[BUG]Material Editor preview glitch - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [BUG]Material Editor preview glitch (/thread-24750.html) |
[BUG]Material Editor preview glitch - xjonx - 03-03-2014 When I load a texture that's fully white I get this in the preview: Spoiler below!
Spoiler below!
RE: [BUG]Material Editor preview glitch - Mudbill - 03-03-2014 Don't use .png files. They'll mess you up. Try .tga or preferrably .dds. Don't forget alpha channels if you want transparency. RE: [BUG]Material Editor preview glitch - xjonx - 03-03-2014 (03-03-2014, 02:22 AM)Mudbill Wrote: Don't use .png files. They'll mess you up.I used .pngs for my intro textures and it was fine for those RE: [BUG]Material Editor preview glitch - 7heDubz - 03-03-2014 Well then you got lucky. RE: [BUG]Material Editor preview glitch - Juras - 03-03-2014 I think it's the resulotion. If it's not perfectly square (512x512;1024x1024;etc) the preview will mess up. Had the same problem, but the texture worked though. RE: [BUG]Material Editor preview glitch - Mudbill - 03-03-2014 If you are to export this and use it, it might work despite looking strange in the preview. But yes, make sure the resolution is a pow2 texture. 512x512 pixels and 1024x1024 pixels are common resolutions to use. .pngs work but are not recommended. If a problem occurs, that might be the problem on its own. RE: [BUG]Material Editor preview glitch - Traggey - 03-03-2014 You want to make sure to always use .dds ( direct draw surface ) textures, they are better for performance and will decrease your chanses of running into bugs. Also this is posted in the wrong section, moved. |