Fancy Bathroom Walls - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Fancy Bathroom Walls (/thread-23751.html) |
Fancy Bathroom Walls - Linus Ågren - 10-31-2013 Alright, this is one of my first attempts to make a wall set for Amnesia. I am a mega-amature when it comes to Modelling. Tell me what you think! Give credits if you plan on using it. Give me your critics and tips to improve! Screenshot & Download: Spoiler below!
RE: Fancy Bathroom Walls - Acies - 10-31-2013 Hmm.. I think the specular shine is good. Like, the reflectiveness. The theme and tiling works well too. Well, things to consider: 1) The maps; specular/normal/height are auto generated from an image. That is almost never a good thing As to why it isn't good: images contain a lot of noise, that noise might be dust, speckles, dirt etc. which doesn't have anything to do with the geometric height of the object displayed in the image. Consequently auto-generated maps will be noisy in places where they shouldn't be - and will not look 'good' (or as good as they can be). 2) 2048x2048 is too large Use 1024x1024. Unless it's something of great importance, such as a character or a special object. Be mindful of the choice to use a 2048x2048. 3) Use .dds as texture files. 4) Don't be afraid to give the model more geometry, use more tris You can work with up to ~600 tris for each object! 5) To help counteract No. 1, get into the habit of making high poly models - it's awesome! And will really help your work look a lot better in the end Edit: 6) Specular maps are stored in the red channel. Gloss maps are stored in the green channel. So a specular map in amnesia is spec+gloss. Blue channel is black. I'm trying to describe it here: http://www.livestream.com/aciescreatestuff/video?clipId=pla_2c4bc999-7ae1-40db-89e0-96ec31d25235 I'm swedish so, not using perfect english. Information on maps: http://wiki.frictionalgames.com/hpl2/tutorials/modeling/tutorialoutsource On a whole, good job! Take the above as tips rather than harsh criticisms. Keep on modeling and texturing! RE: Fancy Bathroom Walls - Rapture - 10-31-2013 I would feel scared going to the bathroom in their. xD Nice job though! RE: Fancy Bathroom Walls - Linus Ågren - 10-31-2013 @Acies Thank you for taking your time to write this. I will study it thoroughly to try and improve my next models! I am currently studying UV-Unwrapping. Kind-of difficult for certain things. (Swedish here too btw.) RE: Fancy Bathroom Walls - DnALANGE - 10-31-2013 Checking this out! Looks great! Might use it. Nice job! |