[SCRIPT] Wheel Door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Wheel Door (/thread-25232.html) |
Wheel Door - MacKetchup - 05-07-2014 Hello. I wonder how i open a "skulldoor" with a turningwheel MacKetchup RE: Wheel Door - PutraenusAlivius - 05-07-2014 PHP Code: void InteractConnectPropWithMoveObject(string& asName, string& asPropName, string& asMoveObjectName, bool abInteractOnly, RE: Wheel Door - Neelke - 05-07-2014 This might be something of use for you, MacKetchup. https://wiki.frictionalgames.com/hpl2/tutorials/start RE: Wheel Door - MacKetchup - 05-07-2014 yes thank you string& asMoveObjectName, bool abInteractOnly, bool abInvert, int alStatesUsed);[/php] what are these? AddEntityCollideCallback("Player", "valve_iron_1", "Oppnadorr", true , 1); void Oppnadorr(string &in asParent, string &in asChild, int alState) { InteractConnectPropWithMoveObject("Player","safety_normal_vert_1" ,"valve_iron_1" , true, true, 1); } |