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[SCRIPT] Infinite Monster Path - Printable Version

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Infinite Monster Path - KiraImmortal - 11-27-2013

does anyone know how to make an infinite path loop for a brute?
i want him not to disappear until the proper trigger is in effect. which is the best way for this?


RE: Infinite Monster Path - RedKnight - 11-27-2013

That's impossible i guess.


RE: Infinite Monster Path - Fatalist - 11-27-2013

http://wiki.frictionalgames.com/hpl2/tutorials/script/monsterpathnodes

Look "Infinite Loops" selection.



RE: Infinite Monster Path - RedKnight - 11-27-2013

(11-27-2013, 08:20 AM)Fatalist Wrote: http://wiki.frictionalgames.com/hpl2/tutorials/script/monsterpathnodes

Look "Infinite Loops" selection.

Then i was a idiot! xD


RE: Infinite Monster Path - KiraImmortal - 11-29-2013

i knew that also, i wanted to make it without making a new monster entity file.


RE: Infinite Monster Path - Romulator - 11-29-2013

You would need to script a loop, in which if it gets to a certain number, it resets back to 0 or something.

Take this pseudocode for example:

Code:
Spawn Enemy
For i < 7 Do
    Enemy goes to pathnode(i)
    i += 1
    if i = 7 Then
              i = 0
    end if
Next

What happens above is the enemy will walk to the appropriate pathnode, then to the next one. After it gets to the sixth pathnode, it will go back to the first pathnode.


RE: Infinite Monster Path - KiraImmortal - 12-01-2013

yeah, but will endless cycles work properly in a map? i mean the game will do the cycle forever, and i guess it will never reach the other parts of the code.


RE: Infinite Monster Path - PutraenusAlivius - 12-01-2013

(12-01-2013, 01:36 PM)KiraImmortal Wrote: yeah, but will endless cycles work properly in a map? i mean the game will do the cycle forever, and i guess it will never reach the other parts of the code.

No it won't. You can specify how many times you want the Monster Path to be reloaded. Just do that instead.


RE: Infinite Monster Path - KiraImmortal - 12-01-2013

okey then, thanks Smile