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[LVL ED] Can the area tool guess height? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] Can the area tool guess height? (/thread-24906.html) |
Can the area tool guess height? - PatPeter - 03-22-2014 I'm placing PathNodes on a map right now and when I get to an elevated area, my PathNodes always place at Y: 0. Even if I'm looking directly down at the floor, it still places at 0. Is there a way to have it auto-detect, or will have to edit the height of each PathNode? RE: Can the area tool guess height? - Mudbill - 03-23-2014 You could up the grid. I don't think areas have the "create on surface" option, so I don't think there are many other ways. You could edit them manually, but I think that's more tedious. RE: Can the area tool guess height? - Romulator - 03-23-2014 Yeah, you're probably best just to use the grid. Helps if your surfaces are 0.25 greater or less than what you need (or a multiple), then you can just click on the + or - underneath the height option. |