Does SetObjectMoveState work on NPC's? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Does SetObjectMoveState work on NPC's? (/thread-24042.html) |
Does SetObjectMoveState work on NPC's? - Neelke - 12-06-2013 Title says the most. It would solve a great issue for me. RE: Does SetObjectMoveState work on NPC's? - DnALANGE - 12-06-2013 (12-06-2013, 08:19 PM)Neelke Wrote: Title says the most. It would solve a great issue for me. I don't see why not. Just try for example a "woodenbox" Grab your enemy -> change it to the woodenbox specification. Save and give it a try. I am almost 100% sure they would move yes. RE: Does SetObjectMoveState work on NPC's? - Fatalist - 12-08-2013 Working only with MoveObject entity. RE: Does SetObjectMoveState work on NPC's? - DnALANGE - 12-08-2013 (12-08-2013, 03:24 PM)Fatalist Wrote: Working only with MoveObject entity. I had to explane a little betre here i guess. YES it can, ONLY if what Fatalist said, you have to change the npc -> moveobject. so it is possible. RE: Does SetObjectMoveState work on NPC's? - Neelke - 12-10-2013 Alright, it's just that there is no fitting base class for the enemy that I'm working with to get some fully animations working. I already had the enemy as a moveobject, but I figured it might work with NPC class. Well it didn't. Well, thanks for the help though anyway, I appreciate it |