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[SCRIPT] I would very much like some help please! - Printable Version

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+---- Thread: [SCRIPT] I would very much like some help please! (/thread-24914.html)

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I would very much like some help please! - Straxedix - 03-23-2014

Ok guys i worked on some WakeUp like you are in bed and i wanna wake up followed some tut on yt but let's see what is problem

When maps load it's come black screen and it stay like that :O
Angry
So like player is blind :O see my .hps

Spoiler below!
PHP Code:
void OnStart()
{
     
FadeOut(0);
    
FadePlayerRollTo(65, 20, 20);
    
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
    
AddTimer("ActivatePlayer", 3, "FadeIn");
    
SetLightVisible("BoxLight_1", false);
    
FadeImageTrailTo(3, 1);
    
FadeRadialBlurTo(1, 1);
}



----------------------------------------------------------------------

and

void WakeUp(string &in timer_name)
{
     if(
timer_name == "Start")
    {
         
SetLightVisible("BoxLight_1", true);
         
AddTimer("MoveHead", 1, "WakeUp");
    }
    
    else if (
timer_name == "MoveHead")
    {
         
FadeImageTrailTo(0, 1);
         
FadeRadialBlurTo(1, 1);
         
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
         
FadePlayerRollTo(0, 1.7, 500);
         
AddTimer("ActivatePlayer", 2, "WakeUp");
    }

    else if (
timer_name == "ActivatePlayer")
    {
        
MovePlayerHeadPos(0, 0, 0, 2, 2);
        
SetPlayerActive(true);
    }
} 




RE: Wtf ??? Never srsly never see this :O - Radical Batz - 03-23-2014

Try This

PHP Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
} 

PHP Code:
void WakeUp(string &in timer_name)
{
FadeIn(4);
if(
timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
AddTimer("MoveHead", 1, "WakeUp");
}

else if (
timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(1, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}

else if (
timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
} 

You forgot to add in a fade in, if it works then why not give me reputation! If you want


RE: Wtf ??? Never srsly never see this :O - Straxedix - 03-23-2014

Nope still not working.

And can anyone fix that but to have text WHEN WAKE UP to come "How i get in here?? I know this place"

I give Reputation+ hwo make this to work


RE: Wtf ??? Never srsly never see this :O - Neelke - 03-23-2014

Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}

Code:
void WakeUp(string &in timer_name)
{
if(timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}

else if (timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(1, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}

else if (timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
}

Try this.


RE: Wtf ??? Never srsly never see this :O - Radical Batz - 03-23-2014

Try this to make the text appear after wakeup

PHP Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}


void WakeUp(string &in timer_name)
{
if(
timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}

else if (
timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(1, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}

else if (
timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
SetMessage("CATEGORYOFYOURLANG", "ENTRYOFYOURMESSAGE", 3);
}
} 



RE: Wtf ??? Never srsly never see this :O - Straxedix - 03-23-2014

(03-23-2014, 08:28 PM)Neelke Wrote:
Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}

Code:
void WakeUp(string &in timer_name)
{
if(timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}

else if (timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(1, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}

else if (timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
}

Try this.

Did i make so many errors ?? need my position of PlayerStartArea_1 ?? and no it's not working

(03-23-2014, 08:29 PM)Badcat5550 Wrote: Try this to make the text appear after wakeup

PHP Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}


void WakeUp(string &in timer_name)
{
if(
timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}

else if (
timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(1, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}

else if (
timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
SetMessage("CATEGORYOFYOURLANG", "ENTRYOFYOURMESSAGE", 3);
}
} 

First to fix this then SetMessage Sad

Edit:
So i make something that no one can fix ???

Edit2:
I try like him

http://www.youtube.com/watch?v=WWLgrSIbxYU

followed that tut


RE: Wtf ??? Never srsly never see this :O - Neelke - 03-23-2014

I missed an obvious mistake. There's no timer called FadeIn in the script.

Code:
void OnStart()
{
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("ActivatePlayer", 3, "WakeUp");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(1, 1);
}



RE: Wtf ??? Never srsly never see this :O - Straxedix - 03-23-2014

No not working but it think i know what is problem

When he spawn black screen and it should gone but it don't when i click tab (Menu) i see some background but when press ESC it's again black so FadeOut it's not good ??? or what ?


RE: Wtf ??? Never srsly never see this :O - Neelke - 03-23-2014

There's nothing that initiates this timer:

Code:
if(timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}



RE: Wtf ??? Never srsly never see this :O - Straxedix - 03-23-2014

You make me do this Big Grin



hold .hps


Spoiler below!
PHP Code:
void OnStart()

{
     
AddUseItemCallback("", "Key123", "Door123", "UseKeyOnDoor", true);
    
AddUseItemCallback("", "Study123", "Doors122", "UseKeyOnDoor2", true);
    
AddEntityCollideCallback("Player", "SoundArea", "crossarea", true, 1);
    
SetEntityPlayerInteractCallback("Tomby1", "ActivateMonster", true);
    
AddEntityCollideCallback("Player", "area1", "Open_Door", true, 1);
    
AddEntityCollideCallback("Player", "Look2", "LookBack", true, 1);
    
AddUseItemCallback("", "Tomby1", "Wooden", "UseKeyOnDoor3", true);
    
AddEntityCollideCallback("Player", "LightScript", "lightsdown", true, 1);
    
AddEntityCollideCallback("Player", "LookDoooor1", "LookBack2", true, 1);
    
SetEntityPlayerInteractCallback("Tower1", "ActivateMonster2", true);
    
AddUseItemCallback("", "Torture12", "Door32", "UseKeyOnDoor4", true);
    
AddEntityCollideCallback("Player", "Text", "Omgtext", true, 1);    
    
FadeOut(0);
    
FadePlayerRollTo(65, 20, 20);
    
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
    
AddTimer("ActivatePlayer", 3, "WakeUp");
    
SetLightVisible("BoxLight_1", false);
    
FadeImageTrailTo(3, 1);
    
FadeRadialBlurTo(1, 1);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
        
SetSwingDoorLocked("Door123", false, true);
        
PlaySoundAtEntity("", "unlock_door", "Door123", 0, false);
        
RemoveItem("Key123");
}

void UseKeyOnDoor2(string &in asItem, string &in asEntity)
{
        
SetSwingDoorLocked("Doors122", false, true);
        
PlaySoundAtEntity("", "unlock_door.snt", "Doors122", 0, false);
        
RemoveItem("Study123");
}

void ActivateMonster(string &in asEntity)
{
SetEntityActive("Alexander1", true);
AddEnemyPatrolNode("Alexander1", "PathNodeArea_1", 0, "idle");
AddEnemyPatrolNode("Alexander1", "PathNodeArea_2", 0, "idle");
AddEnemyPatrolNode("Alexander1", "PathNodeArea_3", 0, "idle");
    
SetPlayerActive(false);
    
AddTimer("", 5.0f, "Walkagain");
    
StartPlayerLookAt("Alexander1", 5.0f, 5.0f, "");
}

void Open_Door(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("door1", false, true);
SetSwingDoorDisableAutoClose("door1", true); // Disable autoclose means its not gonna close by it self.
AddTimer("", 0.5, "Door_Effect"); // Leading to functions in Door_Effect script.
}

void Door_Effect (string &in asTimer)
{
CreateParticleSystemAtEntity("", "ps_dust_whirl", "AreaOpenEffect", false); // Makes a patricle system at the scriptbox AreaOpenEffect.
PlaySoundAtEntity("AreaOpenEffect", "scare_wind.snt", "Player", 1, true); // Plays a sound at the scriptbox named AreaOpenEffect.
AddPropForce("door1", 0, 0, 5000, "world"); // Gives the door a push so it goes open.
AddTimer("", 0.5, "Door_Scare"); // For adding more effect like Sound/Sanity Damage.
}

void Door_Scare(string &in asTimer)
{
PlaySoundAtEntity("scare", "react_scare.snt", "Player", 1, true); // For better scare effect.
GiveSanityDamage(25, true); // Your screen goes a bit forward to scare you more.
}

void LookBack(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("door1", 2, 25, "CallbackName");
    
SetPlayerActive(false);
    
AddTimer("", 3.5f, "Walkagain2");
}

void CallbackName()
{
StopPlayerLookAt();
}

void UseKeyOnDoor3(string &in asItem, string &in asEntity)
{
        
SetSwingDoorLocked("Wooden", false, true);
        
PlaySoundAtEntity("", "unlock_door.snt", "Wooden", 0, false);
        
RemoveItem("Tomby1");
}

void lightsdown(string &in asParent, string &in asChild, int alState)
{
SetLampLit("Torch1", false, false);
SetLampLit("Torch2", false, false);
SetLampLit("Torch3", false, false);
SetLampLit("Torch4", false, false);
SetLampLit("Torch5", false, false);
SetLampLit("Torch6", false, false);
}


void LookBack2(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("Mansion11", 2, 25, "CallbackName");
}

void ActivateMonster2(string &in asEntity)
{
SetEntityActive("Creepy1", true);
AddEnemyPatrolNode("Creepy1", "PathNodeArea_4", 0, "idle");
}

void UseKeyOnDoor4(string &in asItem, string &in asEntity)
{
        
SetSwingDoorLocked("Door32", false, true);
        
PlaySoundAtEntity("", "unlock_door.snt", "Door32", 0, false);
        
RemoveItem("Torture12");
}

void Walkagain(string &in asTimer)
{
SetPlayerActive(true);
StopPlayerLookAt();
}

void Walkagain2(string &in asTimer)
{
SetPlayerActive(true);
}

void WakeUp(string &in timer_name)
{
if(
timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
FadeIn(4);
AddTimer("MoveHead", 1, "WakeUp");
}

else if (
timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(1, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}

else if (
timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
} 


Edit:
WHAT IS PROBLEM ?????????????????????????????????????????????????????????????????????????