Frictional Games Forum (read-only)
If we were to have a Director's Cut... - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html)
+--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html)
+--- Thread: If we were to have a Director's Cut... (/thread-23827.html)

Pages: 1 2


If we were to have a Director's Cut... - Alardem - 11-08-2013

What would you want in it?

I'm not keen on paying another $20 on a slightly modified version of A Machine For Pigs any time soon, but I'm thinking of how the developers remade Dear Esther. If we were to get a remake of AMFP, what changes would you like to see? I personally would want:

-More object interactivity
-Developer commentary
-More menacing encounters with Pigs i.e. have them actually break down doors and hunt you rather than disappear into ashes after you reach a certain point
-Voice-overs for the notes, because Toby Longworth has such a nice voice
-An expansion of the Pigline scene. The concept art implied that you'd literally be on the assembly line, but the final version's depiction of that level is underwhelming

Spoiler below!
This is a thread where you can suggest improvements for the game. It's not an invitation for passive aggressive complaining.



RE: If we were to have a Director's Cut... - Cuyir - 11-09-2013

They wouldn't change the encounters because then it'd change the dynamic of what they were trying to do.

Voice overs for the notes would be great cause they have some great voice actors.

Object interactivity? Sure.

And they only remade Dear Esther because it was a mod, just in case. Don't get your hopes up, lol.


RE: If we were to have a Director's Cut... - Alardem - 11-09-2013

(11-09-2013, 12:03 AM)Cuyir Wrote: They wouldn't change the encounters because then it'd change the dynamic of what they were trying to do.

Voice overs for the notes would be great cause they have some great voice actors.

Object interactivity? Sure.

And they only remade Dear Esther because it was a mod, just in case. Don't get your hopes up, lol.

I'm aware of that. I just wanted a thread where people suggest what they think could have made the game better without being passive aggressive. :p


RE: If we were to have a Director's Cut... - Potato - 11-09-2013

(11-08-2013, 11:50 PM)Alardem Wrote: -More object interactivity

-More menacing encounters with Pigs i.e. have them actually break down doors and hunt you rather than disappear into ashes after you reach a certain point

-An expansion of the Pigline scene. The concept art implied that you'd literally be on the assembly line, but the final version's depiction of that level is underwhelming

Spoiler below!
This is a thread where you can suggest improvements for the game. It's not an invitation for passive aggressive complaining.
-Object interactivity would take a hit on the preformance of certain levels, especially levels like the mansion, since preformance is the main reason they made objects static.

-Agreed. No poofers pls (that second encounter in the holding pens might've been terrifying if the wretch didn't become a poofer after bashing down the door.) Another suggestion would be to introduce the Engineer monster earlier, since it was used in only two direct chase sequences. The centrifuge area, specifically the holding pens, would be ideal since you've already encountered the Wretch twice, and that that's where the Engineer was heard in the original Halloween trailer.

- sounds/events/pigline/the_pigline.ogg . So much wasted potential for a horribly messed up scene, enough said.


RE: If we were to have a Director's Cut... - Alardem - 11-09-2013

(11-09-2013, 12:37 AM)Potato Wrote: - sounds/events/pigline/the_pigline.ogg . So much wasted potential for a horribly messed up scene, enough said.

Glad I'm not the only one who was intrigued by that file!


RE: If we were to have a Director's Cut... - Change - 11-09-2013

I just listened to that file, sounded like the piggies were having a good ol' time making pork chops. Tongue


They probably left that scene out because of animation constraints.


RE: If we were to have a Director's Cut... - Newsman Waterpaper - 11-09-2013

A:AMFP had such great potential for scares and down right disturbing scenes. I was freaked out by pigline.ogg but was disappointed that they didn't use, maybe just as Change said but they could have still have the audio playing in background. They could have added a really good chase in the sewers with the engineer manpig with claustrophobic hallways.


RE: If we were to have a Director's Cut... - Damascus Rose - 11-09-2013

I really want to be in the piglines, that was the thing that excited me the most from the concept art but we never got to. Pretty sad


RE: If we were to have a Director's Cut... - WALP - 11-10-2013

More exploration I would say(opening up some locked doors,adding extra rooms and such), and taking use of that extra exploration to add in some extra notes and storytelling to clear up some things. I know a lot of people felt very confused after AAMFP and that even the ones who got it have a lot of disagreements as to exactly what went down.


RE: If we were to have a Director's Cut... - Draug - 11-10-2013

(11-10-2013, 03:30 PM)The Mug Wrote: More exploration I would say(opening up some locked doors,adding extra rooms and such), and taking use of that extra exploration to add in some extra notes and storytelling to clear up some things. I know a lot of people felt very confused after AAMFP and that even the ones who got it have a lot of disagreements as to exactly what went down.

That would be cool. Smile