[LVL ED] Light Source through Wall - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] Light Source through Wall (/thread-23966.html) |
Light Source through Wall - RaideX - 11-28-2013 I'm having a problem where light sources shine through walls as seen in the example screenshot in the attachments. I've tried using the "cast shadows" option on both the entity/lightsource and the object it should not shine through. EDIT: Had to upload the Example Screenshot as i can't upload above 500kb. RE: Light Source through Wall - The chaser - 11-28-2013 This is unavoidable... have you tried putting the PointLights higher? It's what I usually do RE: Light Source through Wall - daortir - 11-28-2013 The candles are lighting a lot. Try using the lamp called candle_floor_nolight, which has a flame animation but no pointlight attached. Then you can create a pointlight above the candles to light up the place. Otherwise, stacking up candles looks kinda bad imho : > RE: Light Source through Wall - rean2 - 11-29-2013 Point lights shine through walls. What you can do is use a candle with no generated light like daortir said, then use the spotlight and light what u want to light with that, like pointed at the wall behind the candles. RE: Light Source through Wall - ingedoom - 11-29-2013 Using the model editor and just removing the point light is also an option, please just don't save over the original file =) Put it in the CS folder and make sure to add <Directory Path="/custom_stories" AddSubDirs="true" /> to your resources.cfg file RE: Light Source through Wall - RaideX - 11-29-2013 Alrighty guys. Thanks for your help! Appreciate it :] |