Frictional Games Forum (read-only)
Does SetObjectMoveState work on NPC's? - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: Does SetObjectMoveState work on NPC's? (/thread-24042.html)



Does SetObjectMoveState work on NPC's? - Neelke - 12-06-2013

Title says the most. It would solve a great issue for me.


RE: Does SetObjectMoveState work on NPC's? - DnALANGE - 12-06-2013

(12-06-2013, 08:19 PM)Neelke Wrote: Title says the most. It would solve a great issue for me.

I don't see why not.
Just try for example a "woodenbox"
Grab your enemy -> change it to the woodenbox specification.
Save and give it a try.
I am almost 100% sure they would move yes.


RE: Does SetObjectMoveState work on NPC's? - Fatalist - 12-08-2013

Working only with MoveObject entity.


RE: Does SetObjectMoveState work on NPC's? - DnALANGE - 12-08-2013

(12-08-2013, 03:24 PM)Fatalist Wrote: Working only with MoveObject entity.

I had to explane a little betre here i guess.
YES it can, ONLY if what Fatalist said,
you have to change the npc -> moveobject.
so it is possible.


RE: Does SetObjectMoveState work on NPC's? - Neelke - 12-10-2013

Alright, it's just that there is no fitting base class for the enemy that I'm working with to get some fully animations working. I already had the enemy as a moveobject, but I figured it might work with NPC class. Well it didn't.

Well, thanks for the help though anyway, I appreciate it Tongue