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SCP HAZARDOUS [Beta Testing At June 1TH!] - Printable Version

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RE: SCP HAZARDOUS - SSEAlexander - 04-18-2014

(04-18-2014, 03:13 PM)SomethingRidiculous Wrote:
(04-18-2014, 03:03 PM)stenclowskimat Wrote:
(04-18-2014, 02:51 PM)Potato Wrote: You're better off creating your own assets than ripping the WIP forest file from Containment Breach's files. Not to mention that wip file was scrapped.

In general, you're better off using custom assets (or ones from TDD), rather than ripping every single thing from CB. I think you're leaning too much on the original game, get creative with some of the pre-existing assets, or create your own. Otherwise, you're not going to get that far.
i can just start making SCP Hazardous in Unity engine.I can cancel all my projects.I will finally no longer take care of making projects.

I really don't want to spark another debate here, but Potato is right. I mean if you are using Regalis' maps then you won't get any far.

You can use SCP assets, but try to re-create the map you see in the level editor with SCP assets. Don't use the map. Make your own version. I mean maybe Regalis' map may have one straight line, but you may add another path.

The thing is that you're following the rules too much. Be creative.
stooping work forever on my SCP Hazardous.I will no longer work on it.Until i will finally realize how to make radio show up.No,Daklezses or whatever hud script is -100% working.I did just everything as he said.Not working.Tried 131111 patch script,not working.


RE: SCP HAZARDOUS - tezpull666 - 04-18-2014

I bet you didn't understand us...


RE: SCP HAZARDOUS - SSEAlexander - 04-18-2014

(04-18-2014, 03:31 PM)tesbull Wrote: I bet you didn't understand us...
I freaking understanded.But i freaking want the freaking radio to freaking show up.do u freaking understead Me?!


RE: SCP HAZARDOUS - Slanderous - 04-18-2014

Nobody cares about you stopping your work, you only show people by this how pathetic and easy giving up person you are. Sad but true pal.


RE: SCP HAZARDOUS - Radical Batz - 04-18-2014

Oh here we go again with the fight, you seriously can't take criticism can you sten? you just don't understand and keep bitching about it! ughhhh Angry
and Sten pls stop acting like a baby and respect each other pls!

Can everyone get back to the topic pls?


RE: SCP HAZARDOUS - tezpull666 - 04-18-2014

Sten, nobody cares about you stopping with this. This only shows you are a pathetic little kid that can't take criticism. Sorry, but it's true.


RE: SCP HAZARDOUS - Radical Batz - 04-18-2014

(04-18-2014, 08:10 PM)tesbull Wrote: Sten, nobody cares about you stopping with this. This only shows you are a pathetic little kid that can't take criticism. Sorry, but it's true.

I agree with ya brother but seriously this topic is for the development of the mod, NOT FOR FIGHTS.

So pls everybody get back to this topic pls! Angry


RE: SCP HAZARDOUS - tezpull666 - 04-18-2014

(04-18-2014, 08:12 PM)Badcat5550 Wrote:
(04-18-2014, 08:10 PM)tesbull Wrote: Sten, nobody cares about you stopping with this. This only shows you are a pathetic little kid that can't take criticism. Sorry, but it's true.

I agree with ya brother but seriously this topic is for the development of the mod, NOT FOR FIGHTS.

So pls everybody get back to this topic pls! Angry

Calm down please


RE: SCP HAZARDOUS - SSEAlexander - 04-18-2014

alright.Looks like i need to make it in unity Engine and Blitz3d.STOP STUPID FIGHTING AND GET BACK TO TOPIC.
How can u help me?

1.DO NOT HELP ME ABOUT MAPPING.


RE: SCP HAZARDOUS - tezpull666 - 04-18-2014

I am sorry but, no one cares. Stop being so childish, i am not fighting.

And working on unity engine takes lots of work. I have unity too and i am no longer working on my own game: solar cube(game like minecraft) because it took lots of work(I am planning to work on it again with another engine or the same engine)

And why can't we help you about mapping? Don't you like to create great maps?

You must and really learn mapping, or else, it will turn into a mod with bad mapping.

We are only trying to help you, like i said before.