaser - 10-22-2013

(10-22-2013, 05:09 AM)Statyk Wrote:
(10-21-2013, 12:04 AM)Robosprog Wrote: Holy shit, 4096x4096? That's way too much for a simple key like that. I don't know if the editor even supports those.

I used a 8k image on a large terrain model and it loaded just fine. Have some faith in the engine people :I

I actually did that too for the One Week Environment #2... does that mean I'm becoming as good as you? :D


RE: Pink toolbar texture - Traggey - 10-22-2013

Yeah, have some faith in the engine which does not even calculate wrapping normals! C'mon!

No seriously, 4 K for that is crazy indeed, I'd go nowhere over 512.


RE: Pink toolbar texture - Statyk - 10-23-2013

(10-22-2013, 02:16 PM)Traggey Wrote: Yeah, have some faith in the engine which does not even calculate wrapping normals! C'mon!

No seriously, 4 K for that is crazy indeed, I'd go nowhere over 512.

Yeah, this engine's normal system give me the heebie-jeebies.

(10-22-2013, 02:34 PM)Robosprog Wrote: Not a key. Plus, what traggey said.

I could shrink it down and I'm sure it'd still work. I was just giving an example. =P