[SCRIPT] engineers wont move ? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] engineers wont move ? (/thread-24992.html) |
engineers wont move ? - lothabread - 04-04-2014 enemies engineer_2 and 3 wont patrol the halls guys, just as the title says, im pretty sure i've set em up right too. help ? Oh and i was wondering if it were possible to activate two enemies with one collide call back area ? PHP Code: //////////////////////////// RE: engineers wont move ? - Neelke - 04-04-2014 It might be better to call these pathnodes when the enemy is spawned or when the enemy has reached a certain area. RE: engineers wont move ? - DnALANGE - 04-04-2014 What neeke said. Try this for example : PHP Code: void Manpig01() You can do this if this works for your map offcourse. PHP Code: case 6: RE: engineers wont move ? - lothabread - 04-04-2014 neither seemed to work sadly, they'll just stay in place until they see me, i'd like to add that these manpigs are in another section of the map altogether so i was wondering if the activation distance for them hand anything to do with it ? RE: engineers wont move ? - Mudbill - 04-04-2014 Hm, it might. If the nodes are too far away, it might not know how to get there. I think it would at least try though. You should scatter some nodes around you map. You don't need to assign them in the script, the monsters will use them as guidelines to get to where they're supposed to go. Also try making sure the script is run after they have spawned. Perhaps that makes a difference. RE: engineers wont move ? - lothabread - 04-05-2014 hmm well i have them set to active from in the editor and i do believe that i have placed the nodes a fair distance from eachother. but when i actually get to round the corner, there's the first pig just as he is waiting for me. |