[SCRIPT] Waterlurker script isn't working - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Waterlurker script isn't working (/thread-25239.html) |
Waterlurker script isn't working - MacKetchup - 05-08-2014 AddEntityCollideCallback("waterlurker_1", "ScriptArea_12", "BortMedDig", true , 1); ยจ void BortMedDig(string &in asParent, string &in asChild, int alState) { SetEntityActive("waterlurker_1", false); } Shouldn't this work for the water lurker to disappear? RE: Waterlurker script isn't working - DnALANGE - 05-08-2014 Sure the scriptarea is named correctly? and the waterlurker is toutching it? AND is the waterlurker name correct? RE: Waterlurker script isn't working - MacKetchup - 05-08-2014 copied everything from the leveleditor |