Help item crashing! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Help item crashing! (/thread-24857.html) |
Help item crashing! - SSEAlexander - 03-16-2014 im having problems! please help When i open model editor,import mesh and select any orginal item (tinderbox etc...) then im changing settings of it(user variables) but when i enter game, Black box shows errors and game crashes. When i check log,it does not say anything. I want to make The thalers (bag of coins) changed to Puzzle items. Can someone help? RE: Help item crashing! - Romulator - 03-16-2014 Post your hpl.log file anyways after the error occurs, that's how you can fix errors. RE: Help item crashing! - SSEAlexander - 03-16-2014 it doesnt say anything about it, Version 1.20 - s26ADEE0-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 640x480 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia A Late Time In The Night Loading...' pos-1x-1) Setting video mode: 640 x 480 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: ION/integrated/SSE2 Version: 3.3.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 3.30 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ERROR: Couldn't load language file 'ALTITN/config/base_english.lang' -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- ERROR: Could not open binary file 'D:/Program Files (x86)/Amnesia - The Dark Descent/redist/ALTITN/main_menu/menu_bg.map_cache' ERROR: Could not map cache file 'D:/Program Files (x86)/Amnesia - The Dark Descent/redist/ALTITN/main_menu/menu_bg.map'.ERROR: Couldn't find 0-face '../../../../_pos_x', for cubemap '../../../../' in path: '../../../../' MeshEntity Loading: 782 ms Primitive Loading: 105 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 1 ms Combining: 455 ms Sorting: 229 ms Meshes: 5 ms Bodies: 221 ms Static Objects: 1344 ms Entities: 2174 ms Compilation: 1 ms Total: 3528 ms Meshes created: 6 Bodies created: 3 -------- Loading complete --------- ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt' ERROR: Cannot find sound entity 'valve_iron_rusty_move' ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt' ERROR: Cannot find sound entity 'valve_iron_rusty_move' ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt' ERROR: Cannot find sound entity 'valve_iron_rusty_move' ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt' ERROR: Cannot find sound entity 'valve_iron_rusty_move' ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt' ERROR: Cannot find sound entity 'valve_iron_rusty_move' ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt' ERROR: Cannot find sound entity 'valve_iron_rusty_move' ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt' ERROR: Cannot find sound entity 'valve_iron_rusty_move' Setting profile: 'stenclowski-ALT' Path: 'C:\Users\msi\Documents/Amnesia/Main/stenclowski-ALT/' ERROR: Couldn't create script 'ALTITN/maps/global.hps' ERROR: Global script 'ALTITN/maps/global.hps' could not be created! -------- Loading map '03_Help.map' --------- ERROR: Could not open binary file 'D:/Program Files (x86)/Amnesia - The Dark Descent/redist/ALTITN/maps/03_Help.map_cache' ERROR: Could not map cache file 'D:/Program Files (x86)/Amnesia - The Dark Descent/redist/ALTITN/maps/03_Help.map'.ERROR: Couldn't find 0-face '../../../../_pos_x', for cubemap '../../../../' in path: '../../../../' MeshEntity Loading: 296 ms Primitive Loading: 62 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 1 ms Combining: 56 ms Sorting: 54 ms Meshes: 2 ms Bodies: 0 ms Static Objects: 416 ms Entities: 596 ms Compilation: 0 ms Total: 1018 ms Meshes created: 3 Bodies created: 2 -------- Loading complete --------- WARNING: Could not find player start node 'PlayerStartArea_2' ERROR: StartPos 'PlayerStartArea_2' does not exist! ERROR: Couldn't create script 'ALTITN/maps/inventory.hps' ERROR: Inventory script 'ALTITN/maps/inventory.hps' not found! RE: Help item crashing! - DnALANGE - 03-16-2014 I want to make The thalers (bag of coins) changed to Puzzle items. - Will NOT work without a FULL CONVERSION! hope you are making a FC. IF you change some things in the modeleditor, and doing it wrong the game could crash yeah. KNOW what youa re doing here. RE: Help item crashing! - Mudbill - 03-17-2014 Why would this only work for a full conversion mod? Of course it works with custom stories. It's nothing more than a custom entity. It's a very simple thing to do, but the problem here is not how to do it. I've seen errors similar to these in other threads, but I don't know exactly what was done in order to fix it, I'm afraid. RE: Help item crashing! - Romulator - 03-17-2014 Quote:WARNING: Could not find player start node 'PlayerStartArea_2' Have you not indicated a PlayerStartArea in your map, or done so incorrectly in the Level Editor transitioning from one map to the next? Also, as far as I know, you don't need to change thalers in the model editor, but you need to do something specific to get them to work in Amnesia, such as making global variables to figuring out how many thalers you have, boxes which require thalers, etc. RE: Help item crashing! - SSEAlexander - 03-17-2014 i tried everything. I was going to make another mods. My plans : Penumbra Apocalypse (Cancelled) Amnesia ALTITN (Devolpment) SCP : Hazardous (Recreation of SCP : CB on Amnesia with diffrent story) Unknown Recreation (Recreation of Amnesia - Early Alpha [With these thalers features,etc...) RE: Help item crashing! - PutraenusAlivius - 03-18-2014 (03-17-2014, 04:38 PM)stenclowskimat Wrote: i tried everything. I was going to make another mods. My plans : It's better to just develop and throughly plan 1 idea for a CS than thinking of 2. RE: Help item crashing! - Traggey - 03-21-2014 Dude... You KEEP posting these in the WRONG section of the forums! Stop it man! Moved to development support. RE: Help item crashing! - SSEAlexander - 03-28-2014 (03-21-2014, 05:08 PM)Traggey Wrote: Dude... You KEEP posting these in the WRONG section of the forums! Stop it man!daah sory.I already solved the problem anyways. |