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[ART] Gigantic problems with monsters. - Printable Version

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Gigantic problems with monsters. - SSEAlexander - 04-20-2014

Im working on my SCP Hazardous currently.I dont know how to animate my monster.How do i change it`s animations to .dae?! If i try to use SCP-049 with Grunt joints,anims,It`s just an giant overlapped flying thingy.It`s also too big.Anyone can help?


RE: Gigantic problems with monsters. - Radical Batz - 04-20-2014

(04-20-2014, 10:46 AM)stenclowskimat Wrote: Im working on my SCP Hazardous currently.I dont know how to animate my monster.How do i change it`s animations to .dae?! If i try to use SCP-049 with Grunt joints,anims,It`s just an giant overlapped flying thingy.It`s also too big.Anyone can help?

Would be nice if you post screenshots of what's actually happening Smile


RE: Gigantic problems with monsters. - The chaser - 04-20-2014

Hmm let's see: Animating ain't something easy, let's cover the needed steps (at least in Blender):

A mesh with animations is no joke. It needs a process to have them:

-First of all: A mesh doesn't move for itself: It needs a skeleton (a rig), which is what you have put the your SCP-049. The problem is, the skeleton is not adapted to the mesh. However, if you need lots of help, I'll need pics of what's happening or I will just wander around with no clue.