Water fog problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Water fog problem (/thread-23888.html) |
Water fog problem - FlawlessHappiness - 11-18-2013 Hey. I'm having a problem here, that the water plane isn't affected by fog areas. Is there a solution to this? I searched but was unable to find anything relevant. RE: Water fog problem - PutraenusAlivius - 11-18-2013 None so far. I actually do that once and saw that (most) of the planes isn't affected by fog areas. RE: Water fog problem - FlawlessHappiness - 11-18-2013 Yes, so i thought it would be possible. In my map you'd never be able actually touch this edited water. It's only for cinematic purpose. So as long as it looks a little bit like water i'd be satisfied. RE: Water fog problem - WALP - 11-18-2013 you could possibly do a work around by just setting up the plane in a 3D software and assigning the texture there using UVs, then export to amnesia. the downside is that you lose flexibility to change it on the go though. RE: Water fog problem - FlawlessHappiness - 11-19-2013 You lost me at "assigning" I'm sorry that I'm not very experienced in 3D softwares, but could you explain a little more detailed? RE: Water fog problem - WALP - 11-19-2013 you make a plane in blender/maya/3dsmax, and you place(assign) the texture on the plane. You then do something called "UV Unwrapping" to control how this texture is put on to the plane, I suggest looking up a tutorial if you want to understand properly. RE: Water fog problem - FlawlessHappiness - 11-19-2013 Yes, I probably should. I've never used a 3D software before |