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GIMP issue - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: GIMP issue (/thread-23734.html) |
GIMP issue - PutraenusAlivius - 10-29-2013 I have a .png file with an Alpha Channel. Got it from CGTextures. But anyways, I resized it from 766x1024 to 512x512. No big deal. But when I export it to .dds, it's all black (The alpha channel). I need help. Probably a step by step. RE: GIMP issue - The chaser - 10-29-2013 -Open your image -Then, select by color (Majus+O) -Now, select the part you want to be the alpha part -Go to Colors<Color to alpha -Say "Ok" -Now all that part should be covered by grey squares, which means it's alpha ![]() Unless other programs, you must specify what part of the image is the alpha, so that's why it appeared as black. I hope that fixed your problem ![]() PD: I would have resized the image to 1024X1024, I find it more appropiate. RE: GIMP issue - PutraenusAlivius - 10-29-2013 It still won't work. How about you do it? I'm not that good with images. Here it is. Please resize it to 1024x1024 and make it a .dds. Thank you. RE: GIMP issue - Statyk - 10-29-2013 You need to export in DXT5 if you haven't done so already. RE: GIMP issue - PutraenusAlivius - 10-30-2013 Still the same. I used existing mipmaps too by the way. EDIT: After doing that, I opened it in GIMP again. But it still has the alpha map in GIMP. Still looks invisible. It worked! I just need to add an alpha element to the material file. |