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[CHAOS] CogWheels LevelEditor, scripts and chemicals Acid and Puzzle - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [CHAOS] CogWheels LevelEditor, scripts and chemicals Acid and Puzzle (/thread-24325.html) |
CogWheels LevelEditor, scripts and chemicals Acid and Puzzle - FGFan - 01-09-2014 Sorry for my bad English but I'm Italian I need some help from Scripting & editing for cogwheels and cogwheels machine, and chemical sour (simple way) And LevelEditor it doesnt place the entities in the map. What is wrong? I give you my hpl.log for exmine this. And I've got a problem to combine hammer and chiper my Facebook:https://www.facebook.com/davide.casati2 inventory.hps: void OnGameStart() { AddCombineCallback("hammerandchiper", "hammer", "chiper", "combine_01", true); } void combine01(string &in asItemA, string &in asItemB) { PlayGuiSound("", "12_make_drill", 0); RemoveItem(asItemA); RemoveItem(asItemB); GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0); GiveSanityBoostSmall(); //what is wrong? } RE: CogWheels LevelEditor, scripts and chemicals Acid and Puzzle - Daemian - 01-09-2014 What you mean the editor doesn't place entities? And what's the problem with the combine callback? |