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SCP HAZARDOUS [Beta Testing At June 1TH!] - Printable Version

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+--- Thread: SCP HAZARDOUS [Beta Testing At June 1TH!] (/thread-24897.html)



RE: SCP HAZARDOUS [Beta Testing At June 1TH!] - Skyy - 05-12-2014

If you want to improve you should listen to what people have to say.


RE: SCP HAZARDOUS [Beta Testing At June 1TH!] - Mudbill - 05-12-2014

(05-12-2014, 01:02 PM)stenclowskimat Wrote: Yes,i wanna it improved.
But few critisms are too nervous to me.
PS:
Why cant we just get back on topic?

It could be good to get these misunderstandings out of the way so they won't happen again. Getting back on topic would be nice, but we'd rather not have this repeat again, right?

If you feel nervous about the critisism, you can ask them to explain it differently. Perhaps what is said does sound somewhat mean at times, and if you feel so, explain yourself and ask if they can reword it in a milder manner. If you're nervous to the whole critisism idea, then it could be difficult. I highly suggest you try to accept that it will always be there, especially on the Internet. A lot of critisism is just there to be a nuisance, but a lot of it is also there to make you aware of what you can change to make your work better. That is mostly the situation here.

You know for example in maths, if there's something you can't quite do, you must practise, right? Someone should tell you that you can do this better if you focus on it. If you do, you probably will get better at it. Same thing here. We just want to make you aware of what you can focus on more, so that you can make it better. You understand?

Anyway, this situation seems to have calmed down greatly, which is nice. If there's nothing else to add, then I vote for getting back on topic as well. Good luck!


RE: SCP HAZARDOUS [Beta Testing At June 1TH!] - SSEAlexander - 05-12-2014

i already understeand.
And yes,It calmed down.
And also,I confirmed MORE weapons.
M24,M110(DLC2),Flaregun(DLC1)

Blinking confrirmed.


RE: SCP HAZARDOUS [Beta Testing At June 1TH!] - Red - 05-12-2014

So there's gonna be weapons usable ingame, by the player?


RE: SCP HAZARDOUS [Beta Testing At June 1TH!] - Slanderous - 05-12-2014

Could you also confirm making a player need from time to time to find the nearest restroom? Cause I always wanted to poop in Amnesia.


RE: SCP HAZARDOUS [Beta Testing At June 1TH!] - PutraenusAlivius - 05-12-2014

(05-12-2014, 02:26 PM)stenclowskimat Wrote: M24,M110(DLC2),Flaregun(DLC1)

Blinking confrirmed.

Can we use the guns?
And as for the blinking, I took it that you used Amn's script.


RE: SCP HAZARDOUS [Beta Testing At June 1TH!] - SSEAlexander - 05-12-2014

yes,U can use the guns.
In DLC1,The Flaregun works now and is updated.


RE: SCP HAZARDOUS [Beta Testing At June 1TH!] - Red - 05-13-2014

Gonna warn, that making those guns work like guns, is gonna be challenging.
Since there's no hpl games which would use them.


RE: SCP HAZARDOUS [Beta Testing At June 1TH!] - GrAVit - 05-13-2014

I'll be surprised if you get them to work. I've never seen any mod with (working) weapons. That's certainly going to be some tough coding.


RE: SCP HAZARDOUS [Beta Testing At June 1TH!] - Red - 05-13-2014

Not saying it's impossible though.

How I would personally start, would be the script which lowers the sanity when you look at the enemy, by modifying it to your liking.

Then replacing the lantern by weapon.
And then making a large covering interactable scriptarea, which indicates as trigger for shooting.

when both alLook and alInteract would be 1 = That could indicate as hit to the enemy.
But when only alInetract without alLook that could be miss.