KeyDrop - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: KeyDrop (/thread-25110.html) |
KeyDrop - MacKetchup - 04-19-2014 I want my Key to drop from the door frame after reading the note. But it doesn't work I would appreciate if someone could help me AddEntityCollideCallback("Player", "note_generic_1", "DoorKeyFallWhenReadingNote", true); void DoorKeyFallWhenReadingNote(string &in asParent, string &in asChild, int alState) { SetEntityActive("key_study_1", true); SetMessage("Messages", "LoL", 0); } RE: KeyDrop - Neelke - 04-19-2014 It might be that you're trying to activate the key when player has read note, am I right? Code: void OnStart() RE: KeyDrop - MacKetchup - 04-19-2014 Yes correct just wanted to thank you for making the key active but my message isn't showing up SetMessage("Messages", "LoL", 0); <CATEGORY Name="Messages"> <Entry Name ="msgname">The door is locked.</Entry> <Entry Name ="LoL">I think i heard something by the door.</Entry> </CATEGORY> What can i do to fix it or is it even possible ? RE: KeyDrop - Mudbill - 04-19-2014 The last number can't be 0, or else it will disappear instantly. That number represents the time the message is displayed. I recommend 3, but I think if you set it to -1, it will be displayed for a time depending on the length of the string. RE: KeyDrop - MacKetchup - 04-19-2014 Just want to thank you for the help both of you. |