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Music problem! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Music problem! (/thread-24315.html) |
Music problem! - Radical Batz - 01-07-2014 When I'm in a level it plays it's music but when I go in a different level which I want it not have music in it! it still plays the music that as played in the other level how can I stop this? i tried doing stopmusic but it just stops the music even in the other level! my hps file void OnStart() { PlayMusic("02_amb_safe.ogg", true, 1, 4, 1, true); StopMusic(4, 1); AddUseItemCallback("", "StorageKey", "StorageDoor", "UseStorageKeyOnDoor", true); } void UseStorageKeyOnDoor(string &in asItem, string &in asEntity) { SetLevelDoorLocked("StorageDoor", false); PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false); RemoveItem(asItem); } RE: Music problem! - Lizard - 01-07-2014 (01-07-2014, 05:42 PM)Badcat5550 Wrote: When I'm in a level it plays it's music but when I go in a different level which I want it not have music in it! it still plays the music that as played in the other level how can I stop this? i tried doing stopmusic but it just stops the music even in the other level! try to put StopMusic() in OnLeave, so that it stops the music, when you leave the map RE: Music problem! - Radical Batz - 01-07-2014 (01-07-2014, 07:46 PM)Lizard Wrote:(01-07-2014, 05:42 PM)Badcat5550 Wrote: When I'm in a level it plays it's music but when I go in a different level which I want it not have music in it! it still plays the music that as played in the other level how can I stop this? i tried doing stopmusic but it just stops the music even in the other level! I did like this void OnStart() { PlayMusic("02_amb_safe.ogg", true, 1, 4, 1, true); AddUseItemCallback("", "StorageKey", "StorageDoor", "UseStorageKeyOnDoor", true); } void UseStorageKeyOnDoor(string &in asItem, string &in asEntity) { SetLevelDoorLocked("StorageDoor", false); PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false); RemoveItem(asItem); } void OnLeave() { StopMusic(4, 0); } but it still plays the music in an other level ![]() ![]() ![]() RE: Music problem! - Lizard - 01-07-2014 in StopMusic try make the 0 a 1 so that it has the same priority, if that dosen't work try to set the last true in PlayMusic to false RE: Music problem! - Radical Batz - 01-07-2014 (01-07-2014, 07:57 PM)Lizard Wrote: in StopMusic try make the 0 a 1 so that it has the same priority, if that dosen't work try to set the last true in PlayMusic to false yes it worked, you are amazing thank you so much ![]() RE: Music problem! - Neelke - 01-07-2014 Put it on void OnEnter instead then. RE: Music problem! - Radical Batz - 01-07-2014 (01-07-2014, 09:23 PM)Neelke Wrote: Put it on void OnEnter instead then. but then it will play in other levels too RE: Music problem! - i3670 - 01-07-2014 (01-07-2014, 09:33 PM)Badcat5550 Wrote:(01-07-2014, 09:23 PM)Neelke Wrote: Put it on void OnEnter instead then. Edit: Ha! Didn't read thread before posting. Ignore. RE: Music problem! - Lizard - 01-08-2014 (01-07-2014, 09:33 PM)Badcat5550 Wrote:(01-07-2014, 09:23 PM)Neelke Wrote: Put it on void OnEnter instead then. If you use PlayMusic in OnEnter() and Stop Music in OnLeave() The music will start playing everytime you enter that certain map/level and stop everytime you leave that certain map/level |