[CHAOS] Custom Story Crashes on 3rd Level - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [CHAOS] Custom Story Crashes on 3rd Level (/thread-24399.html) |
Custom Story Crashes on 3rd Level - Klilo - 01-18-2014 Hey, I'm kinda new to this forum so please excuse my n00biness if there is any. I am working on a custom story for amnesia, and have run a TON of test runs so far. I currently have 3 maps, and the 3 maps are named level01.map (indoors), level02.map (indoors) and level03.map (outdoors). I have a level door on level01.map that leads to level02.map. In level02.map I have ANOTHER level door that leads to level03.map. When I use the level door on level02.map, I am greeted with the "This process has asked to terminate it in an unusual way" error. I don't know if this has something to do with the outdoor environment, I am on Windows 8 x64 with Intel HD Graphics (Laptop). I know it isn't my graphics because I have lowered the graphics in the game to the lowest and even lowered the resolution, verified my game cache (I am using steam version) and also reinstalled, it doesn't work. So if you know something about this, please let me know, Sincerely, Klilo RE: Custom Story Crashes on 3rd Level - DreamScripters - 01-18-2014 Sounds like a very weird problem... it would help allot if you could reply to your thread with the content inside the hpl.log or if you could attach it that would be great! Go here to find it: D:\Users\YourName\Documents\Amnesia\Main\hpl.log And possibly Windows 8 might have something to do with it. People have been complaining that Amnesia doesn't have a 100% compatibility with it. RE: Custom Story Crashes on 3rd Level - 7heDubz - 01-18-2014 Maybe someone should make a windows 7 running environment that runs on win 8... RE: Custom Story Crashes on 3rd Level - Klilo - 01-18-2014 (01-18-2014, 07:11 PM)DreamScripters Wrote: Sounds like a very weird problem... it would help allot if you could reply to your thread with the content inside the hpl.log or if you could attach it that would be great! Go here to find it: D:\Users\YourName\Documents\Amnesia\Main\hpl.logHere's the hpl.log: Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1366 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics 4000 Version: 4.0.0 - Build 10.18.10.3282 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.00 - Build 10.18.10.3282 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1053 ms Entities: 239 ms Compilation: 2 ms Total: 1311 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- Setting profile: 'Paul' Path: 'C:\Users\Christian\Documents/Amnesia/Main/Paul/' ERROR: Texture manager Couldn't load bitmap 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/customstory.jpg' -------- Loading map 'level01.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level01.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level01.map'. MeshEntity Loading: 483 ms Primitive Loading: 68 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 14 ms Combining: 915 ms Sorting: 140 ms Meshes: 21 ms Bodies: 754 ms Static Objects: 1483 ms Entities: 1114 ms Compilation: 8 ms Total: 2635 ms Meshes created: 14 Bodies created: 10 -------- Loading complete --------- ERROR: Couldn't texture '' ERROR: Could not load texture ''! -------- Loading map 'level02.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level02.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level02.map'. MeshEntity Loading: 5 ms Primitive Loading: 25 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 1 ms Combining: 297 ms Sorting: 150 ms Meshes: 6 ms Bodies: 141 ms Static Objects: 331 ms Entities: 748 ms Compilation: 1 ms Total: 1096 ms Meshes created: 7 Bodies created: 4 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! ERROR: Couldn't texture '' ERROR: Could not load texture ''! ERROR: Couldn't texture '' ERROR: Could not load texture ''! ERROR: Couldn't texture '' ERROR: Could not load texture ''! ERROR: Couldn't texture '' ERROR: Could not load texture ''! ERROR: Couldn't texture '' ERROR: Could not load texture ''! ERROR: Couldn't texture '' ERROR: Could not load texture ''! ERROR: Couldn't texture '' ERROR: Could not load texture ''! ERROR: Couldn't texture '' ERROR: Could not load texture ''! ERROR: Couldn't texture '' ERROR: Could not load texture ''! 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-------- Loading map 'level03.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level03.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/SparkOfLight/maps/level03.map'. RE: Custom Story Crashes on 3rd Level - 7heDubz - 01-18-2014 Delete .map_cache and check your level door that leads to level 3. Also it would appear as if your third level has no player start? As for all the other ERROR's And WARNING's do you have any custom models/primitives/entities? and please. throw the hpl.log into spoiler tags please. Spoiler below!
RE: Custom Story Crashes on 3rd Level - Klilo - 01-19-2014 Nevermind, I decided to make level03 indoors and it worked. Thanks for trying to help me everyone! |