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Water fog problem - Printable Version

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Water fog problem - FlawlessHappiness - 11-18-2013

Hey.
I'm having a problem here, that the water plane isn't affected by fog areas.
Is there a solution to this?

I searched but was unable to find anything relevant.


RE: Water fog problem - PutraenusAlivius - 11-18-2013

None so far. I actually do that once and saw that (most) of the planes isn't affected by fog areas.


RE: Water fog problem - FlawlessHappiness - 11-18-2013

Yes, so i thought it would be possible.
In my map you'd never be able actually touch this edited water. It's only for cinematic purpose.
So as long as it looks a little bit like water i'd be satisfied.


RE: Water fog problem - WALP - 11-18-2013

you could possibly do a work around by just setting up the plane in a 3D software and assigning the texture there using UVs, then export to amnesia. the downside is that you lose flexibility to change it on the go though.


RE: Water fog problem - FlawlessHappiness - 11-19-2013

You lost me at "assigning" Smile
I'm sorry that I'm not very experienced in 3D softwares, but could you explain a little more detailed?


RE: Water fog problem - WALP - 11-19-2013

you make a plane in blender/maya/3dsmax, and you place(assign) the texture on the plane. You then do something called "UV Unwrapping" to control how this texture is put on to the plane, I suggest looking up a tutorial if you want to understand properly.


RE: Water fog problem - FlawlessHappiness - 11-19-2013

Yes, I probably should. I've never used a 3D software before Tongue