Bucket on rope won't work on the well! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Bucket on rope won't work on the well! (/thread-24411.html) |
Bucket on rope won't work on the well! - Radical Batz - 01-20-2014 I am trying to make a bucket go on the rope o the well when you press tab you double click the bucket and you click on the rope of the well and it goes on it, but for me it's not working I've made the code but it's not working! can anybody tell me what I should add or what I should do? Now don't ask anything about the level editor because whatever I did on it, is right and done for it to work, but ti's not working maybe because of the code! void OnStart() { wakeUp(); } void wakeUp() { FadeOut(0); // Instantly fades the screen out. (Good for starting the game) FadeIn(10); // Amount of seconds the fade in takes FadeImageTrailTo(2, 2); FadeSepiaColorTo(0, 2); SetPlayerActive(false); FadePlayerRollTo(50, 220, 220); // "Tilts" the players head FadeRadialBlurTo(0.5, 2); SetPlayerCrouching(true); // Simulates being on the ground PlayMusic("18_amb.ogg", true, 1, 4, 1, true); AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1); AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last } void beginStory(string &in asTimer) { ChangePlayerStateToNormal(); SetPlayerActive(true); FadePlayerRollTo(0, 33, 33); // Change all settings to defaults FadeRadialBlurTo(0.0, 1); FadeSepiaColorTo(0, 4); SetPlayerCrouching(false); FadeImageTrailTo(0,1); SetPlayerLampOil(27); GiveSanityDamage(80, false); GivePlayerDamage(30 , "false" , false, false); SetPlayerMoveSpeedMul(0.54f); SetPlayerRunSpeedMul(0); //SetPlayerLookSpeedMul(0.5); AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true); AddUseItemCallback("BucketOnRope", "wooden_bucket_1", "AreaRopeInteraction", "UseBucketOnRope", false); AddUseItemCallback("BucketOnRope", "wooden_bucket_1", "crank_wheel_1", "UseBucketOnRope", false); AddUseItemCallback("BucketOnPipe", "wooden_bucket_1", "AreaBucketPipe", "UseBucketOnPipe", true); AddUseItemCallback("BucketOnPipe", "wooden_bucket_1", "cell_room_broken_pipe_1", "UseBucketOnPipe", true); AddUseItemCallback("BucketOnPipe", "wooden_bucket_1", "AreaBucketPipe_2", "UseBucketOnPipe", true); AddUseItemCallback("BucketOnRope", "wooden_bucket_filled_1", "AreaRopeInteraction", "UseFilledBucketOnRope", false); AddUseItemCallback("BucketOnRope", "wooden_bucket_filled_1", "crank_wheel_1", "UseFilledBucketOnRope", false); /////////////////////////// // Connections InteractConnectPropWithRope("WellRope","crank_wheel_1", "RopeArea_1", false, 5,8,8, false, 0); } void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("CellDoor", false, true); PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false); RemoveItem(asItem); } void EventCollide(string &in asParent, string &in asChild, int alState) { SetEntityActive("CellGuardGrunt", true); AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, ""); AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, ""); AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, ""); AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, ""); AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, ""); AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, ""); } RE: Bucket on rope won't work on the well! - DnALANGE - 01-20-2014 here you are : http://www.youtube.com/watch?v=Ksn4lHxbgPg - Check this video and it will help you step by step. Just follow them and it works. I tested it and it works! Good luck and enjoy. Just some info : Try to put all FUNCTIONS : as example Adduseitemcallback in OnStart \ OnEnter. tjis is way more easy to find. |