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UNEXPECTED ERROR - Amnesiaplayer - 06-06-2014

Please Help me!
i want to make a Naked guy JumpscarE (teleport)
but if i do every steps and i open it says Unexpected token blabla line (11,1)
This is my Script:

void onstart ()
{
AddEntityCollideCallback("Player", "Teleport", "jumpscare", true, 1);
}

void jumpscare (string &in asParents, string &in asChild, int alstates);
{
SetEntityActive("jumpscare1", true);
AddPropForce("jumpscare1", -10000, 0, 0, "world");
PlaySoundAtEntity("", "24_iron_maiden.snt", "jumpscare1", 0, false);
}

PLEASE HELP ME!


RE: UNEXPECTED ERROR - DnALANGE - 06-06-2014

It is this : (string &in asParent, string &in asChild, int alState)
NOT Parent(s) in alstate(s)
-
Also check the CAPITAL letters.


RE: UNEXPECTED ERROR - Amnesiaplayer - 06-06-2014

It is this : (string &in asParent, string &in asChild, int alState)
NOT Parent(s) in alstate(s)
-
Also check the CAPITAL letters.
[/quote]
thanks! i did that one.. but now it says Unexpected token line 7,1 ? X_X


RE: UNEXPECTED ERROR - Neelke - 06-06-2014

There's a ; on the jumpscare script.

void jumpscare (string &in asParent, string &in asChild, int alState)

It's supposed to be like this.


RE: UNEXPECTED ERROR - Mudbill - 06-06-2014

Make sure void OnStart() has the proper capitals as well. The s'es in your constructor don't really make a difference.


RE: UNEXPECTED ERROR - Amnesiaplayer - 06-06-2014

[quote='Neelke' pid='296615' dateline='1402066911']
There's a ; on the jumpscare script.

void jumpscare (string &in asParent, string &in asChild, int alState)

Thanks!" it worked! no error!
but my naked man doesn´t come to let me scream Sad


RE: UNEXPECTED ERROR - PutraenusAlivius - 06-06-2014

PHP Code:
void onstart () //should be void OnStart()...//
{
     
AddEntityCollideCallback("Player""Teleport""jumpscare"true1);
}

void jumpscare (string &in asParentsstring &in asChildint alstates); //It's asParent, asChild and int alState). No semicolon in callback syntax, that's for functions only//
{
     
SetEntityActive("jumpscare1"true);
     
AddPropForce("jumpscare1", -1000000"world");
     
PlaySoundAtEntity("""24_iron_maiden.snt""jumpscare1"0false);


EDIT:
The object jumpscare1 should be applied the force depending on where you are. It's not always on the X coordinate. The Z coordinate is possible.


RE: UNEXPECTED ERROR - Amnesiaplayer - 06-06-2014

(06-06-2014, 04:17 PM)SomethingRidiculous Wrote:
PHP Code:
void onstart () //should be void OnStart()...//
{
     
AddEntityCollideCallback("Player""Teleport""jumpscare"true1);
}

void jumpscare (string &in asParentsstring &in asChildint alstates); //It's asParent, asChild and int alState). No semicolon in callback syntax, that's for functions only//
{
     
SetEntityActive("jumpscare1"true);
     
AddPropForce("jumpscare1", -1000000"world");
     
PlaySoundAtEntity("""24_iron_maiden.snt""jumpscare1"0false);


EDIT:
The object jumpscare1 should be applied the force depending on where you are. It's not always on the X coordinate. The Z coordinate is possible.

i don't understand ?! on youtube they talked about x and z cordinate but i didn't understand that so i did what the youtuber did...


RE: UNEXPECTED ERROR - Romulator - 06-06-2014

Basically, if it is moving correctly, don't worry about it.

Otherwise
Spoiler below!

X and Z are directions in Amnesia. X is the width co-ordinate, Y is the height co-ordinate, Z is the length co-ordinate. X and Z are essentially either going to be Left-Right/Forward-Back OR Forward-Back/Left-Right, however it really depends on how your map is laid out. It is a little difficult to explain, but you understand when you map a little more.


If it moves in the wrong direction, change this:
PHP Code:
AddPropForce("jumpscare1", -1000000"world"); //Moves negative X relative to the world. 


To any of these, and figure out which one works best for you!
PHP Code:
AddPropForce("jumpscare1"1000000"world"); //Moves positive X relative to the world. 
PHP Code:
AddPropForce("jumpscare1"00, -10000"world"); //Moves negative Z relative to the world. 
PHP Code:
AddPropForce("jumpscare1"0010000"world"); //Moves positive Z relative to the world. 



RE: UNEXPECTED ERROR - Amnesiaplayer - 06-06-2014

(06-06-2014, 04:43 PM)Romulator Wrote: Basically, if it is moving correctly, don't worry about it.

Otherwise
Spoiler below!

X and Z are directions in Amnesia. X is the width co-ordinate, Y is the height co-ordinate, Z is the length co-ordinate. X and Z are essentially either going to be Left-Right/Forward-Back OR Forward-Back/Left-Right, however it really depends on how your map is laid out. It is a little difficult to explain, but you understand when you map a little more.


If it moves in the wrong direction, change this:
PHP Code:
AddPropForce("jumpscare1", -1000000"world"); //Moves negative X relative to the world. 


To any of these, and figure out which one works best for you!
PHP Code:
AddPropForce("jumpscare1"1000000"world"); //Moves positive X relative to the world. 
PHP Code:
AddPropForce("jumpscare1"00, -10000"world"); //Moves negative Z relative to the world. 
PHP Code:
AddPropForce("jumpscare1"0010000"world"); //Moves positive Z relative to the world. 

thanks! but.. Before i try...
i want to say... my dude DON'T come...
no sound... nopthing.. the area thing doesn't work...