How to make a breakable window? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to make a breakable window? (/thread-25607.html) |
How to make a breakable window? - KenseiDSG - 07-04-2014 I need to know how to make a "Breakable Window" in my Amnesia Custom Story. I have the mansionbase_large_window_breakable_1 but Its just the glass part. How do I get the full thing? RE: How to make a breakable window? - Daemian - 07-04-2014 On level editor, go to static objects, select mansion base from the list and place the object called window_noglass. That one has no glass. You gotta put a breakable window yourself, I think it's this one: mansionbase_large_window_breakable.ent Try setting its life to -1 and see if it breaks, If it does, you can use it. Then add some glass particles and sounds when it breaks. I don't remember if that entity needs a collide callback to break, you should throw something at it and check. |