Model problem! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Model problem! (/thread-24272.html) |
Model problem! - Icaab2608 - 01-01-2014 When I try to open your model, then such an error is issued here are. Here's the link:http://www.mediafire.com/download/1lb79hzbsjsuscw/anatomy.rar [/quote] I solved the problem,it turns out,in 3d max next to the model were some blocks,because of which there were problems with modelview. [img][/img] RE: Model problem! - DreamScripters - 01-01-2014 So far, what it's looking like is its a problem with the materials. I'm going to keep looking at it but if it saves anybody some time i'm going to paste were I believe the problem starts below. Code: Game Running Edit: I think it might be the directory you put the model in? You may want to put it into the actual Amnesia directory. Just a guess but I think that may be whats happening. RE: Model error!Help! - Tesseract - 01-02-2014 (01-02-2014, 10:57 AM)Icaab2608 Wrote: Hello!When I try to open your model, then such an error is issued here are: What was with the facepalm response with the last thread? Why are you trying to open it in the model viewer? All you have to do is put it into the model editor, save it as a .ent and open it up in the engine. RE: Model problem! - The chaser - 01-02-2014 Do you have your textures and all in the same directory? If it can't create a material, it's more likely that the textures aren't in the model's directory. RE: Model problem! - Statyk - 01-02-2014 (01-02-2014, 11:35 AM)Delirium92 Wrote: What was with the facepalm response with the last thread? Why are you trying to open it in the model viewer? All you have to do is put it into the model editor, save it as a .ent and open it up in the engine. I highly recommend every new model you make to be ran through ModelView first before going into the model editor. This way you'll know ahead of time if the model is the proper size, a material file should automatically be created, and whether an animation is smooth and proper. |