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Adding Delays - RaideX - 11-22-2013 So, hi again people. First of all (as some might have noticed) i got to the scripting section for my coming full conversion. And sadly that's where i'm weakest at. But i am aware of the basics and can do stuff that i have planned, but for one thing i can't get working without adding too much code. I think i'll explain it with an example: I want to execute functionXY with a timer that starts when the player enters a specific area. After the player entered the area, functionXY is going to be excecuted and does thingXY. Now i want that after thingXY happens something else should happen with a delayXY, let's say 1 second. What i would do is the following: PHP Code: void OnStart() { So basically i'm adding a timer after a certain function has been called to execute something delayed. Is there a way to code that a bit more "pretty"? I'm guessing it has to do with parameters, but sadly i'm really not good at this part. Hope you guys can help and hopefully i can learn something new. :3 RE: Adding Delays - ExpectedIdentifier - 11-22-2013 (11-22-2013, 07:12 PM)RaideX Wrote: So, hi again people. First of all (as some might have noticed) i got to the scripting section for my coming full conversion. And sadly that's where i'm weakest at. PHP Code: void OnStart() { Something like this maybe? It really depends on how many functions you want to use with delays. This is probably the simplest for just a function followed by a delay followed by a function. RE: Adding Delays - RaideX - 11-22-2013 Quote: Yeh that should work just fine. Awesome! Thank you for that. How would it be done with collide areas? (i.e. AddEntityCollideCallback) In a more specific way i would like to execute the delayed function after the player enters the area (and by that triggers the first function) Thanks for taking you'r time mate. RE: Adding Delays - ExpectedIdentifier - 11-22-2013 (11-22-2013, 07:58 PM)RaideX Wrote:Quote: PHP Code: void OnStart() Something like this? RE: Adding Delays - RaideX - 11-22-2013 (11-22-2013, 08:00 PM)sonataarctica Wrote:(11-22-2013, 07:58 PM)RaideX Wrote:Quote: yeh, that isn't what i excectly searched for but i can make this to do it my way. thanks anyway, you'r great. EDIT: Just for the curious, i wanted to set it up so when the player enters the area, a certain music stops playing and after the delay timer ended it should excecute a sound at the player (like a scare sound). RE: Adding Delays - ExpectedIdentifier - 11-22-2013 (11-22-2013, 08:07 PM)RaideX Wrote: yeh, that isn't what i excectly searched for but i can make this to do it my way. thanks anyway, you'r great. Alright, well if you explain what you want I will write it for you :-) RE: Adding Delays - RaideX - 11-22-2013 added it to the post above c: RE: Adding Delays - FlawlessHappiness - 11-23-2013 void OnStart() { AddTimer ("FunctionXY_1", 10.0f, "FunctionXY") } void FunctionXY (string &in asTimer) { if(asTimer == "FunctionXY_1") { thingXY() AddTimer ("FunctionXY_2", 1.0f, "FunctionXY ") } if(asTimer == "FunctionXY_2") { thingZ() } } How does this look to you? RE: Adding Delays - RaideX - 11-23-2013 (11-23-2013, 01:37 AM)FlawlessHair Wrote: void OnStart() yes. that seems to be it! probably could've come on that one myselfe, but hey. Thanks for this :3 RE: Adding Delays - FlawlessHappiness - 11-23-2013 Great, no problem |