I would very much like some help please!  - Straxedix  -  03-23-2014 
Spoiler below!  
PHP Code:
void OnStart () FadeOut ( 0 ); FadePlayerRollTo ( 65 ,  20 ,  20 ); MovePlayerHeadPos (- 1 , - 0.45 , - 1.1 ,  20 ,  1 ); AddTimer ( "ActivatePlayer" ,  3 ,  "FadeIn" ); SetLightVisible ( "BoxLight_1" ,  false ); FadeImageTrailTo ( 3 ,  1 ); FadeRadialBlurTo ( 1 ,  1 ); void WakeUp ( string  & in timer_name ) timer_name  ==  "Start" ) SetLightVisible ( "BoxLight_1" ,  true ); AddTimer ( "MoveHead" ,  1 ,  "WakeUp" ); timer_name  ==  "MoveHead" ) FadeImageTrailTo ( 0 ,  1 ); FadeRadialBlurTo ( 1 ,  1 ); MovePlayerHeadPos (- 0.5 , - 0.2 , - 1.1 ,  2 ,  2 ); FadePlayerRollTo ( 0 ,  1.7 ,  500 ); AddTimer ( "ActivatePlayer" ,  2 ,  "WakeUp" ); timer_name  ==  "ActivatePlayer" ) MovePlayerHeadPos ( 0 ,  0 ,  0 ,  2 ,  2 ); SetPlayerActive ( true ); 
 
 
 
RE: Wtf ??? Never srsly never see this :O  - Radical Batz  -  03-23-2014 
PHP Code:
void OnStart () FadeOut ( 0 ); FadePlayerRollTo ( 65 ,  20 ,  20 ); MovePlayerHeadPos (- 1 , - 0.45 , - 1.1 ,  20 ,  1 ); AddTimer ( "ActivatePlayer" ,  3 ,  "FadeIn" ); SetLightVisible ( "BoxLight_1" ,  false ); FadeImageTrailTo ( 3 ,  1 ); FadeRadialBlurTo ( 1 ,  1 ); 
PHP Code:
void WakeUp ( string  & in timer_name ) FadeIn ( 4 ); timer_name  ==  "Start" ) SetLightVisible ( "BoxLight_1" ,  true ); AddTimer ( "MoveHead" ,  1 ,  "WakeUp" ); timer_name  ==  "MoveHead" ) FadeImageTrailTo ( 0 ,  1 ); FadeRadialBlurTo ( 1 ,  1 ); MovePlayerHeadPos (- 0.5 , - 0.2 , - 1.1 ,  2 ,  2 ); FadePlayerRollTo ( 0 ,  1.7 ,  500 ); AddTimer ( "ActivatePlayer" ,  2 ,  "WakeUp" ); timer_name  ==  "ActivatePlayer" ) MovePlayerHeadPos ( 0 ,  0 ,  0 ,  2 ,  2 ); SetPlayerActive ( true ); 
RE: Wtf ??? Never srsly never see this :O  - Straxedix  -  03-23-2014 
RE: Wtf ??? Never srsly never see this :O  - Neelke  -  03-23-2014 
Code:
void OnStart()
Code:
void WakeUp(string &in timer_name)
RE: Wtf ??? Never srsly never see this :O  - Radical Batz  -  03-23-2014 
PHP Code:
void OnStart () FadeOut ( 0 ); FadePlayerRollTo ( 65 ,  20 ,  20 ); MovePlayerHeadPos (- 1 , - 0.45 , - 1.1 ,  20 ,  1 ); AddTimer ( "ActivatePlayer" ,  3 ,  "FadeIn" ); SetLightVisible ( "BoxLight_1" ,  false ); FadeImageTrailTo ( 3 ,  1 ); FadeRadialBlurTo ( 1 ,  1 ); void WakeUp ( string  & in timer_name ) timer_name  ==  "Start" ) SetLightVisible ( "BoxLight_1" ,  true ); FadeIn ( 4 ); AddTimer ( "MoveHead" ,  1 ,  "WakeUp" ); timer_name  ==  "MoveHead" ) FadeImageTrailTo ( 0 ,  1 ); FadeRadialBlurTo ( 1 ,  1 ); MovePlayerHeadPos (- 0.5 , - 0.2 , - 1.1 ,  2 ,  2 ); FadePlayerRollTo ( 0 ,  1.7 ,  500 ); AddTimer ( "ActivatePlayer" ,  2 ,  "WakeUp" ); timer_name  ==  "ActivatePlayer" ) MovePlayerHeadPos ( 0 ,  0 ,  0 ,  2 ,  2 ); SetPlayerActive ( true ); SetMessage ( "CATEGORYOFYOURLANG" ,  "ENTRYOFYOURMESSAGE" ,  3 ); 
RE: Wtf ??? Never srsly never see this :O  - Straxedix  -  03-23-2014 
 (03-23-2014, 08:28 PM) Neelke Wrote:  Code:
void OnStart()
Code:
void WakeUp(string &in timer_name)
 (03-23-2014, 08:29 PM) Badcat5550 Wrote:  PHP Code:
void OnStart () FadeOut ( 0 ); FadePlayerRollTo ( 65 ,  20 ,  20 ); MovePlayerHeadPos (- 1 , - 0.45 , - 1.1 ,  20 ,  1 ); AddTimer ( "ActivatePlayer" ,  3 ,  "FadeIn" ); SetLightVisible ( "BoxLight_1" ,  false ); FadeImageTrailTo ( 3 ,  1 ); FadeRadialBlurTo ( 1 ,  1 ); void WakeUp ( string  & in timer_name ) timer_name  ==  "Start" ) SetLightVisible ( "BoxLight_1" ,  true ); FadeIn ( 4 ); AddTimer ( "MoveHead" ,  1 ,  "WakeUp" ); timer_name  ==  "MoveHead" ) FadeImageTrailTo ( 0 ,  1 ); FadeRadialBlurTo ( 1 ,  1 ); MovePlayerHeadPos (- 0.5 , - 0.2 , - 1.1 ,  2 ,  2 ); FadePlayerRollTo ( 0 ,  1.7 ,  500 ); AddTimer ( "ActivatePlayer" ,  2 ,  "WakeUp" ); timer_name  ==  "ActivatePlayer" ) MovePlayerHeadPos ( 0 ,  0 ,  0 ,  2 ,  2 ); SetPlayerActive ( true ); SetMessage ( "CATEGORYOFYOURLANG" ,  "ENTRYOFYOURMESSAGE" ,  3 ); 
http://www.youtube.com/watch?v=WWLgrSIbxYU RE: Wtf ??? Never srsly never see this :O  - Neelke  -  03-23-2014 
Code:
void OnStart()
RE: Wtf ??? Never srsly never see this :O  - Straxedix  -  03-23-2014 
RE: Wtf ??? Never srsly never see this :O  - Neelke  -  03-23-2014 
Code:
if(timer_name == "Start")
RE: Wtf ??? Never srsly never see this :O  - Straxedix  -  03-23-2014 
Spoiler below!  
PHP Code:
void OnStart () AddUseItemCallback ( "" ,  "Key123" ,  "Door123" ,  "UseKeyOnDoor" ,  true ); AddUseItemCallback ( "" ,  "Study123" ,  "Doors122" ,  "UseKeyOnDoor2" ,  true ); AddEntityCollideCallback ( "Player" ,  "SoundArea" ,  "crossarea" ,  true ,  1 ); SetEntityPlayerInteractCallback ( "Tomby1" ,  "ActivateMonster" ,  true ); AddEntityCollideCallback ( "Player" ,  "area1" ,  "Open_Door" ,  true ,  1 ); AddEntityCollideCallback ( "Player" ,  "Look2" ,  "LookBack" ,  true ,  1 ); AddUseItemCallback ( "" ,  "Tomby1" ,  "Wooden" ,  "UseKeyOnDoor3" ,  true ); AddEntityCollideCallback ( "Player" ,  "LightScript" ,  "lightsdown" ,  true ,  1 ); AddEntityCollideCallback ( "Player" ,  "LookDoooor1" ,  "LookBack2" ,  true ,  1 ); SetEntityPlayerInteractCallback ( "Tower1" ,  "ActivateMonster2" ,  true ); AddUseItemCallback ( "" ,  "Torture12" ,  "Door32" ,  "UseKeyOnDoor4" ,  true ); AddEntityCollideCallback ( "Player" ,  "Text" ,  "Omgtext" ,  true ,  1 );     FadeOut ( 0 ); FadePlayerRollTo ( 65 ,  20 ,  20 ); MovePlayerHeadPos (- 1 , - 0.45 , - 1.1 ,  20 ,  1 ); AddTimer ( "ActivatePlayer" ,  3 ,  "WakeUp" ); SetLightVisible ( "BoxLight_1" ,  false ); FadeImageTrailTo ( 3 ,  1 ); FadeRadialBlurTo ( 1 ,  1 ); void UseKeyOnDoor ( string  & in asItem ,  string  & in asEntity ) SetSwingDoorLocked ( "Door123" ,  false ,  true ); PlaySoundAtEntity ( "" ,  "unlock_door" ,  "Door123" ,  0 ,  false ); RemoveItem ( "Key123" ); void UseKeyOnDoor2 ( string  & in asItem ,  string  & in asEntity ) SetSwingDoorLocked ( "Doors122" ,  false ,  true ); PlaySoundAtEntity ( "" ,  "unlock_door.snt" ,  "Doors122" ,  0 ,  false ); RemoveItem ( "Study123" ); void ActivateMonster ( string  & in asEntity ) SetEntityActive ( "Alexander1" ,  true ); AddEnemyPatrolNode ( "Alexander1" ,  "PathNodeArea_1" ,  0 ,  "idle" ); AddEnemyPatrolNode ( "Alexander1" ,  "PathNodeArea_2" ,  0 ,  "idle" ); AddEnemyPatrolNode ( "Alexander1" ,  "PathNodeArea_3" ,  0 ,  "idle" ); SetPlayerActive ( false ); AddTimer ( "" ,  5.0f ,  "Walkagain" ); StartPlayerLookAt ( "Alexander1" ,  5.0f ,  5.0f ,  "" ); void Open_Door ( string  & in asParent ,  string  & in asChild ,  int alState ) SetSwingDoorClosed ( "door1" ,  false ,  true ); SetSwingDoorDisableAutoClose ( "door1" ,  true );  // Disable autoclose means its not gonna close by it self. AddTimer ( "" ,  0.5 ,  "Door_Effect" );  // Leading to functions in Door_Effect script. } void Door_Effect  ( string  & in asTimer ) CreateParticleSystemAtEntity ( "" ,  "ps_dust_whirl" ,  "AreaOpenEffect" ,  false );  // Makes a patricle system at the scriptbox AreaOpenEffect. PlaySoundAtEntity ( "AreaOpenEffect" ,  "scare_wind.snt" ,  "Player" ,  1 ,  true );  // Plays a sound at the scriptbox named AreaOpenEffect. AddPropForce ( "door1" ,  0 ,  0 ,  5000 ,  "world" );  // Gives the door a push so it goes open. AddTimer ( "" ,  0.5 ,  "Door_Scare" );  // For adding more effect like Sound/Sanity Damage. } void Door_Scare ( string  & in asTimer ) PlaySoundAtEntity ( "scare" ,  "react_scare.snt" ,  "Player" ,  1 ,  true );  // For better scare effect. GiveSanityDamage ( 25 ,  true );  // Your screen goes a bit forward to scare you more. } void LookBack ( string  & in asParent ,  string  & in asChild ,  int alState ) StartPlayerLookAt ( "door1" ,  2 ,  25 ,  "CallbackName" ); SetPlayerActive ( false ); AddTimer ( "" ,  3.5f ,  "Walkagain2" ); void CallbackName () StopPlayerLookAt (); void UseKeyOnDoor3 ( string  & in asItem ,  string  & in asEntity ) SetSwingDoorLocked ( "Wooden" ,  false ,  true ); PlaySoundAtEntity ( "" ,  "unlock_door.snt" ,  "Wooden" ,  0 ,  false ); RemoveItem ( "Tomby1" ); void lightsdown ( string  & in asParent ,  string  & in asChild ,  int alState ) SetLampLit ( "Torch1" ,  false ,  false ); SetLampLit ( "Torch2" ,  false ,  false ); SetLampLit ( "Torch3" ,  false ,  false ); SetLampLit ( "Torch4" ,  false ,  false ); SetLampLit ( "Torch5" ,  false ,  false ); SetLampLit ( "Torch6" ,  false ,  false ); void LookBack2 ( string  & in asParent ,  string  & in asChild ,  int alState ) StartPlayerLookAt ( "Mansion11" ,  2 ,  25 ,  "CallbackName" ); void ActivateMonster2 ( string  & in asEntity ) SetEntityActive ( "Creepy1" ,  true ); AddEnemyPatrolNode ( "Creepy1" ,  "PathNodeArea_4" ,  0 ,  "idle" ); void UseKeyOnDoor4 ( string  & in asItem ,  string  & in asEntity ) SetSwingDoorLocked ( "Door32" ,  false ,  true ); PlaySoundAtEntity ( "" ,  "unlock_door.snt" ,  "Door32" ,  0 ,  false ); RemoveItem ( "Torture12" ); void Walkagain ( string  & in asTimer ) SetPlayerActive ( true ); StopPlayerLookAt (); void Walkagain2 ( string  & in asTimer ) SetPlayerActive ( true ); void WakeUp ( string  & in timer_name ) timer_name  ==  "Start" ) SetLightVisible ( "BoxLight_1" ,  true ); FadeIn ( 4 ); AddTimer ( "MoveHead" ,  1 ,  "WakeUp" ); timer_name  ==  "MoveHead" ) FadeImageTrailTo ( 0 ,  1 ); FadeRadialBlurTo ( 1 ,  1 ); MovePlayerHeadPos (- 0.5 , - 0.2 , - 1.1 ,  2 ,  2 ); FadePlayerRollTo ( 0 ,  1.7 ,  500 ); AddTimer ( "ActivatePlayer" ,  2 ,  "WakeUp" ); timer_name  ==  "ActivatePlayer" ) MovePlayerHeadPos ( 0 ,  0 ,  0 ,  2 ,  2 ); SetPlayerActive ( true );