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[SCRIPT] Puzzle Script Won't Reset - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Puzzle Script Won't Reset (/thread-23918.html) |
Puzzle Script Won't Reset - D3AD UPR1S1NG - 11-21-2013 Hey ![]() I don't know if it's going to be of much use but here's the puzzle script ![]() Code: void Equality(string &in asEntity, string &in type) Thanks in advance ![]() RE: Puzzle Script Won't Reset - DnALANGE - 11-21-2013 As far as i can see your arent CHECKING if stuff is gonne happen. here is an example from my mod. : } void ReSpawnRunners () { if ( GetLocalVarInt( "SpawnMonsterCheckRunners") == 1) { AutoSave(); } } ReSpawnRunners(); The ReSpawnRunners(); Put that in PuzzleFail(string &in asTimer){} IF i am correct, didnt take real close look. RE: Puzzle Script Won't Reset - D3AD UPR1S1NG - 11-21-2013 (11-21-2013, 02:50 PM)DnALANGE Wrote: As far as i can see your arent CHECKING if stuff is gonne happen. Thanks for the help ![]() ![]() RE: Puzzle Script Won't Reset - DnALANGE - 11-22-2013 Ok that is good, you found the problem. You can tell the people here what you did so we can all learn from things. And please add this SOLVED in your treath status. |