[SCRIPT] I need some help I can't check if the 4 chemicals are placed in the acid machine - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] I need some help I can't check if the 4 chemicals are placed in the acid machine (/thread-24679.html) |
I need some help I can't check if the 4 chemicals are placed in the acid machine - davide32 - 02-22-2014 I tried to do a chemical acid but how can I check if the VarInt is = to 4 chemicals? Can the help me? i give you my hps file and the map for modify the hps file and check in the map what have i did my hps file: https://www.mediafire.com/?8mq0vgei8595hfd my map: http://www.mediafire.com/download/i03at366irttd19/Level5.map send it from e-mail pls after modified the hps file with corrections in CAPS LOCK Please ask me RE: I need some help I can't check if the 4 chhemicals are placed in te acid machine - Neelke - 02-22-2014 Ive checked your scripts and you have too many VarInts. Try deleteing a few and check later if it helps. RE: I need some help I can't check if the 4 chemicals are placed in the acid machine - davide32 - 02-23-2014 today i found the solution but I can't make a fire but the lights are placed in the map and i set it with particle system created with script CreateParticleSystemAtEntity So i delete some varints setted so I removed some varInts This is my script: void OnStart() { SetLocalVarInt("CheckChemicalsinMachine", 0); //VarInt of the 4 chemicals for(int i=0; i<=4; i++) { SetWheelStuckState("Valve_" +i, -1, true); } SetWheelStuckState("ValveIgnite", -1, true); SetPlayerSanity(10); SetLocalVarInt("Var2", 0); SetLocalVarInt("Var1", 0); AddUseItemCallback("placebottle", "container", "AreaUseMachine", "ItemJarOnMachine", true); AddUseItemCallback("placebottle2", "container", "AreaPlaceJar", "ItemJarOnMachine", true); AddUseItemCallback("placebottle3", "container", "ValveIgnite", "ItemJarOnMachine", true); AddUseItemCallback("", "Cuprite", "JarEmptyChemical_1", "Cupritesound", true); AddUseItemCallback("", "Oripment", "JarEmptyChemical_2", "Oripmentsound", true); AddUseItemCallback("", "Aqua Regia", "JarEmptyChemical_3", "AquaRegiasound", true); AddUseItemCallback("", "Calamine", "JarEmptyChemical_4", "Calaminesound", true); } void ItemJarOnMachine(string &in asItem, string &in asEntity) { if (GetLocalVarInt("Var2") == 0) { RemoveItem(asItem); SetEntityActive("Container_static_1", true); PlaySoundAtEntity("PlaceJar","puzzle_place_jar", "AreaCompleteSuccess", 0, false); CheckChemical(); { } } else if (GetLocalVarInt("Var4")== 2) { AddLocalVarInt("Var4", 2); SetWheelInteractionDisablesStuck("ValveIgnite", true); } } void Cupritesound(string &in asItem, string &in asEntity) { AddLocalVarInt("CheckChemicalsinMachine", 1); RemoveItem(asItem); SetEntityActive("JarChemical_1", true); SetEntityActive("JarEmptyChemical_1", false); PlaySoundAtEntity("", "puzzle_add_chemical.snt", "Player", 0.1, false); CheckChemical(); } void Oripmentsound(string &in asItem, string &in asEntity) { AddLocalVarInt("CheckChemicalsinMachine", 1); RemoveItem(asItem); SetEntityActive("JarChemical_2", true); SetEntityActive("JarEmptyChemical_2", false); PlaySoundAtEntity("", "puzzle_add_chemical.snt", "Player", 0.1, false); CheckChemical(); } void AquaRegiasound(string &in asItem, string &in asEntity) { AddLocalVarInt("CheckChemicalsinMachine", 1); RemoveItem(asItem); SetEntityActive("JarChemical_3", true); SetEntityActive("JarEmptyChemical_3", false); PlaySoundAtEntity("", "puzzle_add_chemical.snt", "Player", 0.1, false); CheckChemical(); } void Calaminesound(string &in asItem, string &in asEntity) { AddLocalVarInt("CheckChemicalsinMachine", 1); RemoveItem(asItem); SetEntityActive("JarChemical_4", true); SetEntityActive("JarEmptyChemical_4", false); PlaySoundAtEntity("", "puzzle_add_chemical.snt", "Player", 0.1, false); CheckChemical(); } void Puzzle(string &in asEntity, int alState) { for (int i=0; i<=4; i++) { SetWheelInteractionDisablesStuck("Valve_"+i, true); //loop as the 4 Valve are Disable the StuckState //else if the Var !=4 it compares the message SetMessage("Messages", "conteiner", 0); } // check the varint if (GetLocalVarInt("Var1") <=5) { if (alState == 1) //if the ValveIgnite +alState == 1 it unstuck the Valves { AddLocalVarInt("Var1", 1); SetWheelInteractionDisablesStuck("Valve_1", true); } else AddLocalVarInt("Var1", 1); if (alState == 1) //Valve_1 { AddLocalVarInt("Var1", 1); SetWheelInteractionDisablesStuck("Valve_3", true); } else if(alState ==1) //Valve_2 { AddLocalVarInt("Var1", 1); if (alState == 1) //Valve_3 { AddLocalVarInt("Var1", 1); SetWheelInteractionDisablesStuck("Valve_4", true); } } } } void CheckChemical() //it check until the 4 wheels are stucked in state 1 the container will be active and the static container will be disapair, and give the boost sanity// { if (GetLocalVarInt("CheckChemicalsinMachine") !=4) { } else if(GetLocalVarInt("CheckChemicalsinMachine") ==4) { GiveSanityBoost(); SetEntityActive("chemical_1", true); SetEntityActive("Container_static_1", false); } for(int i=0; i<=4;i++) { CreateParticleSystemAtEntity("", "ps_fire_lab_burner.ps", "PointLight_"+i, false); } } |