Support of an Intel graphics integrated cards... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Support of an Intel graphics integrated cards... (/thread-2519.html) |
Support of an Intel graphics integrated cards... - pciemek - 12-30-2008 Hi supporters, I realy want to play on any penumbra game but I've integrated Intel graphics card on my laptop board. My question is: -is there any method to run any penumbra game using these types graphics card? Recently I've found few options which can optimalize this graphics card and which are disabled or minimized by default. I mean options like: -asynchronic swap; -triple buffering; -rule swap; -depth of bit of bufor depth; -force texture compression S3TC; -force texture compression FXT1; -space of driver memory; -depth of texture colour, -antizotroping filtering; These options I've enabled for optimization but this not helps to play any Penumbra game! Please, tell there is a solution for this type of graphics cards.. Card which I've on-board is: Intel® Graphics Media Accelerator Driver for Mobile Report Report Date: 12/30/2008 Report Time[hr:mms]: 23:19:54 Driver Version: 6.14.10.4926 Operating System: Windows XP* Home Edition, Dodatek Service Pack 3 (5.1.2600) Default Language: Polish DirectX* Version: 9.0c Physical Memory: 2551 MB Minimum Graphics Memory: 8 MB Maximum Graphics Memory: 224 MB Graphics Memory in Use: 6 MB Processor: x86 family 6 Model 15 Stepping 6 Processor Speed: 1662 MHZ Vendor ID: 8086 Device ID: 27A2 Device Revision: 03 |