[Solved] Full Conversion Crashing - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [Solved] Full Conversion Crashing (/thread-25489.html) |
[Solved] Full Conversion Crashing - MsHannerBananer - 06-17-2014 This is a pretty common problem with me. Yay me. Recently went in to test a map of my FC after doing some scripting and it crashed when I attempted to start a new game (at a designated map). I'm getting the little green alien in a box and it doesn't even finish figuring itself out. It just freezes and I have to exit the program with the task manager. Checked the HPL log, and I'm getting an error I can't solve on my own. Would be awesome if anyone should happen to know what's going on. Before you ask, no, I don't have a map cache. I never have a map cache, as I don't script and test the conventional way (as in, I don't use the recommended dev environment. I just go in and test over and over again). HPL log PHP Code: Version 1.20 RE: Full Conversion Crashing - Mudbill - 06-17-2014 Well, I know this can cause crashes. There seem to be several errors here, but you should fix these anyway: PHP Code: WARNING: Could not find language file entry 'WelcomeMessage01' They are PreMenu entries in your lang file. Also see if you can fix that Custom Map entry. RE: Full Conversion Crashing - Romulator - 06-17-2014 (06-17-2014, 01:30 PM)Mudbill Wrote: Well, I know this can cause crashes. There seem to be several errors here, but you should fix these anyway: Actually - that welcome message thing shouldn't cause problems. It's likely because she is using the Justine ptest config files, because they use that. YourComputer's tutorial tells you to use them. RE: Full Conversion Crashing - Mudbill - 06-17-2014 Well, I have experienced crashes myself when running the game without these particular entries. They are defined in the pre_menu.cfg file, both in main and ptest. RE: Full Conversion Crashing - MsHannerBananer - 06-17-2014 The "Warnings" aren't giving me problems, I always have warnings, ahaha, especially for the welcome message stuff. The "Errors" are what are giving me problems. In particular, the... "Could not open binary file..." and "Could not map cache file..." Not sure what the "global script" is either, but I suppose that might be causing problems as well. RE: Full Conversion Crashing - Fatalist - 06-17-2014 (06-17-2014, 06:54 AM)MsHannerBananer Wrote: This can cause crashes. RE: Full Conversion Crashing - MsHannerBananer - 06-17-2014 (06-17-2014, 05:42 PM)Fatalist Wrote:(06-17-2014, 06:54 AM)MsHannerBananer Wrote: Of course that's what it was. *Facepalm* I have a door that causes a few problems, and I made a level door out of it. Turns out one of the level doors was the original door. Thanks for bringing that to my attention, I didn't even see it. |