Crash after start my Full Conversion mod - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Crash after start my Full Conversion mod (/thread-24608.html) |
Crash after start my Full Conversion mod - SchlingelLetsPlay - 02-12-2014 Hello Guys!!! Today i have make my Full Convrsion MOD. I would test the Main Menu but when i start my Game [the .bat of the mod] have i this crash: Can any one help me? I DONT HAVE any maps but i have copy ALL folders from an another mod and edit/delee the files and change the files with the original. Pls help me! Greetings! RE: Crash after start my Full Conversion mod - Mudbill - 02-12-2014 There are probably more than a few errors around if you just overwrote another mod. The configs are very name-specific, so a map name change might need to be changed in 1 or 2 config files as well. But first of all, locate your hpl.log file (should be in Documents\Amnesia\Main). Copy/paste what it says. RE: Crash after start my Full Conversion mod - SchlingelLetsPlay - 02-12-2014 I dont have a hpl.log file. i only have a hpl.txt The .txt write: Version 1.20 - s26ADEE0-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1280x720 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1280 x 720 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 660/PCIe/SSE2/3DNOW! Version: 4.3.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.30 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Lautsprecher (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) Trying to open device 'Generic Software on Lautsprecher (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1094 ms Entities: 184 ms Compilation: 0 ms Total: 1287 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- Setting profile: 'Custom Story's' Path: 'C:\Users\schlingel\Documents/Amnesia/Main/Custom Story's/' Saving user config. Setting profile: 'Schlingel' Path: 'C:\Users\schlingel\Documents/Amnesia/Main/Schlingel/' ERROR: Couldn't texture '*NAME_VOM_BILD*' -------- Loading map 'Dream 1.map' --------- ERROR: Could not open binary file 'F:/Schlingel [Spiele]/AMNESIA/Amnesia - The Dark Descent/redist/custom_stories/NAME/maps/Dream 1.map_cache' ERROR: Could not map cache file 'F:/Schlingel [Spiele]/AMNESIA/Amnesia - The Dark Descent/redist/custom_stories/NAME/maps/Dream 1.map'. MeshEntity Loading: 64 ms Primitive Loading: 328 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 0 ms Combining: 45 ms Sorting: 37 ms Meshes: 2 ms Bodies: 6 ms Static Objects: 439 ms ERROR: Couldn't create material 'F:/Schlingel [Spiele]/AMNESIA/Amnesia - The Dark Descent/redist/entities/NAME_1/doors/door_computer_room/wood17L.mat' Entities: 1853 ms Compilation: 0 ms Total: 2299 ms Meshes created: 8 Bodies created: 5 -------- Loading complete --------- WARNING: AI node type 'Default' does not exist! ERROR: No node container found for enemy 'character_yellow_infected_1' WARNING: Animation 'IdleExtra2' does not exist! WARNING: Animation 'Notice1' does not exist! WARNING: Could not find language file entry 'ItemName_key_01' WARNING: Could not find language file entry 'ItemName_key_01' WARNING: Could not find language file entry 'ItemDesc_key_01' WARNING: Could not find language file entry 'ItemName_key_01' WARNING: Could not find language file entry 'ItemDesc_key_01' WARNING: Entity 'TÜRNAME' does not exist! WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' WARNING: Could not find language file entry '' -------- Loading map 'menu_bg.map' --------- Cache Loading: 1074 ms Entities: 155 ms Compilation: 1 ms Total: 1251 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 54.604357 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------| RE: Crash after start my Full Conversion mod - Mudbill - 02-12-2014 There seem to be quite a few things going wrong here. What were you trying to do again? This looks like more than just the main menu. You might be missing the lang file (or at least the proper location). First of all, go to your menu and rename it from Dream 1.map to something without a space, for example dream_1.map. Spaces can cause unnecessary errors. Also might as well delete a .map_cache file if there is one. Otherwise I think the problems lay in the configs. You need to edit it to point to the proper folders and files. Have you gone through them? RE: Crash after start my Full Conversion mod - SchlingelLetsPlay - 02-13-2014 I have already fix it! |