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Water monsters - Omenapuu - 11-24-2013

Hey, I was just wondering, as I'm making a custom story that has a water monster:

How do I make that the watermonster follows and goes to everywhere the player goes without getting stuck in every wall in the way?

I first thought about making areas and variables but that'd be way too complicated.. So any advice is appreciated. Thanks!


RE: Water monsters - DeAngelo - 11-24-2013

You have to put a crap ton of path nodes everywhere. The water monster uses path nodes to plan a route to the player, if there are none it just tries to make a beeline straight for you.


RE: Water monsters - Omenapuu - 11-24-2013

(11-24-2013, 06:19 AM)DeAngelo Wrote: You have to put a crap ton of path nodes everywhere. The water monster uses path nodes to plan a route to the player, if there are none it just tries to make a beeline straight for you.

Wow.. Really that simple? So do I just place them on the map or do I add them like AddEnemyPatrolNode? If someone could still confirm that. Thanks alot!


RE: Water monsters - Neelke - 11-24-2013

Nope, just put them out in the level editor. The water monster picks a path himself. Just make sure they're not inside something Tongue