SCP HAZARDOUS [Beta Testing At June 1TH!] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: SCP HAZARDOUS [Beta Testing At June 1TH!] (/thread-24897.html) |
RE: SCP HAZARDOUS - SSEAlexander - 04-05-2014 (04-05-2014, 05:23 AM)Kia Wrote:(04-03-2014, 04:23 PM)stenclowskimat Wrote: ill not change fog.it must be creepy,wierd...dont like it? i can cancel this mod and make it on scp engine. alright then.Ill test it. nahh...its breaking fog.You will not be able to see Anything. RE: SCP HAZARDOUS - Slanderous - 04-05-2014 (04-03-2014, 04:29 PM)Mike1265 Wrote: DO- Stop ordering him. RE: SCP HAZARDOUS - tezpull666 - 04-05-2014 (04-05-2014, 09:22 AM)Lazzer Wrote:(04-03-2014, 04:29 PM)Mike1265 Wrote: DO- That's why i said nevermind. I am not trying to order him. RE: SCP HAZARDOUS - SSEAlexander - 04-05-2014 TestMap video is being released. Here u go. Note ; ITS TESTMAP.NOT THE FINAL.THINK ABOUT COMMENTING. Many changes will be made.Example ; Deagle instead of Revolver or Machine Gun instead of Deagle/Revolver.You guess.The forest has very small amount of objects.Only paths and tress.In next update,Rocks and more. RE: SCP HAZARDOUS - PutraenusAlivius - 04-05-2014 The fog seems buggy. It's really thick and that looks fake. Also you can see other parts of the map in the fog. Try encasing the area in some black planes. Also, the walls' textures are very big. On closeups they look blurry as hell. And they kinda glitch out. Also the lighting is pretty terrible as there's no light source yet it's [i]really[i] bright. Use different pointlights of different intensities and color in some areas with a dark boxlight encasing the whole map. RE: SCP HAZARDOUS - daortir - 04-05-2014 Hey ! Good luck with your project first of all ! Won't comment on the mapping, as you say it's early early alpha and that's not really your focus for now right ? Small advice though : Try adding static black planes (from technical static objects) around the area that is in the fog. That'll make it look better (it will stop the fog acting weirdly and making those blue tracks, you'll see what I mean). I am curious about the gun feature, quite a lot to be honest. Could you tell me more about how it works ?Do you already have the scripts to make it shoot ? Sorry if you answered those questions before, that's a bit too many pages to go through >..< Just tell me where to look if you did : 3. RE: SCP HAZARDOUS - Tesseract - 04-05-2014 Spoiler below!
Fucking genius! Level 100 troll master! RE: SCP HAZARDOUS - tezpull666 - 04-05-2014 I wonder how the gun works, can you please tell me? RE: SCP HAZARDOUS - SSEAlexander - 04-05-2014 (04-05-2014, 12:35 PM)SomethingRidiculous Wrote: The fog seems buggy. It's really thick and that looks fake. Also you can see other parts of the map in the fog. Try encasing the area in some black planes.SCPCB had 0 procent of light sources.There will be NO flashlights.Only gun with flashlight for some time,until MTF will realize that u are CLASS-D RE: SCP HAZARDOUS - Romulator - 04-05-2014 (04-05-2014, 12:47 PM)daortir Wrote: Small advice though : An easier way to do this is to just add a black colored Skybox |