Double-sided textures? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Double-sided textures? (/thread-25412.html) |
Double-sided textures? - Mudbill - 06-02-2014 Hi, does anyone know if HPL supports double sided textures export from Maya as .dae using Collada? If it does, could you tell me how? Right now I just need it because I noticed entities (in the Level Editor) can only be selected by clicking on the texture of the model applied. This is a slight inconvenience to me because I use a basic plane as the model, which has applied a texture to it (the texture is invisible because the model is just a placeholder), but since the texture is only on one side, the entity can only be selected from one side. It's a bit annoying. I can easily work around it by changing the plane to a box, or doing something to make a polyface face out from the back as well, but double-sided textures would be the best. Thanks ^^ RE: Double-sided textures? - PutraenusAlivius - 06-02-2014 I don't think HPL supports it. The only work around for here is to make another face on the other side and apply the texture. RE: Double-sided textures? - WALP - 06-02-2014 in HPL you will have to make do with duplicating the face(s) and flipping the normals if you want texture on both sides. RE: Double-sided textures? - Mudbill - 06-02-2014 Alright then. Bit annoying, but I can deal with it. At least I now have an answer, and a reason to stop trying exports of all kinds and settings. |