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Model has no texture - PutraenusAlivius - 10-27-2013 I ran into a little bit of a trouble here. I made a model, applied the texture, made a mat but it won't show up in the Model Editor. What I did: Spoiler below!
After that, I imported the .dae in the Model Editor and shit's not visible. EDIT: Additional info: Blender version is 2.66.1 Texture resolution is 1024x1024 Material type in the MaterialEditor is SolidDiffuse. RE: Model has no texture - Linus Ă…gren - 10-27-2013 You need to open the dae file in ModelView first. It will create .mat & .msh files for you. RE: Model has no texture - PutraenusAlivius - 10-27-2013 Hey thanks man! Works swell now! RE: Model has no texture - TheWalshinator - 10-28-2013 (10-27-2013, 01:54 PM)Vackert Kreatur Wrote: You need to open the dae file in ModelView first. It will create .mat & .msh files for you.Aaaaaaaaaaaaaaaaaaaaaaaaaaand this is probably why some of my models will never show up in model editor. I guess I'll have to break the news to Joachim then... RE: Model has no texture - The chaser - 10-28-2013 It's not actually needed to open it in ModelView: Creating the .mat file by yourself and then opening it in ModelEditor works well too. RE: Model has no texture - PutraenusAlivius - 10-28-2013 (10-28-2013, 07:45 AM)The chaser Wrote: It's not actually needed to open it in ModelView: Creating the .mat file by yourself and then opening it in ModelEditor works well too. It doesn't in my case. RE: Model has no texture - The chaser - 10-28-2013 (10-28-2013, 09:35 AM)JustAnotherPlayer Wrote:(10-28-2013, 07:45 AM)The chaser Wrote: It's not actually needed to open it in ModelView: Creating the .mat file by yourself and then opening it in ModelEditor works well too. Because you did it wrong, I'm sure. What steps did you follow? The .mat file must have the same name as the diffuse texture. RE: Model has no texture - PutraenusAlivius - 10-28-2013 (10-28-2013, 02:43 PM)The chaser Wrote:(10-28-2013, 09:35 AM)JustAnotherPlayer Wrote:(10-28-2013, 07:45 AM)The chaser Wrote: It's not actually needed to open it in ModelView: Creating the .mat file by yourself and then opening it in ModelEditor works well too. OP has all the answers. And it's already finished I mean it's fixed so no need for another answer. |