Help please - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Help please (/thread-25619.html) |
Help please - TShapeShifter - 07-06-2014 Hey guys, Im new here, recently I have started creating a custom story and I was wondering if it was possible to use "GivePlayerDamage" function upon the use of an item For example could I merge a stone hammer with a stone chipper to give me a hammer and chipper and then upon the use of the hammer and chipper receive damage? I wanted it to actually kill the player when he uses the hammer and chipper... I would be very much apreciated if someone could help me out here (: RE: Help please - Neelke - 07-06-2014 Code: void UseItemOnDeath(string &in asEntity, string &in asItem) Mean something like this? RE: Help please - TShapeShifter - 07-06-2014 (07-06-2014, 06:04 PM)Neelke Wrote: I tried something like that, only problem is I dont want the player to die when he uses the item on something I wanted the player to die when he selects the item (like a reversed health potion, instead of giving life, it takes it away) Any ideas? RE: Help please - Mudbill - 07-06-2014 Perhaps if you make your own custom health potion item with the icon of the hammer/chipper, you can possibly run a script either from the inventory.hps or the level/global one. I'm unsure if specifying the health potion as giving -100 health will kill the player, but it's worth a try. RE: Help please - TShapeShifter - 07-06-2014 (07-06-2014, 06:16 PM)Mudbill Wrote: Perhaps if you make your own custom health potion item with the icon of the hammer/chipper, you can possibly run a script either from the inventory.hps or the level/global one. I'm unsure if specifying the health potion as giving -100 health will kill the player, but it's worth a try. Thats actually a good thought, tried that one too, it does kill the player but since its a health potion it can only be used if the player health is below 100, it cannot be used at full health... :/ Perhaps there is a file somewhere specifiyng that a health potion can only be used below full health and maybe I could change that? o: RE: Help please - Mudbill - 07-06-2014 Maybe you can set a check that just automatically sets the player's health to 99? SetPlayerHealth(99.0f); RE: Help please - TShapeShifter - 07-06-2014 (07-06-2014, 07:02 PM)Mudbill Wrote: Maybe you can set a check that just automatically sets the player's health to 99? Hmmmm, that might do it... Use like a script area right? But that still leaves a problem... How do I transform a stone hammer and a chipper into a health potion? It automatically creates a Hammer and Chipper no matter what script I write... RE: Help please - Mudbill - 07-06-2014 In your inventory.hps file, you should be able to create any item in the combine callback. Try to post your script if you can't figure it out. RE: Help please - TShapeShifter - 07-06-2014 (07-06-2014, 08:56 PM)Mudbill Wrote: In your inventory.hps file, you should be able to create any item in the combine callback. Try to post your script if you can't figure it out. I have actually just finished viewing one of your videos (: But it still turns into a hammer and chipper, here is my inventory.hps: void OnGameStart() { AddCombineCallback("", "stone_hammer_1", "stone_chipper_1", "PotionHealth", true); } void PotionHealth(string &in asitemA, string &in asitemB) { RemoveItem(asitemA); RemoveItem(asitemB); GiveSanityBoost(); PlayGuiSound("pick_potion", 1.0f); GiveItem("potion_health", "potion_health", "HammerAndChipper", "potion_health.tga", 1); } |