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Crash after start my Full Conversion mod - Printable Version

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+---- Thread: Crash after start my Full Conversion mod (/thread-24608.html)



Crash after start my Full Conversion mod - SchlingelLetsPlay - 02-12-2014

Hello Guys!!!

Today i have make my Full Convrsion MOD.

I would test the Main Menu but when i start my Game [the .bat of the mod]
have i this crash:

[Image: 7nv5s9d7sl4.jpg]

Can any one help me?

I DONT HAVE any maps but i have copy ALL folders from an another mod and edit/delee the files and change the files with the original.

Pls help me!

Greetings! Smile


RE: Crash after start my Full Conversion mod - Mudbill - 02-12-2014

There are probably more than a few errors around if you just overwrote another mod. The configs are very name-specific, so a map name change might need to be changed in 1 or 2 config files as well.

But first of all, locate your hpl.log file (should be in Documents\Amnesia\Main). Copy/paste what it says.


RE: Crash after start my Full Conversion mod - SchlingelLetsPlay - 02-12-2014

I dont have a hpl.log file.
i only have a hpl.txt

The .txt write:

Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1280x720 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1280 x 720 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 660/PCIe/SSE2/3DNOW!
Version: 4.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Lautsprecher (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Lautsprecher (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1094 ms
Entities: 184 ms
Compilation: 0 ms
Total: 1287 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Custom Story's' Path: 'C:\Users\schlingel\Documents/Amnesia/Main/Custom Story's/'
Saving user config.
Setting profile: 'Schlingel' Path: 'C:\Users\schlingel\Documents/Amnesia/Main/Schlingel/'
ERROR: Couldn't texture '*NAME_VOM_BILD*'
-------- Loading map 'Dream 1.map' ---------
ERROR: Could not open binary file 'F:/Schlingel [Spiele]/AMNESIA/Amnesia - The Dark Descent/redist/custom_stories/NAME/maps/Dream 1.map_cache'
ERROR: Could not map cache file 'F:/Schlingel [Spiele]/AMNESIA/Amnesia - The Dark Descent/redist/custom_stories/NAME/maps/Dream 1.map'. MeshEntity Loading: 64 ms
Primitive Loading: 328 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 0 ms
Combining: 45 ms
Sorting: 37 ms
Meshes: 2 ms
Bodies: 6 ms
Static Objects: 439 ms
ERROR: Couldn't create material 'F:/Schlingel [Spiele]/AMNESIA/Amnesia - The Dark Descent/redist/entities/NAME_1/doors/door_computer_room/wood17L.mat'
Entities: 1853 ms
Compilation: 0 ms
Total: 2299 ms
Meshes created: 8
Bodies created: 5
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'character_yellow_infected_1'
WARNING: Animation 'IdleExtra2' does not exist!
WARNING: Animation 'Notice1' does not exist!
WARNING: Could not find language file entry 'ItemName_key_01'
WARNING: Could not find language file entry 'ItemName_key_01'
WARNING: Could not find language file entry 'ItemDesc_key_01'
WARNING: Could not find language file entry 'ItemName_key_01'
WARNING: Could not find language file entry 'ItemDesc_key_01'
WARNING: Entity 'TÜRNAME' does not exist!
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1074 ms
Entities: 155 ms
Compilation: 1 ms
Total: 1251 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 54.604357
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|


RE: Crash after start my Full Conversion mod - Mudbill - 02-12-2014

There seem to be quite a few things going wrong here. What were you trying to do again? This looks like more than just the main menu. You might be missing the lang file (or at least the proper location).

First of all, go to your menu and rename it from Dream 1.map to something without a space, for example dream_1.map. Spaces can cause unnecessary errors. Also might as well delete a .map_cache file if there is one.

Otherwise I think the problems lay in the configs. You need to edit it to point to the proper folders and files. Have you gone through them?


RE: Crash after start my Full Conversion mod - SchlingelLetsPlay - 02-13-2014

I have already fix it! Smile