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Critcisim - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Penumbra: Overture, Black Plague & Requiem (https://www.frictionalgames.com/forum/forum-5.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-20.html) +--- Thread: Critcisim (/thread-2415.html) |
Critcisim - Levardos - 10-15-2008 Why not criticising a bit creators of Penumbra? ![]() What I didnt liked in penumbra? -Overture... I played it only a bit but I dont like the idea of possibility of killing monsters by hamer, and so on. -All of penumbra parts... Why you never meet anyone, in person? You only hear people. Is it jut for game to seem scarier, or programists werent good enough to make NPCs? No offence towards people that created penumbra, but... It kinda sucks, you know... I was so hoping to meet Red in Requiem... And really, you were able to make models of humans (Howard, Anabel, other random corpses), you were able to create infected ones... So werent you able to create npcs at all? Or as I said, its all for game to seem scarier? -Storyline. I love it, I love Red, Anabel, Eloff, Howard, and anyone, really... But with Philip losing his sanity... With ending of requiem, especially alternate ending... I really wonder if YOU guys know whats going on. I wonder if you guys know all about Tom Redwood... Sometimes I think that even though you created him, you didn't really thought of every aspect of his personality etc. -The bug with standing on item, holding it and jumping- that lets you fly. That should be predicted... Well, for now, thats all I can think of. I hope my thoughts will help you a tiny bit with new games you will be making. RE: Critcisim - Fatbaticus - 10-16-2008 RED DIDN'T DIE?!?!?!?!?! -Overture I liked the alone and scary feeling but the dogs got boring after a while ![]() plus the ending was great! The bad parts- well it really wasn't that scary after a while, because its just the same and its not going to change lol. -Black Plauge (I think thats how you spell it) I liked this one better then overture because of the infected ![]() I loved the puzzles better because its just well... More funner ![]() but the bad part its too damn easy! -requiem Well I haven't got this game yet ![]() when you said I wish I met red you should of made a spoiler ![]() RE: Critcisim - Levardos - 10-16-2008 roadkiller Wrote:RED DIDN'T DIE?!?!?!?!?! Sorry man about not making a spoiler, but I am new and I dont really knwo how to... Anyway, you will "sorta" meet him, just... Well, you will see. RE: Critcisim - Fatbaticus - 10-17-2008 Haha, no problem man I don't really care because im not gonna get it. I wouldn't mind hearing about you sorta meet red thing now ![]() RE: Critcisim - Fatbaticus - 10-17-2008 I also swear I tortured him... Who wants cooked Red? RE: Critcisim - Pehmu - 10-19-2008 Levardos Wrote:-All of penumbra parts... Why you never meet anyone, in person? You only hear people. Is it jut for game to seem scarier, or programists werent good enough to make NPCs? No offence towards people that created penumbra, but... It kinda sucks, you know... I was so hoping to meet Red in Requiem... And really, you were able to make models of humans (Howard, Anabel, other random corpses), you were able to create infected ones... So werent you able to create npcs at all? Or as I said, its all for game to seem scarier? Of course it's a lot scarier when there are no NPCs around. At least the first game, Overture (haven't finished Black Plague yet) had this awesome feeling of isolation and loneliness. RE: Critcisim - graykin - 10-29-2008 I dunno, I will admit I was disappointed when you didn't actually meet Red or Amabel, but in the end I thought it actually worked out pretty good, considering the budget Frictional had was probably pretty low. It's a potential spoiler what I'm gonna write next, so I'm gonna tag it. Spoiler below!
So that's why I think it's good that Frictional didn't make any physical NPCs. Small budget or not, it's the only way it would've worked. |